get disc information from flashvars
This commit is contained in:
parent
b65cd1b5a1
commit
8d56123345
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@ -13,7 +13,7 @@ package
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public var urlVideo:String;
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public var urlVideo:String;
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public var typeVideotube:String;
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public var typeVideotube:String;
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public var rgqte:Array;
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public var rgqte:Array;
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public function Gamedisc(urlVideo:String, typeVideotube:String)
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public function Gamedisc(urlVideo:String = null, typeVideotube:String = null)
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{
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{
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this.urlVideo = urlVideo;
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this.urlVideo = urlVideo;
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this.typeVideotube = typeVideotube;
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this.typeVideotube = typeVideotube;
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@ -1,9 +1,11 @@
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package
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package
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{
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{
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import com.adobe.serialization.json.JSON;
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import flash.display.Sprite;
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import flash.display.Sprite;
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import flash.events.Event;
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import flash.events.Event;
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import flash.events.KeyboardEvent;
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import flash.events.KeyboardEvent;
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import flash.events.MouseEvent;
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import flash.events.MouseEvent;
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import flash.external.ExternalInterface;
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import flash.geom.Point;
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import flash.geom.Point;
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import flash.ui.Keyboard;
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import flash.ui.Keyboard;
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@ -17,12 +19,14 @@ package
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private var gamedisc:Gamedisc;
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private var gamedisc:Gamedisc;
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private var gameeditor:GameEditor;
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private var gameeditor:GameEditor;
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private var gameplayer:GamePlayer;
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private var gameplayer:GamePlayer;
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private var fPlayOnly:Boolean;
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public function Main():void
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public function Main():void
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{
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{
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//gamedisc = new Gamedisc("The Last Eichhof - Longplay.flv", Gamedisc.VIDEOTUBE_FLV);
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gamedisc = new Gamedisc();
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gamedisc = new Gamedisc("EdzLFNELeCI", Gamedisc.VIDEOTUBE_YOUTUBE);
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gamedisc.FromJson(JSON.decode(loaderInfo.parameters.jsonDisc));
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videotube = gamedisc.CreateVideotube();
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videotube = gamedisc.CreateVideotube();
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fPlayOnly = JSON.decode(loaderInfo.parameters.fPlay);
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if (stage) init();
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if (stage) init();
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else addEventListener(Event.ADDED_TO_STAGE, init);
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else addEventListener(Event.ADDED_TO_STAGE, init);
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}
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}
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86
src/com/adobe/serialization/json/JSON.as
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86
src/com/adobe/serialization/json/JSON.as
Normal file
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@ -0,0 +1,86 @@
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/*
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Copyright (c) 2008, Adobe Systems Incorporated
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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|
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* Redistributions of source code must retain the above copyright notice,
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|
this list of conditions and the following disclaimer.
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|
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|
* Redistributions in binary form must reproduce the above copyright
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|
notice, this list of conditions and the following disclaimer in the
|
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|
documentation and/or other materials provided with the distribution.
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|
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* Neither the name of Adobe Systems Incorporated nor the names of its
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contributors may be used to endorse or promote products derived from
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|
this software without specific prior written permission.
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|
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|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.serialization.json
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{
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/**
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* This class provides encoding and decoding of the JSON format.
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*
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* Example usage:
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* <code>
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* // create a JSON string from an internal object
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* JSON.encode( myObject );
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*
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* // read a JSON string into an internal object
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* var myObject:Object = JSON.decode( jsonString );
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* </code>
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*/
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public class JSON
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{
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/**
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* Encodes a object into a JSON string.
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*
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* @param o The object to create a JSON string for
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* @return the JSON string representing o
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function encode( o:Object ):String
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{
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return new JSONEncoder( o ).getString();
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}
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/**
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* Decodes a JSON string into a native object.
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*
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* @param s The JSON string representing the object
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* @param strict Flag indicating if the decoder should strictly adhere
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* to the JSON standard or not. The default of <code>true</code>
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* throws errors if the format does not match the JSON syntax exactly.
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* Pass <code>false</code> to allow for non-properly-formatted JSON
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* strings to be decoded with more leniancy.
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* @return A native object as specified by s
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* @throw JSONParseError
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function decode( s:String, strict:Boolean = true ):*
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{
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return new JSONDecoder( s, strict ).getValue();
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}
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}
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}
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327
src/com/adobe/serialization/json/JSONDecoder.as
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327
src/com/adobe/serialization/json/JSONDecoder.as
Normal file
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@ -0,0 +1,327 @@
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/*
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Copyright (c) 2008, Adobe Systems Incorporated
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All rights reserved.
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|
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|
Redistribution and use in source and binary forms, with or without
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|
modification, are permitted provided that the following conditions are
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|
met:
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||||||
|
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||||||
|
* Redistributions of source code must retain the above copyright notice,
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|
this list of conditions and the following disclaimer.
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||||||
|
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|
* Redistributions in binary form must reproduce the above copyright
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||||||
|
notice, this list of conditions and the following disclaimer in the
|
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|
documentation and/or other materials provided with the distribution.
|
||||||
|
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|
* Neither the name of Adobe Systems Incorporated nor the names of its
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|
contributors may be used to endorse or promote products derived from
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|
this software without specific prior written permission.
|
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|
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||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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|
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|
*/
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package com.adobe.serialization.json
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{
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public class JSONDecoder
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{
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/**
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* Flag indicating if the parser should be strict about the format
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* of the JSON string it is attempting to decode.
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*/
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private var strict:Boolean;
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/** The value that will get parsed from the JSON string */
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private var value:*;
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/** The tokenizer designated to read the JSON string */
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private var tokenizer:JSONTokenizer;
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/** The current token from the tokenizer */
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private var token:JSONToken;
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/**
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* Constructs a new JSONDecoder to parse a JSON string
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* into a native object.
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*
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* @param s The JSON string to be converted
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* into a native object
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* @param strict Flag indicating if the JSON string needs to
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* strictly match the JSON standard or not.
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public function JSONDecoder( s:String, strict:Boolean )
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{
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this.strict = strict;
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tokenizer = new JSONTokenizer( s, strict );
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nextToken();
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value = parseValue();
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// Make sure the input stream is empty
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if ( strict && nextToken() != null )
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{
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tokenizer.parseError( "Unexpected characters left in input stream" );
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}
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}
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/**
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* Gets the internal object that was created by parsing
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* the JSON string passed to the constructor.
