bomberpac/game/entities/bomberman.fnl

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(local util (require :lib.util))
(local dim (require :game.dim))
(local {: direct : move} (util.require :game.entity))
(local {: edge : vec*} (util.require :game.helpers))
(local map (require :game.tilemap))
(local bomberman {})
(set bomberman.keymap {:up :w :down :s :left :a :right :d :bomb :x})
(fn bomberman.draw [entity]
(love.graphics.setColor 0.2 0.2 0.2)
(love.graphics.circle :fill (. entity.pos 1) (. entity.pos 2) (/ dim.tilesize 2)))
(fn collides? [x y rules]
(-?> [x y]
(map.world-to-tile)
(rules.tile-at)
(. :solid)))
(fn bomberman.update [entity dt rules]
(set entity.vel (direct bomberman.keymap (* dim.tilesize 3)))
(local [x y] entity.pos)
(local [dx dy] (vec* entity.vel dt))
(let [xedge (edge x dx (/ dim.tilesize 2))
xn (if (collides? xedge y rules) x (+ x dx))
yedge (edge y dy (/ dim.tilesize 2))
yn (if (collides? x yedge rules) y (+ y dy))]
(set entity.pos [xn yn]))
(when (love.keyboard.isDown bomberman.keymap.bomb)
(rules.place-bomb (map.world-to-tile entity.pos))))
(fn bomberman.new [pos]
{: pos :vel [0 0] :draw (util.fn bomberman :draw) :update (util.fn bomberman :update)})
bomberman