get disc information from flashvars

This commit is contained in:
Jeremy Penner 2011-05-16 09:15:17 -07:00
parent b65cd1b5a1
commit 8d56123345
9 changed files with 1694 additions and 3 deletions

View file

@ -13,7 +13,7 @@ package
public var urlVideo:String;
public var typeVideotube:String;
public var rgqte:Array;
public function Gamedisc(urlVideo:String, typeVideotube:String)
public function Gamedisc(urlVideo:String = null, typeVideotube:String = null)
{
this.urlVideo = urlVideo;
this.typeVideotube = typeVideotube;

View file

@ -1,9 +1,11 @@
package
{
import com.adobe.serialization.json.JSON;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.external.ExternalInterface;
import flash.geom.Point;
import flash.ui.Keyboard;
@ -17,12 +19,14 @@ package
private var gamedisc:Gamedisc;
private var gameeditor:GameEditor;
private var gameplayer:GamePlayer;
private var fPlayOnly:Boolean;
public function Main():void
{
//gamedisc = new Gamedisc("The Last Eichhof - Longplay.flv", Gamedisc.VIDEOTUBE_FLV);
gamedisc = new Gamedisc("EdzLFNELeCI", Gamedisc.VIDEOTUBE_YOUTUBE);
gamedisc = new Gamedisc();
gamedisc.FromJson(JSON.decode(loaderInfo.parameters.jsonDisc));
videotube = gamedisc.CreateVideotube();
fPlayOnly = JSON.decode(loaderInfo.parameters.fPlay);
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}

View file

@ -0,0 +1,86 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json
{
/**
* This class provides encoding and decoding of the JSON format.
*
* Example usage:
* <code>
* // create a JSON string from an internal object
* JSON.encode( myObject );
*
* // read a JSON string into an internal object
* var myObject:Object = JSON.decode( jsonString );
* </code>
*/
public class JSON
{
/**
* Encodes a object into a JSON string.
*
* @param o The object to create a JSON string for
* @return the JSON string representing o
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function encode( o:Object ):String
{
return new JSONEncoder( o ).getString();
}
/**
* Decodes a JSON string into a native object.
*
* @param s The JSON string representing the object
* @param strict Flag indicating if the decoder should strictly adhere
* to the JSON standard or not. The default of <code>true</code>
* throws errors if the format does not match the JSON syntax exactly.
* Pass <code>false</code> to allow for non-properly-formatted JSON
* strings to be decoded with more leniancy.
* @return A native object as specified by s
* @throw JSONParseError
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public static function decode( s:String, strict:Boolean = true ):*
{
return new JSONDecoder( s, strict ).getValue();
}
}
}

