bomberpac/game/entity.fnl

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2021-02-07 21:56:19 +00:00
(local util (require :lib.util))
(local {: vec* : dir-from-key} (util.require :game.helpers))
(local rules (require :game.rules))
(local Object (require :core.object))
(local Entity (Object:extend))
(fn Entity.new [self x y]
(set self.x x)
(set self.y y)
(set self.velocity [0 0]))
(fn Entity.draw [self]
(when (= self.color nil)
(set self.color [(math.random) (math.random) (math.random)]))
(love.graphics.setColor (table.unpack self.color))
(love.graphics.circle :fill self.x self.y 16))
(fn Entity.move [self [dx dy]]
(set self.velocity [dx dy])
(set self.x (rules.collide :x self dx))
(set self.y (rules.collide :y self dy)))
(fn Entity.update [self dt]
(self:move (vec* (dir-from-key self.keymap) (* self.speed dt))))
(set Entity.speed 64)
Entity