maze generation, first pass at bomberman collision (bad!)
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1ee0d7980a
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a51d747797
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@ -27,6 +27,8 @@
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(fn Bomb.explode [bomb rules]
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(fn Bomb.explode [bomb rules]
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(Bomb.set-state bomb :exploding 0.5)
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(Bomb.set-state bomb :exploding 0.5)
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(set bomb.solid nil)
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(set bomb.deadly true)
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(rules.explode-bomb bomb))
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(rules.explode-bomb bomb))
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(fn Bomb.update [bomb dt rules]
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(fn Bomb.update [bomb dt rules]
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@ -37,9 +39,9 @@
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:exploding (rules.clear-bomb bomb))))
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:exploding (rules.clear-bomb bomb))))
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(fn Bomb.new []
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(fn Bomb.new []
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{:state :ticking :timer 3 :draw (util.fn Bomb :draw) :update (util.fn Bomb :update)})
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{:state :ticking :timer 3 :solid true :draw (util.fn Bomb :draw) :update (util.fn Bomb :update)})
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(fn Bomb.new-explosion []
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(fn Bomb.new-explosion []
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{:state :exploding :timer 0.5 :draw (util.fn Bomb :draw) :update (util.fn Bomb :update)})
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{:state :exploding :timer 0.5 :deadly true :draw (util.fn Bomb :draw) :update (util.fn Bomb :update)})
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Bomb
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Bomb
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@ -1,6 +1,7 @@
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(local util (require :lib.util))
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(local util (require :lib.util))
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(local dim (require :game.dim))
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(local dim (require :game.dim))
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(local {: direct : move} (util.require :game.entity))
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(local {: direct : move} (util.require :game.entity))
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(local {: edge : vec*} (util.require :game.helpers))
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(local map (require :game.tilemap))
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(local map (require :game.tilemap))
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(local bomberman {})
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(local bomberman {})
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@ -9,9 +10,22 @@
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(fn bomberman.draw [entity]
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(fn bomberman.draw [entity]
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(love.graphics.setColor 0.2 0.2 0.2)
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(love.graphics.setColor 0.2 0.2 0.2)
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(love.graphics.circle :fill (. entity.pos 1) (. entity.pos 2) (/ dim.tilesize 2)))
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(love.graphics.circle :fill (. entity.pos 1) (. entity.pos 2) (/ dim.tilesize 2)))
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(fn collides? [x y rules]
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(-?> [x y]
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(map.world-to-tile)
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(rules.tile-at)
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(. :solid)))
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(fn bomberman.update [entity dt rules]
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(fn bomberman.update [entity dt rules]
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(set entity.vel (direct bomberman.keymap (* dim.tilesize 3)))
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(set entity.vel (direct bomberman.keymap (* dim.tilesize 3)))
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(set entity.pos (move entity.pos entity.vel dt))
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(local [x y] entity.pos)
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(local [dx dy] (vec* entity.vel dt))
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(let [xedge (edge x dx (/ dim.tilesize 2))
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xn (if (collides? xedge y rules) x (+ x dx))
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yedge (edge y dy (/ dim.tilesize 2))
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yn (if (collides? x yedge rules) y (+ y dy))]
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(set entity.pos [xn yn]))
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(when (love.keyboard.isDown bomberman.keymap.bomb)
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(when (love.keyboard.isDown bomberman.keymap.bomb)
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(rules.place-bomb (map.world-to-tile entity.pos))))
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(rules.place-bomb (map.world-to-tile entity.pos))))
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@ -32,4 +32,10 @@
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(fn all-coordinates [w h] (values coordinate-iterator {: w : h :x 0 :y 0}))
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(fn all-coordinates [w h] (values coordinate-iterator {: w : h :x 0 :y 0}))
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{: dir-from-key : vec* : vec+ : vec-op : all-coordinates}
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(fn edge [c dc neg-offset ?pos-offset]
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(local pos-offset (if (= ?pos-offset nil) neg-offset ?pos-offset))
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(if (= dc 0) c
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(< dc 0) (+ c dc (- neg-offset))
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(+ c dc pos-offset)))
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{: dir-from-key : vec* : vec+ : vec-op : all-coordinates : edge}
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@ -10,17 +10,20 @@
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(local map (require :game.tilemap))
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(local map (require :game.tilemap))
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(local tile (require :game.tiles))
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(local tile (require :game.tiles))
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(local bomberman (require :game.entities.bomberman))
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(local bomberman (require :game.entities.bomberman))
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(local rules (require :game.rules))
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(modes:register :game gamemode)
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(modes:register :game gamemode)
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(set state.entities [(bomberman.new [10 10])])
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(set state.entities [(bomberman.new [48 48])])
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(set state.map (map.new-tilemap 28 31 tile.bombertile (tile.itile-named tile.bombertile :empty)))
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(set state.map (map.new-tilemap 28 31 tile.bombertile (tile.itile-named tile.bombertile :empty)))
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(set state.bombs (map.new-entitymap state.map.w state.map.h))
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(set state.bombs (map.new-entitymap state.map.w state.map.h))
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(rules.generate-maze state.map)