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*
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* @return The internal object representation of the JSON
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* string that was passed to the constructor
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public function getValue():*
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{
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return value;
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}
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/**
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* Returns the next token from the tokenzier reading
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* the JSON string
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*/
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private function nextToken():JSONToken
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{
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return token = tokenizer.getNextToken();
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}
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/**
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* Attempt to parse an array.
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*/
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private function parseArray():Array
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{
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// create an array internally that we're going to attempt
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// to parse from the tokenizer
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var a:Array = new Array();
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// grab the next token from the tokenizer to move
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// past the opening [
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nextToken();
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// check to see if we have an empty array
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|
if ( token.type == JSONTokenType.RIGHT_BRACKET )
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{
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|
// we're done reading the array, so return it
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|
return a;
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|
}
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|
// in non-strict mode an empty array is also a comma
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|
// followed by a right bracket
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|
else if ( !strict && token.type == JSONTokenType.COMMA )
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|
{
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|
// move past the comma
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|
nextToken();
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|
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|
// check to see if we're reached the end of the array
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|
if ( token.type == JSONTokenType.RIGHT_BRACKET )
|
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|
{
|
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|
return a;
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|
}
|
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|
else
|
||||||
|
{
|
||||||
|
tokenizer.parseError( "Leading commas are not supported. Expecting ']' but found " + token.value );
|
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|
}
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|
}
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|
|
||||||
|
// deal with elements of the array, and use an "infinite"
|
||||||
|
// loop because we could have any amount of elements
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||||||
|
while ( true )
|
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|
{
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|
// read in the value and add it to the array
|
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|
a.push( parseValue() );
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|
|
||||||
|
// after the value there should be a ] or a ,
|
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|
nextToken();
|
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|
|
||||||
|
if ( token.type == JSONTokenType.RIGHT_BRACKET )
|
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|
{
|
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|
// we're done reading the array, so return it
|
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|
return a;
|
||||||
|
}
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|
else if ( token.type == JSONTokenType.COMMA )
|
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|
{
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|
// move past the comma and read another value
|
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|
nextToken();
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||||||
|
|
||||||
|
// Allow arrays to have a comma after the last element
|
||||||
|
// if the decoder is not in strict mode
|
||||||
|
if ( !strict )
|
||||||
|
{
|
||||||
|
// Reached ",]" as the end of the array, so return it
|
||||||
|
if ( token.type == JSONTokenType.RIGHT_BRACKET )
|
||||||
|
{
|
||||||
|
return a;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tokenizer.parseError( "Expecting ] or , but found " + token.value );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
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||||||
|
}
|
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|
|
||||||
|
/**
|
||||||
|
* Attempt to parse an object.
|
||||||
|
*/
|
||||||
|
private function parseObject():Object
|
||||||
|
{
|
||||||
|
// create the object internally that we're going to
|
||||||
|
// attempt to parse from the tokenizer
|
||||||
|
var o:Object = new Object();
|
||||||
|
|
||||||
|
// store the string part of an object member so
|
||||||
|
// that we can assign it a value in the object
|
||||||
|
var key:String
|
||||||
|
|
||||||
|
// grab the next token from the tokenizer
|
||||||
|
nextToken();
|
||||||
|
|
||||||
|
// check to see if we have an empty object
|
||||||
|
if ( token.type == JSONTokenType.RIGHT_BRACE )
|
||||||
|
{
|
||||||
|
// we're done reading the object, so return it
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
// in non-strict mode an empty object is also a comma
|
||||||
|
// followed by a right bracket
|
||||||
|
else if ( !strict && token.type == JSONTokenType.COMMA )
|
||||||
|
{
|
||||||
|
// move past the comma
|
||||||
|
nextToken();
|
||||||
|
|
||||||
|
// check to see if we're reached the end of the object
|
||||||
|
if ( token.type == JSONTokenType.RIGHT_BRACE )
|
||||||
|
{
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tokenizer.parseError( "Leading commas are not supported. Expecting '}' but found " + token.value );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// deal with members of the object, and use an "infinite"
|
||||||
|
// loop because we could have any amount of members
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
if ( token.type == JSONTokenType.STRING )
|
||||||
|
{
|
||||||
|
// the string value we read is the key for the object
|
||||||
|
key = String( token.value );
|
||||||
|
|
||||||
|
// move past the string to see what's next
|
||||||
|
nextToken();
|
||||||
|
|
||||||
|
// after the string there should be a :
|
||||||
|
if ( token.type == JSONTokenType.COLON )
|
||||||
|
{
|
||||||
|
// move past the : and read/assign a value for the key
|
||||||
|
nextToken();
|
||||||
|
o[key] = parseValue();
|
||||||
|
|
||||||
|
// move past the value to see what's next
|
||||||
|
nextToken();
|
||||||
|
|
||||||
|
// after the value there's either a } or a ,
|
||||||
|
if ( token.type == JSONTokenType.RIGHT_BRACE )
|
||||||
|
{
|
||||||
|
// we're done reading the object, so return it
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
else if ( token.type == JSONTokenType.COMMA )
|
||||||
|
{
|
||||||
|
// skip past the comma and read another member
|
||||||
|
nextToken();
|
||||||
|
|
||||||
|
// Allow objects to have a comma after the last member
|
||||||
|
// if the decoder is not in strict mode
|
||||||
|
if ( !strict )
|
||||||
|
{
|
||||||
|
// Reached ",}" as the end of the object, so return it
|
||||||
|
if ( token.type == JSONTokenType.RIGHT_BRACE )
|
||||||
|
{
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tokenizer.parseError( "Expecting } or , but found " + token.value );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tokenizer.parseError( "Expecting : but found " + token.value );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tokenizer.parseError( "Expecting string but found " + token.value );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempt to parse a value
|
||||||
|
*/
|
||||||
|
private function parseValue():Object
|
||||||
|
{
|
||||||
|
// Catch errors when the input stream ends abruptly
|
||||||
|
if ( token == null )
|
||||||
|
{
|
||||||
|
tokenizer.parseError( "Unexpected end of input" );
|
||||||
|
}
|
||||||
|
|
||||||
|
switch ( token.type )
|
||||||
|
{
|
||||||
|
case JSONTokenType.LEFT_BRACE:
|
||||||
|
return parseObject();
|
||||||
|
|
||||||
|
case JSONTokenType.LEFT_BRACKET:
|
||||||
|
return parseArray();
|
||||||
|
|
||||||
|
case JSONTokenType.STRING:
|
||||||
|
case JSONTokenType.NUMBER:
|
||||||
|
case JSONTokenType.TRUE:
|
||||||
|
case JSONTokenType.FALSE:
|
||||||
|
case JSONTokenType.NULL:
|
||||||
|
return token.value;
|
||||||
|
|
||||||
|
case JSONTokenType.NAN:
|
||||||
|
if ( !strict )
|
||||||
|
{
|
||||||
|
return token.value;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
tokenizer.parseError( "Unexpected " + token.value );
|
||||||
|
}
|
||||||
|
|
||||||
|
default:
|
||||||
|
tokenizer.parseError( "Unexpected " + token.value );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
312
src/com/adobe/serialization/json/JSONEncoder.as
Normal file
312
src/com/adobe/serialization/json/JSONEncoder.as
Normal file
|
@ -0,0 +1,312 @@
|
||||||
|
/*
|
||||||
|
Copyright (c) 2008, Adobe Systems Incorporated
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are
|
||||||
|
met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of Adobe Systems Incorporated nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||||
|
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.adobe.serialization.json
|
||||||
|
{
|
||||||
|
|
||||||
|
import flash.utils.describeType;
|
||||||
|
|
||||||
|
public class JSONEncoder {
|
||||||
|
|
||||||
|
/** The string that is going to represent the object we're encoding */
|
||||||
|
private var jsonString:String;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a new JSONEncoder.