View file

@ -0,0 +1,327 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json
{
public class JSONDecoder
{
/**
* Flag indicating if the parser should be strict about the format
* of the JSON string it is attempting to decode.
*/
private var strict:Boolean;
/** The value that will get parsed from the JSON string */
private var value:*;
/** The tokenizer designated to read the JSON string */
private var tokenizer:JSONTokenizer;
/** The current token from the tokenizer */
private var token:JSONToken;
/**
* Constructs a new JSONDecoder to parse a JSON string
* into a native object.
*
* @param s The JSON string to be converted
* into a native object
* @param strict Flag indicating if the JSON string needs to
* strictly match the JSON standard or not.
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONDecoder( s:String, strict:Boolean )
{
this.strict = strict;
tokenizer = new JSONTokenizer( s, strict );
nextToken();
value = parseValue();
// Make sure the input stream is empty
if ( strict && nextToken() != null )
{
tokenizer.parseError( "Unexpected characters left in input stream" );
}
}
/**
* Gets the internal object that was created by parsing
* the JSON string passed to the constructor.
*
* @return The internal object representation of the JSON
* string that was passed to the constructor
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function getValue():*
{
return value;
}
/**
* Returns the next token from the tokenzier reading
* the JSON string
*/
private function nextToken():JSONToken
{
return token = tokenizer.getNextToken();
}
/**
* Attempt to parse an array.
*/
private function parseArray():Array
{
// create an array internally that we're going to attempt
// to parse from the tokenizer
var a:Array = new Array();
// grab the next token from the tokenizer to move
// past the opening [
nextToken();
// check to see if we have an empty array
if ( token.type == JSONTokenType.RIGHT_BRACKET )
{
// we're done reading the array, so return it
return a;
}
// in non-strict mode an empty array is also a comma
// followed by a right bracket
else if ( !strict && token.type == JSONTokenType.COMMA )
{
// move past the comma
nextToken();
// check to see if we're reached the end of the array
if ( token.type == JSONTokenType.RIGHT_BRACKET )
{
return a;
}
else
{
tokenizer.parseError( "Leading commas are not supported. Expecting ']' but found " + token.value );
}
}
// deal with elements of the array, and use an "infinite"
// loop because we could have any amount of elements
while ( true )
{
// read in the value and add it to the array
a.push( parseValue() );
// after the value there should be a ] or a ,
nextToken();
if ( token.type == JSONTokenType.RIGHT_BRACKET )
{
// we're done reading the array, so return it
return a;
}
else if ( token.type == JSONTokenType.COMMA )
{
// move past the comma and read another value
nextToken();
// Allow arrays to have a comma after the last element
// if the decoder is not in strict mode
if ( !strict )
{
// Reached ",]" as the end of the array, so return it
if ( token.type == JSONTokenType.RIGHT_BRACKET )
{
return a;
}
}
}
else
{
tokenizer.parseError( "Expecting ] or , but found " + token.value );
}
}
return null;
}
/**
* Attempt to parse an object.
*/
private function parseObject():Object
{
// create the object internally that we're going to
// attempt to parse from the tokenizer
var o:Object = new Object();
// store the string part of an object member so
// that we can assign it a value in the object
var key:String
// grab the next token from the tokenizer
nextToken();
// check to see if we have an empty object
if ( token.type == JSONTokenType.RIGHT_BRACE )
{
// we're done reading the object, so return it
return o;
}
// in non-strict mode an empty object is also a comma
// followed by a right bracket
else if ( !strict && token.type == JSONTokenType.COMMA )
{
// move past the comma
nextToken();
// check to see if we're reached the end of the object
if ( token.type == JSONTokenType.RIGHT_BRACE )
{
return o;
}
else
{
tokenizer.parseError( "Leading commas are not supported. Expecting '}' but found " + token.value );
}
}
// deal with members of the object, and use an "infinite"
// loop because we could have any amount of members
while ( true )
{
if ( token.type == JSONTokenType.STRING )
{
// the string value we read is the key for the object
key = String( token.value );
// move past the string to see what's next
nextToken();
// after the string there should be a :
if ( token.type == JSONTokenType.COLON )
{
// move past the : and read/assign a value for the key
nextToken();
o[key] = parseValue();
// move past the value to see what's next
nextToken();
// after the value there's either a } or a ,
if ( token.type == JSONTokenType.RIGHT_BRACE )
{
// we're done reading the object, so return it
return o;
}
else if ( token.type == JSONTokenType.COMMA )
{
// skip past the comma and read another member
nextToken();
// Allow objects to have a comma after the last member
// if the decoder is not in strict mode
if ( !strict )
{
// Reached ",}" as the end of the object, so return it
if ( token.type == JSONTokenType.RIGHT_BRACE )
{
return o;
}
}
}
else
{
tokenizer.parseError( "Expecting } or , but found " + token.value );
}
}
else
{
tokenizer.parseError( "Expecting : but found " + token.value );
}
}
else
{
tokenizer.parseError( "Expecting string but found " + token.value );
}
}
return null;
}
/**
* Attempt to parse a value
*/
private function parseValue():Object
{
// Catch errors when the input stream ends abruptly
if ( token == null )
{
tokenizer.parseError( "Unexpected end of input" );
}
switch ( token.type )
{
case JSONTokenType.LEFT_BRACE:
return parseObject();
case JSONTokenType.LEFT_BRACKET:
return parseArray();
case JSONTokenType.STRING:
case JSONTokenType.NUMBER:
case JSONTokenType.TRUE:
case JSONTokenType.FALSE:
case JSONTokenType.NULL:
return token.value;
case JSONTokenType.NAN:
if ( !strict )
{
return token.value;
}
else
{
tokenizer.parseError( "Unexpected " + token.value );
}
default:
tokenizer.parseError( "Unexpected " + token.value );
}
return null;
}
}
}

