(fn dir-from-key [keymap] (var (dx dy) (values 0 0)) (when (love.keyboard.isDown keymap.up) (set dy -1)) (when (love.keyboard.isDown keymap.down) (set dy 1)) (when (love.keyboard.isDown keymap.left) (set dx -1)) (when (love.keyboard.isDown keymap.right) (set dx 1)) [dx dy]) (fn vec-scalarop [op] (fn [vec scalar] (icollect [_ v (ipairs vec)] (op v scalar)))) (fn vec-op [op] (fn [vec val] (icollect [i left (ipairs vec)] (let [right (match (type val) :table (. val i) _ val)] (op left right))))) (local vec* (vec-op #(* $1 $2))) (local vec+ (vec-op #(+ $1 $2))) (fn coordinate-iterator [state] (let [{: x : y} state xnext (+ (or x state.w) 1) ynext (+ (or y state.h) 1)] (if (< xnext state.w) (set state.x xnext) (< ynext state.h) (do (set state.x 0) (set state.y ynext)) (do (set state.x nil) (set state.y nil))) (values x y))) (fn all-coordinates [w h] (values coordinate-iterator {: w : h :x 0 :y 0})) (fn edge [c dc neg-offset ?pos-offset] (local pos-offset (if (= ?pos-offset nil) neg-offset ?pos-offset)) (if (= dc 0) (values c c) (< dc 0) (values (- c neg-offset) (+ c dc (- neg-offset))) (values (+ c pos-offset) (+ c dc pos-offset)))) (fn edge-crosses [c1 c2 width] (if (= c1 c2) false (or (= (% c1 width) 0) (= (% c2 width) 0)) true (not= (math.floor (/ c1 width)) (math.floor (/ c2 width))))) {: dir-from-key : vec* : vec+ : vec-op : all-coordinates : edge : edge-crosses}