|
||||||
|
*
|
||||||
|
* @param o The object to encode as a JSON string
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function JSONEncoder( value:* ) {
|
||||||
|
jsonString = convertToString( value );
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the JSON string from the encoder.
|
||||||
|
*
|
||||||
|
* @return The JSON string representation of the object
|
||||||
|
* that was passed to the constructor
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function getString():String {
|
||||||
|
return jsonString;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts a value to it's JSON string equivalent.
|
||||||
|
*
|
||||||
|
* @param value The value to convert. Could be any
|
||||||
|
* type (object, number, array, etc)
|
||||||
|
*/
|
||||||
|
private function convertToString( value:* ):String {
|
||||||
|
|
||||||
|
// determine what value is and convert it based on it's type
|
||||||
|
if ( value is String ) {
|
||||||
|
|
||||||
|
// escape the string so it's formatted correctly
|
||||||
|
return escapeString( value as String );
|
||||||
|
|
||||||
|
} else if ( value is Number ) {
|
||||||
|
|
||||||
|
// only encode numbers that finate
|
||||||
|
return isFinite( value as Number) ? value.toString() : "null";
|
||||||
|
|
||||||
|
} else if ( value is Boolean ) {
|
||||||
|
|
||||||
|
// convert boolean to string easily
|
||||||
|
return value ? "true" : "false";
|
||||||
|
|
||||||
|
} else if ( value is Array ) {
|
||||||
|
|
||||||
|
// call the helper method to convert an array
|
||||||
|
return arrayToString( value as Array );
|
||||||
|
|
||||||
|
} else if ( value is Object && value != null ) {
|
||||||
|
|
||||||
|
// call the helper method to convert an object
|
||||||
|
return objectToString( value );
|
||||||
|
}
|
||||||
|
return "null";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Escapes a string accoding to the JSON specification.
|
||||||
|
*
|
||||||
|
* @param str The string to be escaped
|
||||||
|
* @return The string with escaped special characters
|
||||||
|
* according to the JSON specification
|
||||||
|
*/
|
||||||
|
private function escapeString( str:String ):String {
|
||||||
|
// create a string to store the string's jsonstring value
|
||||||
|
var s:String = "";
|
||||||
|
// current character in the string we're processing
|
||||||
|
var ch:String;
|
||||||
|
// store the length in a local variable to reduce lookups
|
||||||
|
var len:Number = str.length;
|
||||||
|
|
||||||
|
// loop over all of the characters in the string
|
||||||
|
for ( var i:int = 0; i < len; i++ ) {
|
||||||
|
|
||||||
|
// examine the character to determine if we have to escape it
|
||||||
|
ch = str.charAt( i );
|
||||||
|
switch ( ch ) {
|
||||||
|
|
||||||
|
case '"': // quotation mark
|
||||||
|
s += "\\\"";
|
||||||
|
break;
|
||||||
|
|
||||||
|
//case '/': // solidus
|
||||||
|
// s += "\\/";
|
||||||
|
// break;
|
||||||
|
|
||||||
|
case '\\': // reverse solidus
|
||||||
|
s += "\\\\";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case '\b': // bell
|
||||||
|
s += "\\b";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case '\f': // form feed
|
||||||
|
s += "\\f";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case '\n': // newline
|
||||||
|
s += "\\n";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case '\r': // carriage return
|
||||||
|
s += "\\r";
|
||||||
|
break;
|
||||||
|
|
||||||
|
case '\t': // horizontal tab
|
||||||
|
s += "\\t";
|
||||||
|
break;
|
||||||
|
|
||||||
|
default: // everything else
|
||||||
|
|
||||||
|
// check for a control character and escape as unicode
|
||||||
|
if ( ch < ' ' ) {
|
||||||
|
// get the hex digit(s) of the character (either 1 or 2 digits)
|
||||||
|
var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
|
||||||
|
|
||||||
|
// ensure that there are 4 digits by adjusting
|
||||||
|
// the # of zeros accordingly.
|
||||||
|
var zeroPad:String = hexCode.length == 2 ? "00" : "000";
|
||||||
|
|
||||||
|
// create the unicode escape sequence with 4 hex digits
|
||||||
|
s += "\\u" + zeroPad + hexCode;
|
||||||
|
} else {
|
||||||
|
|
||||||
|
// no need to do any special encoding, just pass-through
|
||||||
|
s += ch;
|
||||||
|
|
||||||
|
}
|
||||||
|
} // end switch
|
||||||
|
|
||||||
|
} // end for loop
|
||||||
|
|
||||||
|
return "\"" + s + "\"";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts an array to it's JSON string equivalent
|
||||||
|
*
|
||||||
|
* @param a The array to convert
|
||||||
|
* @return The JSON string representation of <code>a</code>
|
||||||
|
*/
|
||||||
|
private function arrayToString( a:Array ):String {
|
||||||
|
// create a string to store the array's jsonstring value
|
||||||
|
var s:String = "";
|
||||||
|
|
||||||
|
// loop over the elements in the array and add their converted
|
||||||
|
// values to the string
|
||||||
|
for ( var i:int = 0; i < a.length; i++ ) {
|
||||||
|
// when the length is 0 we're adding the first element so
|
||||||
|
// no comma is necessary
|
||||||
|
if ( s.length > 0 ) {
|
||||||
|
// we've already added an element, so add the comma separator
|
||||||
|
s += ","
|
||||||
|
}
|
||||||
|
|
||||||
|
// convert the value to a string
|
||||||
|
s += convertToString( a[i] );
|
||||||
|
}
|
||||||
|
|
||||||
|
// KNOWN ISSUE: In ActionScript, Arrays can also be associative
|
||||||
|
// objects and you can put anything in them, ie:
|
||||||
|
// myArray["foo"] = "bar";
|
||||||
|
//
|
||||||
|
// These properties aren't picked up in the for loop above because
|
||||||
|
// the properties don't correspond to indexes. However, we're
|
||||||
|
// sort of out luck because the JSON specification doesn't allow
|
||||||
|
// these types of array properties.