View file

@ -0,0 +1,312 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json
{
import flash.utils.describeType;
public class JSONEncoder {
/** The string that is going to represent the object we're encoding */
private var jsonString:String;
/**
* Creates a new JSONEncoder.
*
* @param o The object to encode as a JSON string
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONEncoder( value:* ) {
jsonString = convertToString( value );
}
/**
* Gets the JSON string from the encoder.
*
* @return The JSON string representation of the object
* that was passed to the constructor
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function getString():String {
return jsonString;
}
/**
* Converts a value to it's JSON string equivalent.
*
* @param value The value to convert. Could be any
* type (object, number, array, etc)
*/
private function convertToString( value:* ):String {
// determine what value is and convert it based on it's type
if ( value is String ) {
// escape the string so it's formatted correctly
return escapeString( value as String );
} else if ( value is Number ) {
// only encode numbers that finate
return isFinite( value as Number) ? value.toString() : "null";
} else if ( value is Boolean ) {
// convert boolean to string easily
return value ? "true" : "false";
} else if ( value is Array ) {
// call the helper method to convert an array
return arrayToString( value as Array );
} else if ( value is Object && value != null ) {
// call the helper method to convert an object
return objectToString( value );
}
return "null";
}
/**
* Escapes a string accoding to the JSON specification.
*
* @param str The string to be escaped
* @return The string with escaped special characters
* according to the JSON specification
*/
private function escapeString( str:String ):String {
// create a string to store the string's jsonstring value
var s:String = "";
// current character in the string we're processing
var ch:String;
// store the length in a local variable to reduce lookups
var len:Number = str.length;
// loop over all of the characters in the string
for ( var i:int = 0; i < len; i++ ) {
// examine the character to determine if we have to escape it
ch = str.charAt( i );
switch ( ch ) {
case '"': // quotation mark
s += "\\\"";
break;
//case '/': // solidus
// s += "\\/";
// break;
case '\\': // reverse solidus
s += "\\\\";
break;
case '\b': // bell
s += "\\b";
break;
case '\f': // form feed
s += "\\f";
break;
case '\n': // newline
s += "\\n";
break;
case '\r': // carriage return
s += "\\r";
break;
case '\t': // horizontal tab
s += "\\t";
break;
default: // everything else
// check for a control character and escape as unicode
if ( ch < ' ' ) {
// get the hex digit(s) of the character (either 1 or 2 digits)
var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
// ensure that there are 4 digits by adjusting
// the # of zeros accordingly.
var zeroPad:String = hexCode.length == 2 ? "00" : "000";
// create the unicode escape sequence with 4 hex digits
s += "\\u" + zeroPad + hexCode;
} else {
// no need to do any special encoding, just pass-through
s += ch;
}
} // end switch
} // end for loop
return "\"" + s + "\"";
}
/**
* Converts an array to it's JSON string equivalent
*
* @param a The array to convert
* @return The JSON string representation of <code>a</code>
*/
private function arrayToString( a:Array ):String {
// create a string to store the array's jsonstring value
var s:String = "";
// loop over the elements in the array and add their converted
// values to the string
for ( var i:int = 0; i < a.length; i++ ) {
// when the length is 0 we're adding the first element so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an element, so add the comma separator
s += ","
}
// convert the value to a string
s += convertToString( a[i] );
}
// KNOWN ISSUE: In ActionScript, Arrays can also be associative
// objects and you can put anything in them, ie:
// myArray["foo"] = "bar";
//
// These properties aren't picked up in the for loop above because
// the properties don't correspond to indexes. However, we're
// sort of out luck because the JSON specification doesn't allow
// these types of array properties.
//
// So, if the array was also used as an associative object, there
// may be some values in the array that don't get properly encoded.
//
// A possible solution is to instead encode the Array as an Object
// but then it won't get decoded correctly (and won't be an
// Array instance)
// close the array and return it's string value
return "[" + s + "]";
}
/**
* Converts an object to it's JSON string equivalent
*
* @param o The object to convert
* @return The JSON string representation of <code>o</code>
*/
private function objectToString( o:Object ):String
{
// create a string to store the object's jsonstring value
var s:String = "";
// determine if o is a class instance or a plain object
var classInfo:XML = describeType( o );
if ( classInfo.@name.toString() == "Object" )
{
// the value of o[key] in the loop below - store this
// as a variable so we don't have to keep looking up o[key]
// when testing for valid values to convert
var value:Object;
// loop over the keys in the object and add their converted
// values to the string
for ( var key:String in o )
{
// assign value to a variable for quick lookup
value = o[key];
// don't add function's to the JSON string
if ( value is Function )
{
// skip this key and try another
continue;
}
// when the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// we've already added an item, so add the comma separator
s += ","
}
s += escapeString( key ) + ":" + convertToString( value );
}
}
else // o is a class instance
{
// Loop over all of the variables and accessors in the class and
// serialize them along with their values.
for each ( var v:XML in classInfo..*.(
name() == "variable"
||
(
name() == "accessor"
// Issue #116 - Make sure accessors are readable
&& attribute( "access" ).charAt( 0 ) == "r" )
) )
{
// Issue #110 - If [Transient] metadata exists, then we should skip
if ( v.metadata && v.metadata.( @name == "Transient" ).length() > 0 )
{
continue;
}
// When the length is 0 we're adding the first item so
// no comma is necessary
if ( s.length > 0 ) {
// We've already added an item, so add the comma separator
s += ","
}
s += escapeString( v.@name.toString() ) + ":"
+ convertToString( o[ v.@name ] );
}
}
return "{" + s + "}";
}
}
}

