129 lines
3.2 KiB
Lua
129 lines
3.2 KiB
Lua
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local project_manager = {}
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local core = require "core"
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local command = require "core.command"
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local common = require "core.common"
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local keymap = require "core.keymap"
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local projects_file = ".lite_projects.lua"
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project_manager.projects = {}
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local function load_projects()
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local ok, t = pcall(dofile, EXEDIR .. "/" .. projects_file)
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if ok then project_manager.projects = t end
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end
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load_projects()
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local function serialize(val)
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if type(val) == "string" then
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return string.format("%q", val)
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elseif type(val) == "table" then
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local t = {}
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for k, v in pairs(val) do
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table.insert(t, "[" .. serialize(k) .. "]=" .. serialize(v))
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end
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return "{" .. table.concat(t, ",") .. "}"
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end
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return tostring(val)
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end
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local function save_projects()
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local fp = io.open(EXEDIR .. "/" .. projects_file, "w")
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if fp then
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fp:write("return ", serialize(project_manager.projects), "\n")
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fp:close()
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end
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end
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local function path_base_name(str)
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local pattern = "[\\/]?([^\\/]+)[\\/]?$"
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return str:match(pattern)
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end
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function project_manager.add_project()
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local proj_dir = system.absolute_path(".")
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local proj_name = path_base_name(proj_dir)
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core.command_view:set_text(proj_name)
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core.command_view:enter("Project Name",
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function(text)
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if text then
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project_manager.projects[text] = proj_dir
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save_projects()
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end
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end)
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end
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local function get_project_names()
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local t = {}
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for k, v in pairs(project_manager.projects) do table.insert(t, k) end
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return t
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end
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local function project_lister(func)
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local projects = get_project_names();
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core.command_view:enter("Open Project", func, function(text)
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local res = common.fuzzy_match(projects, text)
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for i, name in ipairs(res) do
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res[i] = {
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text = name,
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info = project_manager.projects[name],
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}
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end
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return res
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end)
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end
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function project_manager.rename_project(func)
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project_lister(function(text, item)
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if item then
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core.command_view:set_text(item.text)
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core.command_view:enter("Rename ".. item.text,
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function(_text)
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if _text then
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project_manager.projects[_text] = project_manager.projects[item.text]
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project_manager.projects[item.text] = nil
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save_projects()
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end
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end)
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end
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end)
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end
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function project_manager.open_project()
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project_lister(function(text, item)
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if item then
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system.exec(string.format("%q %q", EXEFILE, item.info))
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end
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end)
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end
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function project_manager.switch_project()
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project_lister(function(text, item)
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if item then
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system.exec(string.format("%q %q", EXEFILE, item.info))
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os.exit()
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end
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end)
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end
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function project_manager.remove_project()
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project_lister(function(text, item)
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if item then
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project_manager.projects[item.text] = nil
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save_projects()
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end
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end)
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end
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command.add(nil, {
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["project-manager:open-project"] = project_manager.open_project,
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["project-manager:switch-project"] = project_manager.switch_project,
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["project-manager:add-project"] = project_manager.add_project,
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["project-manager:remove-project"] = project_manager.remove_project,
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["project-manager:rename-project"] = project_manager.rename_project,
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})
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return project_manager
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