|
||||||
|
//
|
||||||
|
// So, if the array was also used as an associative object, there
|
||||||
|
// may be some values in the array that don't get properly encoded.
|
||||||
|
//
|
||||||
|
// A possible solution is to instead encode the Array as an Object
|
||||||
|
// but then it won't get decoded correctly (and won't be an
|
||||||
|
// Array instance)
|
||||||
|
|
||||||
|
// close the array and return it's string value
|
||||||
|
return "[" + s + "]";
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts an object to it's JSON string equivalent
|
||||||
|
*
|
||||||
|
* @param o The object to convert
|
||||||
|
* @return The JSON string representation of <code>o</code>
|
||||||
|
*/
|
||||||
|
private function objectToString( o:Object ):String
|
||||||
|
{
|
||||||
|
// create a string to store the object's jsonstring value
|
||||||
|
var s:String = "";
|
||||||
|
|
||||||
|
// determine if o is a class instance or a plain object
|
||||||
|
var classInfo:XML = describeType( o );
|
||||||
|
if ( classInfo.@name.toString() == "Object" )
|
||||||
|
{
|
||||||
|
// the value of o[key] in the loop below - store this
|
||||||
|
// as a variable so we don't have to keep looking up o[key]
|
||||||
|
// when testing for valid values to convert
|
||||||
|
var value:Object;
|
||||||
|
|
||||||
|
// loop over the keys in the object and add their converted
|
||||||
|
// values to the string
|
||||||
|
for ( var key:String in o )
|
||||||
|
{
|
||||||
|
// assign value to a variable for quick lookup
|
||||||
|
value = o[key];
|
||||||
|
|
||||||
|
// don't add function's to the JSON string
|
||||||
|
if ( value is Function )
|
||||||
|
{
|
||||||
|
// skip this key and try another
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// when the length is 0 we're adding the first item so
|
||||||
|
// no comma is necessary
|
||||||
|
if ( s.length > 0 ) {
|
||||||
|
// we've already added an item, so add the comma separator
|
||||||
|
s += ","
|
||||||
|
}
|
||||||
|
|
||||||
|
s += escapeString( key ) + ":" + convertToString( value );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else // o is a class instance
|
||||||
|
{
|
||||||
|
// Loop over all of the variables and accessors in the class and
|
||||||
|
// serialize them along with their values.
|
||||||
|
for each ( var v:XML in classInfo..*.(
|
||||||
|
name() == "variable"
|
||||||
|
||
|
||||||
|
(
|
||||||
|
name() == "accessor"
|
||||||
|
// Issue #116 - Make sure accessors are readable
|
||||||
|
&& attribute( "access" ).charAt( 0 ) == "r" )
|
||||||
|
) )
|
||||||
|
{
|
||||||
|
// Issue #110 - If [Transient] metadata exists, then we should skip
|
||||||
|
if ( v.metadata && v.metadata.( @name == "Transient" ).length() > 0 )
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// When the length is 0 we're adding the first item so
|
||||||
|
// no comma is necessary
|
||||||
|
if ( s.length > 0 ) {
|
||||||
|
// We've already added an item, so add the comma separator
|
||||||
|
s += ","
|
||||||
|
}
|
||||||
|
|
||||||
|
s += escapeString( v.@name.toString() ) + ":"
|
||||||
|
+ convertToString( o[ v.@name ] );
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return "{" + s + "}";
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
87
src/com/adobe/serialization/json/JSONParseError.as
Normal file
87
src/com/adobe/serialization/json/JSONParseError.as
Normal file
|
@ -0,0 +1,87 @@
|
||||||
|
/*
|
||||||
|
Copyright (c) 2008, Adobe Systems Incorporated
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are
|
||||||
|
met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of Adobe Systems Incorporated nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||||
|
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.adobe.serialization.json {
|
||||||
|
|
||||||
|
/**
|
||||||
|
*
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
public class JSONParseError extends Error {
|
||||||
|
|
||||||
|
/** The location in the string where the error occurred */
|
||||||
|
private var _location:int;
|
||||||
|
|
||||||
|
/** The string in which the parse error occurred */
|
||||||
|
private var _text:String;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new JSONParseError.
|
||||||
|
*
|
||||||
|
* @param message The error message that occured during parsing
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function JSONParseError( message:String = "", location:int = 0, text:String = "") {
|
||||||
|
super( message );
|
||||||
|
name = "JSONParseError";
|
||||||
|
_location = location;
|
||||||
|
_text = text;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides read-only access to the location variable.
|
||||||
|
*
|
||||||
|
* @return The location in the string where the error occurred
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function get location():int {
|
||||||
|
return _location;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Provides read-only access to the text variable.
|
||||||
|
*
|
||||||
|
* @return The string in which the error occurred
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function get text():String {
|
||||||
|
return _text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
104
src/com/adobe/serialization/json/JSONToken.as
Normal file
104
src/com/adobe/serialization/json/JSONToken.as
Normal file
|
@ -0,0 +1,104 @@
|
||||||
|
/*
|
||||||
|
Copyright (c) 2008, Adobe Systems Incorporated
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are
|
||||||
|
met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of Adobe Systems Incorporated nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||||
|
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.adobe.serialization.json {
|
||||||
|
|
||||||
|
public class JSONToken {
|
||||||
|
|
||||||
|
private var _type:int;
|
||||||
|
private var _value:Object;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Creates a new JSONToken with a specific token type and value.
|
||||||
|
*
|
||||||
|
* @param type The JSONTokenType of the token
|
||||||
|
* @param value The value of the token
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function JSONToken( type:int = -1 /* JSONTokenType.UNKNOWN */, value:Object = null ) {
|
||||||
|
_type = type;
|
||||||
|
_value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns the type of the token.