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(command.add nil {
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(command.add nil {
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"love:game" (fn []
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"love:game" (fn []
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(let [node (core.root_view:get_active_node)]
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(let [node (core.root_view:get_active_node)]
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(node:add_view (ModeView gamemode))))
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(node:add_view (ModeView gamemode))))
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"love:regenerate-maze" #(rules.generate-maze state.map)
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})
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})
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{}
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{}
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@ -6,8 +6,9 @@
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(local Rules {})
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(local Rules {})
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(fn tile-at [[x y]]
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(fn Rules.tile-at [[x y]]
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(map.tile-at-overlay x y [state.bombs state.map]))
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(map.tile-at-overlay x y [state.bombs state.map]))
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(local tile-at Rules.tile-at)
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(fn Rules.place-bomb [[x y]]
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(fn Rules.place-bomb [[x y]]
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(when (. (tile-at [x y]) :empty)
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(when (. (tile-at [x y]) :empty)
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@ -34,5 +35,22 @@
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(each [_ [dx dy] (ipairs [[-1 0] [1 0] [0 -1] [0 1]])]
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(each [_ [dx dy] (ipairs [[-1 0] [1 0] [0 -1] [0 1]])]
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(explode-in-dir (+ bomb.x dx) (+ bomb.y dy) dx dy 1)))
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(explode-in-dir (+ bomb.x dx) (+ bomb.y dy) dx dy 1)))
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(fn Rules.generate-maze [tilemap]
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(let [empty (tileset.itile-named tilemap.tileset :empty)
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wall (tileset.itile-named tilemap.tileset :strongwall)
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weak (tileset.itile-named tilemap.tileset :weakwall)]
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(for [x 0 (- tilemap.w 1)] (for [y 0 (- tilemap.h 1)]
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(map.set-itile-at x y tilemap
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(if (or (= y 0) (= y (- tilemap.h 1)) (= x 0) (= x (- tilemap.w 1)))
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wall
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(and (= (% x 2) 0) (= (% y 2) 0))
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wall
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(< (math.random) 0.3)
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weak
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empty))))))
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Rules
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Rules
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@ -24,7 +24,7 @@
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(let [tile (tile-at x y tilemap)]
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(let [tile (tile-at x y tilemap)]
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(if (= tile nil)
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(if (= tile nil)
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(tile-at-overlay x y tilemaps (+ itilemap 1))
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(tile-at-overlay x y tilemaps (+ itilemap 1))
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tile)))))
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(values tile tilemap))))))
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(fn new-tilemap [w h tileset ?itile]
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(fn new-tilemap [w h tileset ?itile]
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(local tilemap {: w : h : tileset})
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(local tilemap {: w : h : tileset})
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@ -49,11 +49,14 @@
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(fn draw-tilemaps [x y tilemaps]
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(fn draw-tilemaps [x y tilemaps]
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(local base-tilemap (. tilemaps (length tilemaps)))
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(local base-tilemap (. tilemaps (length tilemaps)))
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(each [tx ty (all-coordinates base-tilemap.w base-tilemap.h)]
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(each [tx ty (all-coordinates base-tilemap.w base-tilemap.h)]
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(let [tile (tile-at-overlay tx ty tilemaps)]
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(let [(tile tilemap) (tile-at-overlay tx ty tilemaps)
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(when (and tile tile.draw)
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xt (+ x (* tx dim.tilesize) (/ dim.tilesize 2))
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(tile.draw (+ x (* tx dim.tilesize) (/ dim.tilesize 2))
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yt (+ y (* ty dim.tilesize) (/ dim.tilesize 2))]
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(+ y (* ty dim.tilesize) (/ dim.tilesize 2))
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(if (and tile tile.draw)
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tile)))))
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(tile.draw xt yt tile)
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(and tile tilemap.tileset tilemap.tileset.draw)
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(tilemap.tileset.draw tile xt yt)))))
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(fn update-entitymap [tilemap ...]
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(fn update-entitymap [tilemap ...]
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(each [_ entity (ipairs (lume.clone tilemap.entities))]
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(each [_ entity (ipairs (lume.clone tilemap.entities))]
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@ -29,13 +29,13 @@
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[{:name :empty
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[{:name :empty
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:empty true}
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:empty true}
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{:name :strongwall
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{:name :strongwall
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:wall true}
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:solid true}
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{:name :weakwall
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{:name :weakwall
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:wall true
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:solid true
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:breakable true}
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:breakable true}
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{:name :dot
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{:name :dot
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:edible true}
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:edible true}
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] (util.fn tileset :bomber-tile-draw)))
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] (util.fn tileset :bombertile-draw)))
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tileset
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tileset
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