View file

@ -0,0 +1,87 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
*
*
*/
public class JSONParseError extends Error {
/** The location in the string where the error occurred */
private var _location:int;
/** The string in which the parse error occurred */
private var _text:String;
/**
* Constructs a new JSONParseError.
*
* @param message The error message that occured during parsing
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONParseError( message:String = "", location:int = 0, text:String = "") {
super( message );
name = "JSONParseError";
_location = location;
_text = text;
}
/**
* Provides read-only access to the location variable.
*
* @return The location in the string where the error occurred
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get location():int {
return _location;
}
/**
* Provides read-only access to the text variable.
*
* @return The string in which the error occurred
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get text():String {
return _text;
}
}
}

View file

@ -0,0 +1,104 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONToken {
private var _type:int;
private var _value:Object;
/**
* Creates a new JSONToken with a specific token type and value.
*
* @param type The JSONTokenType of the token
* @param value The value of the token
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) {
_type = type;
_value = value;
}
/**
* Returns the type of the token.
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get type():int {
return _type;
}
/**
* Sets the type of the token.
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function set type( value:int ):void {
_type = value;
}
/**
* Gets the value of the token
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function get value():Object {
return _value;
}
/**
* Sets the value of the token
*
* @see com.adobe.serialization.json.JSONTokenType
* @langversion ActionScript 3.0
* @playerversion Flash 9.0
* @tiptext
*/
public function set value ( v:Object ):void {
_value = v;
}
}
}

View file

@ -0,0 +1,69 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
/**
* Class containing constant values for the different types
* of tokens in a JSON encoded string.
*/
public class JSONTokenType {
public static const UNKNOWN:int = -1;
public static const COMMA:int = 0;
public static const LEFT_BRACE:int = 1;
public static const RIGHT_BRACE:int = 2;
public static const LEFT_BRACKET:int = 3;
public static const RIGHT_BRACKET:int = 4;
public static const COLON:int = 6;
public static const TRUE:int = 7;
public static const FALSE:int = 8;
public static const NULL:int = 9;
public static const STRING:int = 10;
public static const NUMBER:int = 11;
public static const NAN:int = 12;
}
}