|
||||||
|
*
|
||||||
|
* @see com.adobe.serialization.json.JSONTokenType
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function get type():int {
|
||||||
|
return _type;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the type of the token.
|
||||||
|
*
|
||||||
|
* @see com.adobe.serialization.json.JSONTokenType
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function set type( value:int ):void {
|
||||||
|
_type = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the value of the token
|
||||||
|
*
|
||||||
|
* @see com.adobe.serialization.json.JSONTokenType
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function get value():Object {
|
||||||
|
return _value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the value of the token
|
||||||
|
*
|
||||||
|
* @see com.adobe.serialization.json.JSONTokenType
|
||||||
|
* @langversion ActionScript 3.0
|
||||||
|
* @playerversion Flash 9.0
|
||||||
|
* @tiptext
|
||||||
|
*/
|
||||||
|
public function set value ( v:Object ):void {
|
||||||
|
_value = v;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
69
src/com/adobe/serialization/json/JSONTokenType.as
Normal file
69
src/com/adobe/serialization/json/JSONTokenType.as
Normal file
|
@ -0,0 +1,69 @@
|
||||||
|
/*
|
||||||
|
Copyright (c) 2008, Adobe Systems Incorporated
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are
|
||||||
|
met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of Adobe Systems Incorporated nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||||
|
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.adobe.serialization.json {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Class containing constant values for the different types
|
||||||
|
* of tokens in a JSON encoded string.
|
||||||
|
*/
|
||||||
|
public class JSONTokenType {
|
||||||
|
|
||||||
|
public static const UNKNOWN:int = -1;
|
||||||
|
|
||||||
|
public static const COMMA:int = 0;
|
||||||
|
|
||||||
|
public static const LEFT_BRACE:int = 1;
|
||||||
|
|
||||||
|
public static const RIGHT_BRACE:int = 2;
|
||||||
|
|
||||||
|
public static const LEFT_BRACKET:int = 3;
|
||||||
|
|
||||||
|
public static const RIGHT_BRACKET:int = 4;
|
||||||
|
|
||||||
|
public static const COLON:int = 6;
|
||||||
|
|
||||||
|
public static const TRUE:int = 7;
|
||||||
|
|
||||||
|
public static const FALSE:int = 8;
|
||||||
|
|
||||||
|
public static const NULL:int = 9;
|
||||||
|
|
||||||
|
public static const STRING:int = 10;
|
||||||
|
|
||||||
|
public static const NUMBER:int = 11;
|
||||||
|
|
||||||
|
public static const NAN:int = 12;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
702
src/com/adobe/serialization/json/JSONTokenizer.as
Normal file
702
src/com/adobe/serialization/json/JSONTokenizer.as
Normal file
|
@ -0,0 +1,702 @@
|
||||||
|
/*
|
||||||
|
Copyright (c) 2008, Adobe Systems Incorporated
|
||||||
|
All rights reserved.
|
||||||
|
|
||||||
|
Redistribution and use in source and binary forms, with or without
|
||||||
|
modification, are permitted provided that the following conditions are
|
||||||
|
met:
|
||||||
|
|
||||||
|
* Redistributions of source code must retain the above copyright notice,
|
||||||
|
this list of conditions and the following disclaimer.
|
||||||
|
|
||||||
|
* Redistributions in binary form must reproduce the above copyright
|
||||||
|
notice, this list of conditions and the following disclaimer in the
|
||||||
|
documentation and/or other materials provided with the distribution.
|
||||||
|
|
||||||
|
* Neither the name of Adobe Systems Incorporated nor the names of its
|
||||||
|
contributors may be used to endorse or promote products derived from
|
||||||
|
this software without specific prior written permission.
|
||||||
|
|
||||||
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
|
||||||
|
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||||
|
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||||
|
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||||
|
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||||
|
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||||
|
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
package com.adobe.serialization.json {
|
||||||
|
|
||||||
|
public class JSONTokenizer {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Flag indicating if the tokenizer should only recognize
|
||||||
|
* standard JSON tokens. Setting to <code>false</code> allows
|
||||||
|
* tokens such as NaN and allows numbers to be formatted as
|
||||||
|
* hex, etc.
|
||||||
|
*/
|
||||||
|
private var strict:Boolean;
|
||||||
|
|
||||||
|
/** The object that will get parsed from the JSON string */
|
||||||
|
private var obj:Object;
|
||||||
|
|
||||||
|
/** The JSON string to be parsed */
|
||||||
|
private var jsonString:String;
|
||||||
|
|
||||||
|
/** The current parsing location in the JSON string */
|
||||||
|
private var loc:int;
|
||||||
|
|
||||||
|
/** The current character in the JSON string during parsing */
|
||||||
|
private var ch:String;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The regular expression used to make sure the string does not
|
||||||
|
* contain invalid control characters.
|
||||||
|
*/
|
||||||
|
private var controlCharsRegExp:RegExp = /[\x00-\x1F]/;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Constructs a new JSONDecoder to parse a JSON string
|
||||||
|
* into a native object.
|
||||||
|
*
|
||||||
|
* @param s The JSON string to be converted
|
||||||
|
* into a native object
|
||||||
|
*/
|
||||||
|
public function JSONTokenizer( s:String, strict:Boolean )
|
||||||
|
{
|
||||||
|
jsonString = s;
|
||||||
|
this.strict = strict;
|
||||||
|
loc = 0;
|
||||||
|
|
||||||
|
// prime the pump by getting the first character
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the next token in the input sting and advances
|
||||||
|
* the character to the next character after the token
|
||||||
|
*/
|
||||||
|
public function getNextToken():JSONToken
|
||||||
|
{
|
||||||
|
var token:JSONToken = new JSONToken();
|
||||||
|
|
||||||
|
// skip any whitespace / comments since the last
|
||||||
|
// token was read
|
||||||
|
skipIgnored();
|
||||||
|
|
||||||
|
// examine the new character and see what we have...
