real bomb-dropping logic
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945614d3b4
commit
8f687bbf80
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@ -51,7 +51,4 @@
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(each [type _ (pairs cache.caches)]
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(cache.destroy type)))
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(import :CoreLibs/sprites)
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(cache.register-asset :sprite #(doto (playdate.graphics.sprite.new) (: :add)) #($1:remove))
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cache
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@ -4,10 +4,10 @@
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(local iter (require :meta.iter))
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(local state (require :state))
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(local cache (require :cache))
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(local {: make-image : defsprite : sprite : with-image : with-collision} (require :sprite))
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(local gfx playdate.graphics)
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(local draw (defmulti #$1))
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(local update (defmulti #$1))
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(local children (defmulti #$2))
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(local scene (defmulti #$1))
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@ -23,7 +23,6 @@
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(each [_ index (ipairs (tbl.sorted indexes #(> $1 $2)))]
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(destroy-item type (get-id ?f-id index ctx type) ctx index)))
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(draw:defmethod :default #nil)
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(update:defmethod :default #nil)
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(children:defmethod :default (fn [val] (iter.ivalues val)))
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(scene:defmethod :default #nil)
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@ -41,14 +40,8 @@
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:bombs []
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:bucket {:count 3}
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:level 1
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:state :waiting
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:scene :ingame}))
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(fn children-keylist [keys _ t]
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(iter.coro-iter #(each [_ key (ipairs keys)]
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(each [k v (descend t key)]
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(coroutine.yield k v)))))
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(children:defmethod :bombs iter.reverse-ipairs)
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(when (= state.level nil)
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@ -57,22 +50,6 @@
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(local screenw (playdate.display.getWidth))
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(local screenh (playdate.display.getHeight))
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(fn make-image [w h f]
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(let [image (gfx.image.new w h)]
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(gfx.pushContext image)
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(f image w h)
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(gfx.popContext)
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image))
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(fn defsprite [type f] (cache.register-initializer :sprite type f))
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(fn sprite [type ?id] (cache.get :sprite type ?id))
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(fn with-image [spr image center-x center-y]
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(doto spr (: :setImage image) (: :setCenter center-x center-y)))
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(fn with-collision [spr groupmask collidemask ?colliderect]
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(doto spr (: :setGroupMask groupmask) (: :setCollidesWithGroupsMask collidemask)
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(: :setCollideRect (if ?colliderect ?colliderect (values 0 0 (spr:getSize))))))
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(let [bucketw 50 bucketh 10 radius 4
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xoffset (/ bucketw 2)
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buckety 200
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@ -82,33 +59,53 @@
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(fn lose-life [ctx]
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(let [count ctx.bucket.count]
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(set ctx.bucket.count (- count 1))
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(set ctx.bomber.bombs-left 0)
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(cache.destroy :bucket count)
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(destroy-all :bombs ctx)
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(set ctx.bombs [])
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(set ctx.state :waiting)))
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(set ctx.bombs [])))
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(update:defmethod :bucket (fn [_ bucket]
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(let [crank (playdate.getCrankPosition)
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ratio (if (> crank 180) (/ (- 360 crank) -130) (/ crank 130))
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clamped (if (< ratio -1) -1
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(> ratio 1) 1
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ratio)
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x (* (/ (+ ratio 1) 2) screenw)]
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(for [ibucket 1 bucket.count]
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(let [buckety (- 220 (* (- ibucket 1) 25))]
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(doto (sprite :bucket ibucket) (: :moveTo x buckety)))))))
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(fn drop-bomb [ctx]
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(table.insert ctx.bombs {:x ctx.bomber.x :y 30}))
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(let [image (make-image 20 30 #(gfx.fillRoundRect 0 0 20 30 6))]