View file

@ -0,0 +1,702 @@
/*
Copyright (c) 2008, Adobe Systems Incorporated
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Adobe Systems Incorporated nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.adobe.serialization.json {
public class JSONTokenizer {
/**
* Flag indicating if the tokenizer should only recognize
* standard JSON tokens. Setting to <code>false</code> allows
* tokens such as NaN and allows numbers to be formatted as
* hex, etc.
*/
private var strict:Boolean;
/** The object that will get parsed from the JSON string */
private var obj:Object;
/** The JSON string to be parsed */
private var jsonString:String;
/** The current parsing location in the JSON string */
private var loc:int;
/** The current character in the JSON string during parsing */
private var ch:String;
/**
* The regular expression used to make sure the string does not
* contain invalid control characters.
*/
private var controlCharsRegExp:RegExp = /[\x00-\x1F]/;
/**
* Constructs a new JSONDecoder to parse a JSON string
* into a native object.
*
* @param s The JSON string to be converted
* into a native object
*/
public function JSONTokenizer( s:String, strict:Boolean )
{
jsonString = s;
this.strict = strict;
loc = 0;
// prime the pump by getting the first character
nextChar();
}
/**
* Gets the next token in the input sting and advances
* the character to the next character after the token
*/
public function getNextToken():JSONToken
{
var token:JSONToken = new JSONToken();
// skip any whitespace / comments since the last
// token was read
skipIgnored();
// examine the new character and see what we have...
switch ( ch )
{
case '{':
token.type = JSONTokenType.LEFT_BRACE;
token.value = '{';
nextChar();
break
case '}':
token.type = JSONTokenType.RIGHT_BRACE;
token.value = '}';
nextChar();
break
case '[':
token.type = JSONTokenType.LEFT_BRACKET;
token.value = '[';
nextChar();
break
case ']':
token.type = JSONTokenType.RIGHT_BRACKET;
token.value = ']';
nextChar();
break
case ',':
token.type = JSONTokenType.COMMA;
token.value = ',';
nextChar();
break
case ':':
token.type = JSONTokenType.COLON;
token.value = ':';
nextChar();
break;
case 't': // attempt to read true
var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar();
if ( possibleTrue == "true" )
{
token.type = JSONTokenType.TRUE;
token.value = true;
nextChar();
}
else
{
parseError( "Expecting 'true' but found " + possibleTrue );
}
break;
case 'f': // attempt to read false
var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar();
if ( possibleFalse == "false" )
{
token.type = JSONTokenType.FALSE;
token.value = false;
nextChar();
}
else
{
parseError( "Expecting 'false' but found " + possibleFalse );
}
break;
case 'n': // attempt to read null
var possibleNull:String = "n" + nextChar() + nextChar() + nextChar();
if ( possibleNull == "null" )
{
token.type = JSONTokenType.NULL;
token.value = null;
nextChar();
}
else
{
parseError( "Expecting 'null' but found " + possibleNull );
}
break;
case 'N': // attempt to read NaN
var possibleNaN:String = "N" + nextChar() + nextChar();
if ( possibleNaN == "NaN" )
{
token.type = JSONTokenType.NAN;
token.value = NaN;
nextChar();
}
else
{
parseError( "Expecting 'NaN' but found " + possibleNaN );
}
break;
case '"': // the start of a string
token = readString();
break;
default:
// see if we can read a number
if ( isDigit( ch ) || ch == '-' )
{
token = readNumber();
}
else if ( ch == '' )
{
// check for reading past the end of the string
return null;
}
else
{
// not sure what was in the input string - it's not
// anything we expected
parseError( "Unexpected " + ch + " encountered" );
}
}
return token;
}
/**
* Attempts to read a string from the input string. Places
* the character location at the first character after the
* string. It is assumed that ch is " before this method is called.
*
* @return the JSONToken with the string value if a string could
* be read. Throws an error otherwise.
*/
private function readString():JSONToken
{
// Rather than examine the string character-by-character, it's
// faster to use indexOf to try to and find the closing quote character
// and then replace escape sequences after the fact.
// Start at the current input stream position
var quoteIndex:int = loc;
do
{
// Find the next quote in the input stream
quoteIndex = jsonString.indexOf( "\"", quoteIndex );
if ( quoteIndex >= 0 )
{
// We found the next double quote character in the string, but we need
// to make sure it is not part of an escape sequence.
// Keep looping backwards while the previous character is a backslash
var backspaceCount:int = 0;
var backspaceIndex:int = quoteIndex - 1;
while ( jsonString.charAt( backspaceIndex ) == "\\" )
{
backspaceCount++;
backspaceIndex--;
}
// If we have an even number of backslashes, that means this is the ending quote