|
||||||
|
switch ( ch )
|
||||||
|
{
|
||||||
|
case '{':
|
||||||
|
token.type = JSONTokenType.LEFT_BRACE;
|
||||||
|
token.value = '{';
|
||||||
|
nextChar();
|
||||||
|
break
|
||||||
|
|
||||||
|
case '}':
|
||||||
|
token.type = JSONTokenType.RIGHT_BRACE;
|
||||||
|
token.value = '}';
|
||||||
|
nextChar();
|
||||||
|
break
|
||||||
|
|
||||||
|
case '[':
|
||||||
|
token.type = JSONTokenType.LEFT_BRACKET;
|
||||||
|
token.value = '[';
|
||||||
|
nextChar();
|
||||||
|
break
|
||||||
|
|
||||||
|
case ']':
|
||||||
|
token.type = JSONTokenType.RIGHT_BRACKET;
|
||||||
|
token.value = ']';
|
||||||
|
nextChar();
|
||||||
|
break
|
||||||
|
|
||||||
|
case ',':
|
||||||
|
token.type = JSONTokenType.COMMA;
|
||||||
|
token.value = ',';
|
||||||
|
nextChar();
|
||||||
|
break
|
||||||
|
|
||||||
|
case ':':
|
||||||
|
token.type = JSONTokenType.COLON;
|
||||||
|
token.value = ':';
|
||||||
|
nextChar();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 't': // attempt to read true
|
||||||
|
var possibleTrue:String = "t" + nextChar() + nextChar() + nextChar();
|
||||||
|
|
||||||
|
if ( possibleTrue == "true" )
|
||||||
|
{
|
||||||
|
token.type = JSONTokenType.TRUE;
|
||||||
|
token.value = true;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
parseError( "Expecting 'true' but found " + possibleTrue );
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'f': // attempt to read false
|
||||||
|
var possibleFalse:String = "f" + nextChar() + nextChar() + nextChar() + nextChar();
|
||||||
|
|
||||||
|
if ( possibleFalse == "false" )
|
||||||
|
{
|
||||||
|
token.type = JSONTokenType.FALSE;
|
||||||
|
token.value = false;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
parseError( "Expecting 'false' but found " + possibleFalse );
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'n': // attempt to read null
|
||||||
|
var possibleNull:String = "n" + nextChar() + nextChar() + nextChar();
|
||||||
|
|
||||||
|
if ( possibleNull == "null" )
|
||||||
|
{
|
||||||
|
token.type = JSONTokenType.NULL;
|
||||||
|
token.value = null;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
parseError( "Expecting 'null' but found " + possibleNull );
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'N': // attempt to read NaN
|
||||||
|
var possibleNaN:String = "N" + nextChar() + nextChar();
|
||||||
|
|
||||||
|
if ( possibleNaN == "NaN" )
|
||||||
|
{
|
||||||
|
token.type = JSONTokenType.NAN;
|
||||||
|
token.value = NaN;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
parseError( "Expecting 'NaN' but found " + possibleNaN );
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case '"': // the start of a string
|
||||||
|
token = readString();
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
// see if we can read a number
|
||||||
|
if ( isDigit( ch ) || ch == '-' )
|
||||||
|
{
|
||||||
|
token = readNumber();
|
||||||
|
}
|
||||||
|
else if ( ch == '' )
|
||||||
|
{
|
||||||
|
// check for reading past the end of the string
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// not sure what was in the input string - it's not
|
||||||
|
// anything we expected
|
||||||
|
parseError( "Unexpected " + ch + " encountered" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return token;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to read a string from the input string. Places
|
||||||
|
* the character location at the first character after the
|
||||||
|
* string. It is assumed that ch is " before this method is called.
|
||||||
|
*
|
||||||
|
* @return the JSONToken with the string value if a string could
|
||||||
|
* be read. Throws an error otherwise.
|
||||||
|
*/
|
||||||
|
private function readString():JSONToken
|
||||||
|
{
|
||||||
|
// Rather than examine the string character-by-character, it's
|
||||||
|
// faster to use indexOf to try to and find the closing quote character
|
||||||
|
// and then replace escape sequences after the fact.
|
||||||
|
|
||||||
|
// Start at the current input stream position
|
||||||
|
var quoteIndex:int = loc;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
// Find the next quote in the input stream
|
||||||
|
quoteIndex = jsonString.indexOf( "\"", quoteIndex );
|
||||||
|
|
||||||
|
if ( quoteIndex >= 0 )
|
||||||
|
{
|
||||||
|
// We found the next double quote character in the string, but we need
|
||||||
|
// to make sure it is not part of an escape sequence.
|
||||||
|
|
||||||
|
// Keep looping backwards while the previous character is a backslash
|
||||||
|
var backspaceCount:int = 0;
|
||||||
|
var backspaceIndex:int = quoteIndex - 1;
|
||||||
|
while ( jsonString.charAt( backspaceIndex ) == "\\" )
|
||||||
|
{
|
||||||
|
backspaceCount++;
|
||||||
|
backspaceIndex--;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If we have an even number of backslashes, that means this is the ending quote
|
||||||
|
if ( backspaceCount % 2 == 0 )
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
// At this point, the quote was determined to be part of an escape sequence
|
||||||
|
// so we need to move past the quote index to look for the next one
|
||||||
|
quoteIndex++;
|
||||||
|
}
|
||||||
|
else // There are no more quotes in the string and we haven't found the end yet
|
||||||
|
{
|
||||||
|
parseError( "Unterminated string literal" );
|
||||||
|
}
|
||||||
|
} while ( true );
|
||||||
|
|
||||||
|
// Unescape the string
|
||||||
|
// the token for the string we'll try to read
|
||||||
|
var token:JSONToken = new JSONToken();
|
||||||
|
token.type = JSONTokenType.STRING;
|
||||||
|
// Attach resulting string to the token to return it
|
||||||
|
token.value = unescapeString( jsonString.substr( loc, quoteIndex - loc ) );
|
||||||
|
|
||||||
|