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(defsprite :bomber #(with-image $1 image 0.5 0))
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(draw:defmethod :bomber (fn [_ {: x}]
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(doto (sprite :bomber) (: :moveTo x 5)))))
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(defsprite :bomber #(with-image $1 image 0.5 0)))
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(update:defmethod :bomber (fn [_ _ _ ctx]
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(fn bomberspeed [ctx] (* (+ ctx.level 4) 2))
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(fn bombervelocity [ctx dx]
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(let [sign (if (< dx 0) -1 1)
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speed (math.min (bomberspeed ctx) (math.abs dx))]
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(* speed sign)))
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(fn bombspeed [ctx] (+ ctx.level 3))
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(fn bombcount [ctx] 50)
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(fn bombdropframecount [ctx]
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(math.ceil (/ 18 (bombspeed ctx))))
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(fn drop-bomb [ctx]
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(when (> ctx.bomber.bombs-left 0)
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(table.insert ctx.bombs {:x ctx.bomber.x :y 30})
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(set ctx.bomber.bombs-left (- ctx.bomber.bombs-left 1))
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(set ctx.bomber.bombframes (bombdropframecount ctx))
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true))
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(update:defmethod :bomber (fn [_ bomber _ ctx]
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(when (> bomber.bombs-left 0)
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(when (or (= bomber.target-x nil) (= bomber.x bomber.target-x))
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(set bomber.target-x (math.random 10 (- screenw 10))))
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(set bomber.x (+ bomber.x (bombervelocity ctx (- bomber.target-x bomber.x))))
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(set bomber.bombframes (- bomber.bombframes 1))
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(when (<= bomber.bombframes 0)
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(drop-bomb ctx)))
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(doto (sprite :bomber) (: :moveTo bomber.x 5))
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(when (playdate.buttonJustPressed :a)
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(set ctx.state :bombing)
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(set bomber.bombs-left (bombcount ctx))
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(drop-bomb ctx))
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(when (playdate.buttonJustPressed :b)
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(set ctx.bucket.count 3))))
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@ -118,19 +115,15 @@
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(let [image (make-image 14 14 #(gfx.fillCircleAtPoint 7 7 7))]
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(defsprite :bombs #(doto $1 (with-image image 0.5 0.5) (with-collision 2 1) (tset :bomb $3))))
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(fn bombspeed [ctx] (+ ctx.level 3))
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(update:defmethod :bombs (fn [_ bomb ibomb ctx]
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(when (= ctx.state :bombing)
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(let [spr (doto (sprite :bombs bomb) (: :moveTo bomb.x bomb.y))
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(_ y _ count) (spr:moveWithCollisions bomb.x (+ bomb.y (bombspeed ctx)))]
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(if (> count 0) (destroy-item :bombs bomb ctx ibomb)
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(> y screenh) (lose-life ctx)
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(set bomb.y y))))))
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(set bomb.y y)))))
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(fn scene-update [keys ctx]
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(do-to-children keys update ctx)
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(do-to-children keys draw ctx))
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(do-to-children keys update ctx))
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(scene:defmethod :ingame #(scene-update [:bomber :bombs :bucket] $2))
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24
src/sprite.fnl
Normal file
24
src/sprite.fnl
Normal file
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@ -0,0 +1,24 @@
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(local cache (require :cache))
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(import :CoreLibs/sprites)
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(cache.register-asset :sprite #(doto (playdate.graphics.sprite.new) (: :add)) #($1:remove))
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(local gfx playdate.graphics)
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(fn make-image [w h f]
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(let [image (gfx.image.new w h)]
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(gfx.pushContext image)
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(f image w h)
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(gfx.popContext)
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image))
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(fn defsprite [type f] (cache.register-initializer :sprite type f))
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(fn sprite [type ?id] (cache.get :sprite type ?id))
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(fn with-image [spr image center-x center-y]
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(doto spr (: :setImage image) (: :setCenter center-x center-y)))
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(fn with-collision [spr groupmask collidemask ?colliderect]
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(doto spr (: :setGroupMask groupmask) (: :setCollidesWithGroupsMask collidemask)
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(: :setCollideRect (if ?colliderect ?colliderect (values 0 0 (spr:getSize))))))
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{: make-image : defsprite : sprite : with-image : with-collision}
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