if ( backspaceCount % 2 == 0 )
{
break;
}
// At this point, the quote was determined to be part of an escape sequence
// so we need to move past the quote index to look for the next one
quoteIndex++;
}
else // There are no more quotes in the string and we haven't found the end yet
{
parseError( "Unterminated string literal" );
}
} while ( true );
// Unescape the string
// the token for the string we'll try to read
var token:JSONToken = new JSONToken();
token.type = JSONTokenType.STRING;
// Attach resulting string to the token to return it
token.value = unescapeString( jsonString.substr( loc, quoteIndex - loc ) );
// Move past the closing quote in the input string. This updates the next
// character in the input stream to be the character one after the closing quote
loc = quoteIndex + 1;
nextChar();
return token;
}
/**
* Convert all JavaScript escape characters into normal characters
*
* @param input The input string to convert
* @return Original string with escape characters replaced by real characters
*/
public function unescapeString( input:String ):String
{
// Issue #104 - If the string contains any unescaped control characters, this
// is an error in strict mode
if ( strict && controlCharsRegExp.test( input ) )
{
parseError( "String contains unescaped control character (0x00-0x1F)" );
}
var result:String = "";
var backslashIndex:int = 0;
var nextSubstringStartPosition:int = 0;
var len:int = input.length;
do
{
// Find the next backslash in the input
backslashIndex = input.indexOf( '\\', nextSubstringStartPosition );
if ( backslashIndex >= 0 )
{
result += input.substr( nextSubstringStartPosition, backslashIndex - nextSubstringStartPosition );
// Move past the backslash and next character (all escape sequences are
// two characters, except for \u, which will advance this further)
nextSubstringStartPosition = backslashIndex + 2;
// Check the next character so we know what to escape
var afterBackslashIndex:int = backslashIndex + 1;
var escapedChar:String = input.charAt( afterBackslashIndex );
switch ( escapedChar )
{
// Try to list the most common expected cases first to improve performance
case '"': result += '"'; break; // quotation mark
case '\\': result += '\\'; break; // reverse solidus
case 'n': result += '\n'; break; // newline
case 'r': result += '\r'; break; // carriage return
case 't': result += '\t'; break; // horizontal tab
// Convert a unicode escape sequence to it's character value
case 'u':
// Save the characters as a string we'll convert to an int
var hexValue:String = "";
// Make sure there are enough characters in the string leftover
if ( nextSubstringStartPosition + 4 > len )
{
parseError( "Unexpected end of input. Expecting 4 hex digits after \\u." );
}
// Try to find 4 hex characters
for ( var i:int = nextSubstringStartPosition; i < nextSubstringStartPosition + 4; i++ )
{
// get the next character and determine
// if it's a valid hex digit or not
var possibleHexChar:String = input.charAt( i );
if ( !isHexDigit( possibleHexChar ) )
{
parseError( "Excepted a hex digit, but found: " + possibleHexChar );
}
// Valid hex digit, add it to the value
hexValue += possibleHexChar;
}
// Convert hexValue to an integer, and use that
// integer value to create a character to add
// to our string.
result += String.fromCharCode( parseInt( hexValue, 16 ) );
// Move past the 4 hex digits that we just read
nextSubstringStartPosition += 4;
break;
case 'f': result += '\f'; break; // form feed
case '/': result += '/'; break; // solidus
case 'b': result += '\b'; break; // bell
default: result += '\\' + escapedChar; // Couldn't unescape the sequence, so just pass it through
}
}
else
{
// No more backslashes to replace, append the rest of the string
result += input.substr( nextSubstringStartPosition );
break;
}
} while ( nextSubstringStartPosition < len );
return result;
}
/**
* Attempts to read a number from the input string. Places
* the character location at the first character after the
* number.
*
* @return The JSONToken with the number value if a number could
* be read. Throws an error otherwise.
*/
private function readNumber():JSONToken
{
// the string to accumulate the number characters
// into that we'll convert to a number at the end
var input:String = "";
// check for a negative number
if ( ch == '-' )
{
input += '-';
nextChar();
}
// the number must start with a digit
if ( !isDigit( ch ) )
{
parseError( "Expecting a digit" );
}
// 0 can only be the first digit if it
// is followed by a decimal point
if ( ch == '0' )
{
input += ch;
nextChar();
// make sure no other digits come after 0
if ( isDigit( ch ) )
{
parseError( "A digit cannot immediately follow 0" );
}
// unless we have 0x which starts a hex number, but this
// doesn't match JSON spec so check for not strict mode.
else if ( !strict && ch == 'x' )
{