// Move past the closing quote in the input string. This updates the next
|
||||||
|
// character in the input stream to be the character one after the closing quote
|
||||||
|
loc = quoteIndex + 1;
|
||||||
|
nextChar();
|
||||||
|
|
||||||
|
return token;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Convert all JavaScript escape characters into normal characters
|
||||||
|
*
|
||||||
|
* @param input The input string to convert
|
||||||
|
* @return Original string with escape characters replaced by real characters
|
||||||
|
*/
|
||||||
|
public function unescapeString( input:String ):String
|
||||||
|
{
|
||||||
|
// Issue #104 - If the string contains any unescaped control characters, this
|
||||||
|
// is an error in strict mode
|
||||||
|
if ( strict && controlCharsRegExp.test( input ) )
|
||||||
|
{
|
||||||
|
parseError( "String contains unescaped control character (0x00-0x1F)" );
|
||||||
|
}
|
||||||
|
|
||||||
|
var result:String = "";
|
||||||
|
var backslashIndex:int = 0;
|
||||||
|
var nextSubstringStartPosition:int = 0;
|
||||||
|
var len:int = input.length;
|
||||||
|
do
|
||||||
|
{
|
||||||
|
// Find the next backslash in the input
|
||||||
|
backslashIndex = input.indexOf( '\\', nextSubstringStartPosition );
|
||||||
|
|
||||||
|
if ( backslashIndex >= 0 )
|
||||||
|
{
|
||||||
|
result += input.substr( nextSubstringStartPosition, backslashIndex - nextSubstringStartPosition );
|
||||||
|
|
||||||
|
// Move past the backslash and next character (all escape sequences are
|
||||||
|
// two characters, except for \u, which will advance this further)
|
||||||
|
nextSubstringStartPosition = backslashIndex + 2;
|
||||||
|
|
||||||
|
// Check the next character so we know what to escape
|
||||||
|
var afterBackslashIndex:int = backslashIndex + 1;
|
||||||
|
var escapedChar:String = input.charAt( afterBackslashIndex );
|
||||||
|
switch ( escapedChar )
|
||||||
|
{
|
||||||
|
// Try to list the most common expected cases first to improve performance
|
||||||
|
|
||||||
|
case '"': result += '"'; break; // quotation mark
|
||||||
|
case '\\': result += '\\'; break; // reverse solidus
|
||||||
|
case 'n': result += '\n'; break; // newline
|
||||||
|
case 'r': result += '\r'; break; // carriage return
|
||||||
|
case 't': result += '\t'; break; // horizontal tab
|
||||||
|
|
||||||
|
// Convert a unicode escape sequence to it's character value
|
||||||
|
case 'u':
|
||||||
|
|
||||||
|
// Save the characters as a string we'll convert to an int
|
||||||
|
var hexValue:String = "";
|
||||||
|
|
||||||
|
// Make sure there are enough characters in the string leftover
|
||||||
|
if ( nextSubstringStartPosition + 4 > len )
|
||||||
|
{
|
||||||
|
parseError( "Unexpected end of input. Expecting 4 hex digits after \\u." );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Try to find 4 hex characters
|
||||||
|
for ( var i:int = nextSubstringStartPosition; i < nextSubstringStartPosition + 4; i++ )
|
||||||
|
{
|
||||||
|
// get the next character and determine
|
||||||
|
// if it's a valid hex digit or not
|
||||||
|
var possibleHexChar:String = input.charAt( i );
|
||||||
|
if ( !isHexDigit( possibleHexChar ) )
|
||||||
|
{
|
||||||
|
parseError( "Excepted a hex digit, but found: " + possibleHexChar );
|
||||||
|
}
|
||||||
|
|
||||||
|
// Valid hex digit, add it to the value
|
||||||
|
hexValue += possibleHexChar;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert hexValue to an integer, and use that
|
||||||
|
// integer value to create a character to add
|
||||||
|
// to our string.
|
||||||
|
result += String.fromCharCode( parseInt( hexValue, 16 ) );
|
||||||
|
// Move past the 4 hex digits that we just read
|
||||||
|
nextSubstringStartPosition += 4;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 'f': result += '\f'; break; // form feed
|
||||||
|
case '/': result += '/'; break; // solidus
|
||||||
|
case 'b': result += '\b'; break; // bell
|
||||||
|
default: result += '\\' + escapedChar; // Couldn't unescape the sequence, so just pass it through
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// No more backslashes to replace, append the rest of the string
|
||||||
|
result += input.substr( nextSubstringStartPosition );
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
} while ( nextSubstringStartPosition < len );
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Attempts to read a number from the input string. Places
|
||||||
|
* the character location at the first character after the
|
||||||
|
* number.
|
||||||
|
*
|
||||||
|
* @return The JSONToken with the number value if a number could
|
||||||
|
* be read. Throws an error otherwise.
|
||||||
|
*/
|
||||||
|
private function readNumber():JSONToken
|
||||||
|
{
|
||||||
|
// the string to accumulate the number characters
|
||||||
|
// into that we'll convert to a number at the end
|
||||||
|
var input:String = "";
|
||||||
|
|
||||||
|
// check for a negative number
|
||||||
|
if ( ch == '-' )
|
||||||
|
{
|
||||||
|
input += '-';
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
|
||||||
|
// the number must start with a digit
|
||||||
|
if ( !isDigit( ch ) )
|
||||||
|
{
|
||||||
|
parseError( "Expecting a digit" );
|
||||||
|
}
|
||||||
|
|
||||||
|
// 0 can only be the first digit if it
|
||||||
|
// is followed by a decimal point
|
||||||
|
if ( ch == '0' )
|
||||||
|
{
|
||||||
|
input += ch;
|
||||||
|
nextChar();
|
||||||
|
|
||||||
|
// make sure no other digits come after 0
|
||||||
|
if ( isDigit( ch ) )
|
||||||
|
{
|
||||||
|
parseError( "A digit cannot immediately follow 0" );
|
||||||
|
}
|
||||||
|
// unless we have 0x which starts a hex number, but this
|
||||||
|
// doesn't match JSON spec so check for not strict mode.