// include the x in the input
input += ch;
nextChar();
// need at least one hex digit after 0x to
// be valid
if ( isHexDigit( ch ) )
{
input += ch;
nextChar();
}
else
{
parseError( "Number in hex format require at least one hex digit after \"0x\"" );
}
// consume all of the hex values
while ( isHexDigit( ch ) )
{
input += ch;
nextChar();
}
}
}
else
{
// read numbers while we can
while ( isDigit( ch ) )
{
input += ch;
nextChar();
}
}
// check for a decimal value
if ( ch == '.' )
{
input += '.';
nextChar();
// after the decimal there has to be a digit
if ( !isDigit( ch ) )
{
parseError( "Expecting a digit" );
}
// read more numbers to get the decimal value
while ( isDigit( ch ) )
{
input += ch;
nextChar();
}
}
// check for scientific notation
if ( ch == 'e' || ch == 'E' )
{
input += "e"
nextChar();
// check for sign
if ( ch == '+' || ch == '-' )
{
input += ch;
nextChar();
}
// require at least one number for the exponent
// in this case
if ( !isDigit( ch ) )
{
parseError( "Scientific notation number needs exponent value" );
}
// read in the exponent
while ( isDigit( ch ) )
{
input += ch;
nextChar();
}
}
// convert the string to a number value
var num:Number = Number( input );
if ( isFinite( num ) && !isNaN( num ) )
{
// the token for the number that we've read
var token:JSONToken = new JSONToken();
token.type = JSONTokenType.NUMBER;
token.value = num;
return token;
}
else
{
parseError( "Number " + num + " is not valid!" );
}
return null;
}
/**
* Reads the next character in the input
* string and advances the character location.
*
* @return The next character in the input string, or
* null if we've read past the end.
*/
private function nextChar():String
{
return ch = jsonString.charAt( loc++ );
}
/**
* Advances the character location past any
* sort of white space and comments
*/
private function skipIgnored():void
{
var originalLoc:int;
// keep trying to skip whitespace and comments as long
// as we keep advancing past the original location
do
{
originalLoc = loc;
skipWhite();
skipComments();
}
while ( originalLoc != loc );
}
/**
* Skips comments in the input string, either
* single-line or multi-line. Advances the character
* to the first position after the end of the comment.
*/
private function skipComments():void
{
if ( ch == '/' )
{
// Advance past the first / to find out what type of comment
nextChar();
switch ( ch )
{
case '/': // single-line comment, read through end of line
// Loop over the characters until we find
// a newline or until there's no more characters left
do
{
nextChar();
}
while ( ch != '\n' && ch != '' )
// move past the \n
nextChar();
break;
case '*': // multi-line comment, read until closing */
// move past the opening *
nextChar();
// try to find a trailing */
while ( true )
{
if ( ch == '*' )
{
// check to see if we have a closing /
nextChar();
if ( ch == '/')
{
// move past the end of the closing */
nextChar();
break;
}
}
else
{
// move along, looking if the next character is a *
nextChar();
}
// when we're here we've read past the end of
// the string without finding a closing */, so error
if ( ch == '' )
{
parseError( "Multi-line comment not closed" );
}
}
break;
// Can't match a comment after a /, so it's a parsing error
default:
parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" );
}
}
}
/**
* Skip any whitespace in the input string and advances
* the character to the first character after any possible
* whitespace.
*/
private function skipWhite():void
{
// As long as there are spaces in the input
// stream, advance the current location pointer
// past them
while ( isWhiteSpace( ch ) )
{
nextChar();
}
}
/**
* Determines if a character is whitespace or not.
*
* @return True if the character passed in is a whitespace
* character
*/
private function isWhiteSpace( ch:String ):Boolean
{
// Check for the whitespace defined in the spec
if ( ch == ' ' || ch == '\t' || ch == '\n' || ch == '\r' )
{
return true;
}
// If we're not in strict mode, we also accept non-breaking space
else if ( !strict && ch.charCodeAt( 0 ) == 160 )
{
return true;
}
return false;
}
/**
* Determines if a character is a digit [0-9].
*
* @return True if the character passed in is a digit
*/
private function isDigit( ch:String ):Boolean
{
return ( ch >= '0' && ch <= '9' );
}
/**
* Determines if a character is a hex digit [0-9A-Fa-f].
*
* @return True if the character passed in is a hex digit
*/
private function isHexDigit( ch:String ):Boolean
{
return ( isDigit( ch ) || ( ch >= 'A' && ch <= 'F' ) || ( ch >= 'a' && ch <= 'f' ) );
}
/**
* Raises a parsing error with a specified message, tacking
* on the error location and the original string.
*
* @param message The message indicating why the error occurred
*/
public function parseError( message:String ):void
{
throw new JSONParseError( message, loc, jsonString );
}
}
}