|
||||||
|
else if ( !strict && ch == 'x' )
|
||||||
|
{
|
||||||
|
// include the x in the input
|
||||||
|
input += ch;
|
||||||
|
nextChar();
|
||||||
|
|
||||||
|
// need at least one hex digit after 0x to
|
||||||
|
// be valid
|
||||||
|
if ( isHexDigit( ch ) )
|
||||||
|
{
|
||||||
|
input += ch;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
parseError( "Number in hex format require at least one hex digit after \"0x\"" );
|
||||||
|
}
|
||||||
|
|
||||||
|
// consume all of the hex values
|
||||||
|
while ( isHexDigit( ch ) )
|
||||||
|
{
|
||||||
|
input += ch;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// read numbers while we can
|
||||||
|
while ( isDigit( ch ) )
|
||||||
|
{
|
||||||
|
input += ch;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// check for a decimal value
|
||||||
|
if ( ch == '.' )
|
||||||
|
{
|
||||||
|
input += '.';
|
||||||
|
nextChar();
|
||||||
|
|
||||||
|
// after the decimal there has to be a digit
|
||||||
|
if ( !isDigit( ch ) )
|
||||||
|
{
|
||||||
|
parseError( "Expecting a digit" );
|
||||||
|
}
|
||||||
|
|
||||||
|
// read more numbers to get the decimal value
|
||||||
|
while ( isDigit( ch ) )
|
||||||
|
{
|
||||||
|
input += ch;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// check for scientific notation
|
||||||
|
if ( ch == 'e' || ch == 'E' )
|
||||||
|
{
|
||||||
|
input += "e"
|
||||||
|
nextChar();
|
||||||
|
// check for sign
|
||||||
|
if ( ch == '+' || ch == '-' )
|
||||||
|
{
|
||||||
|
input += ch;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
|
||||||
|
// require at least one number for the exponent
|
||||||
|
// in this case
|
||||||
|
if ( !isDigit( ch ) )
|
||||||
|
{
|
||||||
|
parseError( "Scientific notation number needs exponent value" );
|
||||||
|
}
|
||||||
|
|
||||||
|
// read in the exponent
|
||||||
|
while ( isDigit( ch ) )
|
||||||
|
{
|
||||||
|
input += ch;
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// convert the string to a number value
|
||||||
|
var num:Number = Number( input );
|
||||||
|
|
||||||
|
if ( isFinite( num ) && !isNaN( num ) )
|
||||||
|
{
|
||||||
|
// the token for the number that we've read
|
||||||
|
var token:JSONToken = new JSONToken();
|
||||||
|
token.type = JSONTokenType.NUMBER;
|
||||||
|
token.value = num;
|
||||||
|
return token;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
parseError( "Number " + num + " is not valid!" );
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reads the next character in the input
|
||||||
|
* string and advances the character location.
|
||||||
|
*
|
||||||
|
* @return The next character in the input string, or
|
||||||
|
* null if we've read past the end.
|
||||||
|
*/
|
||||||
|
private function nextChar():String
|
||||||
|
{
|
||||||
|
return ch = jsonString.charAt( loc++ );
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Advances the character location past any
|
||||||
|
* sort of white space and comments
|
||||||
|
*/
|
||||||
|
private function skipIgnored():void
|
||||||
|
{
|
||||||
|
var originalLoc:int;
|
||||||
|
|
||||||
|
// keep trying to skip whitespace and comments as long
|
||||||
|
// as we keep advancing past the original location
|
||||||
|
do
|
||||||
|
{
|
||||||
|
originalLoc = loc;
|
||||||
|
skipWhite();
|
||||||
|
skipComments();
|
||||||
|
}
|
||||||
|
while ( originalLoc != loc );
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Skips comments in the input string, either
|
||||||
|
* single-line or multi-line. Advances the character
|
||||||
|
* to the first position after the end of the comment.
|
||||||
|
*/
|
||||||
|
private function skipComments():void
|
||||||
|
{
|
||||||
|
if ( ch == '/' )
|
||||||
|
{
|
||||||
|
// Advance past the first / to find out what type of comment
|
||||||
|
nextChar();
|
||||||
|
switch ( ch )
|
||||||
|
{
|
||||||
|
case '/': // single-line comment, read through end of line
|
||||||
|
|
||||||
|
// Loop over the characters until we find
|
||||||
|
// a newline or until there's no more characters left
|
||||||
|
do
|
||||||
|
{
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
while ( ch != '\n' && ch != '' )
|
||||||
|
|
||||||
|
// move past the \n
|
||||||
|
nextChar();
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
case '*': // multi-line comment, read until closing */
|
||||||
|
|
||||||
|
// move past the opening *
|
||||||
|
nextChar();
|
||||||
|
|
||||||
|
// try to find a trailing */
|
||||||
|
while ( true )
|
||||||
|
{
|
||||||
|
if ( ch == '*' )
|
||||||
|
{
|
||||||
|
// check to see if we have a closing /
|
||||||
|
nextChar();
|
||||||
|
if ( ch == '/')
|
||||||
|
{
|
||||||
|
// move past the end of the closing */
|
||||||
|
nextChar();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// move along, looking if the next character is a *
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
|
||||||
|
// when we're here we've read past the end of
|
||||||
|
// the string without finding a closing */, so error
|
||||||
|
if ( ch == '' )
|
||||||
|
{
|
||||||
|
parseError( "Multi-line comment not closed" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Can't match a comment after a /, so it's a parsing error
|
||||||
|
default:
|
||||||
|
parseError( "Unexpected " + ch + " encountered (expecting '/' or '*' )" );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Skip any whitespace in the input string and advances
|
||||||
|
* the character to the first character after any possible
|
||||||
|
* whitespace.
|
||||||
|
*/
|
||||||
|
private function skipWhite():void
|
||||||
|
{
|
||||||
|
// As long as there are spaces in the input
|
||||||
|
// stream, advance the current location pointer
|
||||||
|
// past them
|
||||||
|
while ( isWhiteSpace( ch ) )
|
||||||
|
{
|
||||||
|
nextChar();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines if a character is whitespace or not.
|
||||||
|
*
|
||||||
|
* @return True if the character passed in is a whitespace
|
||||||
|
* character
|
||||||
|
*/
|
||||||
|
private function isWhiteSpace( ch:String ):Boolean
|
||||||
|
{
|
||||||
|
// Check for the whitespace defined in the spec
|
||||||
|
if ( ch == ' ' || ch == '\t' || ch == '\n' || ch == '\r' )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
// If we're not in strict mode, we also accept non-breaking space
|
||||||
|
else if ( !strict && ch.charCodeAt( 0 ) == 160 )
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines if a character is a digit [0-9].
|
||||||
|
*
|
||||||
|
* @return True if the character passed in is a digit
|
||||||
|
*/
|
||||||
|
private function isDigit( ch:String ):Boolean
|
||||||
|
{
|
||||||
|
return ( ch >= '0' && ch <= '9' );
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Determines if a character is a hex digit [0-9A-Fa-f].
|
||||||
|
*
|
||||||
|
* @return True if the character passed in is a hex digit
|
||||||
|
*/
|
||||||
|
private function isHexDigit( ch:String ):Boolean
|
||||||
|
{
|
||||||
|
return ( isDigit( ch ) || ( ch >= 'A' && ch <= 'F' ) || ( ch >= 'a' && ch <= 'f' ) );
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Raises a parsing error with a specified message, tacking
|
||||||
|
* on the error location and the original string.
|
||||||
|
*
|
||||||
|
* @param message The message indicating why the error occurred
|
||||||
|
*/
|
||||||
|
public function parseError( message:String ):void
|
||||||
|
{
|
||||||
|
throw new JSONParseError( message, loc, jsonString );
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
Loading…
Reference in a new issue