convert to cached sprite logic, scene
This commit is contained in:
parent
d097c53d20
commit
c38c653ece
6
Makefile
6
Makefile
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@ -1,6 +1,6 @@
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# adapted from https://git.sr.ht/~nytpu/fennel-playdate-template/tree/master/item/Makefile
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rwildcard=$(foreach d,$(wildcard $(1:=/*)),$(call rwildcard,$d,$2) $(filter $(subst *,%,$2),$d))
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rwildcard=$(foreach d,$(wildcard $(1:=/*)),$(call rwildcard,$d,$2) $(shell for f in $(filter $(subst *,%,$2),$d); do [ -d "$$f" ] || printf "%s\n" "$$f"; done))
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PDXNAME = Explosionface
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EXCLUDESOURCES = src/macros.fnl
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@ -12,11 +12,11 @@ all: $(PDXNAME).pdx
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source: $(OUTFILES)
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source/%.lua: src/%.fnl
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mkdir -p $(shell dirname $@)
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mkdir -p $(dir $@)
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fennel -c $< > $@
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source/%: src/%
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mkdir -p $(shell dirname $@)
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mkdir -p $(dir $@)
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cp $< $@
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$(PDXNAME).pdx: source
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57
src/cache.fnl
Normal file
57
src/cache.fnl
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@ -0,0 +1,57 @@
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;; Cache goals:
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;; - associate some data / objects with a particular token
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;; - create the object if it doesn't yet exist
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;; - ensure the objects are destroyed when the token is destroyed
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;; - token is defined by a type/id pair of simple values (if nil is passed, :singleton is used as the id)
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(local {: defmulti} (require :meta.multimethod))
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(local tbl (require :meta.table))
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(local cache {
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:caches {}
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:asset-lifecycles {}})
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(fn cache.register-asset [asset constructor destructor]
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(let [initializer (defmulti #$2)]
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(initializer:defmethod :default #nil)
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(tset cache.asset-lifecycles asset {: constructor : destructor : initializer})))
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(fn cache.register-initializer [asset type initializer]
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(: (. cache.asset-lifecycles asset :initializer) :defmethod type initializer))
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(fn cache.caches-for [type id ?ensure]
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(if ?ensure (-> cache.caches (tbl.ensure type) (tbl.ensure id))
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(?. cache.caches type id)))
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(fn cache.get [asset type ?id]
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(let [id (or ?id :singleton)
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caches (cache.caches-for type id true)
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value (. caches asset)]
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(if (not= value nil) value
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(let [{: constructor : initializer} (. cache.asset-lifecycles asset)
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value (constructor)]
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(initializer value type id)
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(tset caches asset value)
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value))))
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(fn cache.destroy [type ?id]
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(if ?id
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(let [caches (cache.caches-for type ?id)]
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(when caches
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(each [asset value (pairs caches)]
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(let [{: destructor} (. cache.asset-lifecycles asset)]
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(destructor value)))
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(tset cache.caches type ?id nil)))
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(let [?id-to-caches (. cache.caches type)]
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(when ?id-to-caches
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(each [id _ (pairs ?id-to-caches)]
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(cache.destroy type id))))))
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(fn cache.purge []
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(each [type _ (pairs cache.caches)]
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(cache.destroy type)))
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(import :CoreLibs/sprites)
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(cache.register-asset :sprite #(doto (playdate.graphics.sprite.new) (: :add)) #($1:remove))
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cache
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@ -3,6 +3,7 @@
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(local tbl (require :meta.table))
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(local iter (require :meta.iter))
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(local state (require :state))
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(local cache (require :cache))
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(local gfx playdate.graphics)
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@ -10,10 +11,24 @@
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(local update (defmulti #$1))
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(local children (defmulti #$2))
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(local cleanup (defmulti #$1))
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(local scene (defmulti #$1))
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(fn destroy-all [type ctx] (cache.destroy type) (tset ctx type nil))
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(fn destroy-key [type id ctx ?key] (cache.destroy type id) (tset (. ctx type) (or ?key id) nil))
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(fn get-id [?f-id key ctx type] (if ?f-id (?f-id key (. ctx type)) key))
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(fn destroy-keys [type ctx keys ?f-id]
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(each [_ key (ipairs keys)]
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(destroy-key type (get-id ?f-id key ctx type) ctx key)))
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(fn destroy-item [type id ctx ?index] (cache.destroy type id) (table.remove (. ctx type) (or ?index id)))
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(fn destroy-items [type ctx indexes ?f-id]
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(each [_ index (ipairs (tbl.sorted indexes #(> $1 $2)))]
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(destroy-item type (get-id ?f-id index ctx type) ctx index)))
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(draw:defmethod :default #nil)
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(update:defmethod :default #nil)
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(children:defmethod :default (fn [val] (iter.ivalues val)))
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(cleanup:defmethod :default #nil)
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(scene:defmethod :default #nil)
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(fn descend [t k] (children (. t k) k t))
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@ -24,16 +39,12 @@
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(fn restart []
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(tbl.extend state
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{:bomber {:x 200 :active false}
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{:bomber {:x 200}
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:bombs []
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:bucket {:x 200 :count 3}
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:bombspeed 5}))
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(fn hotload []
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(tbl.extend state
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{:draw [:background :bomber :bombs :bucket]
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:update [:bomber :bombs :bucket]
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:cleanup [:bombs]}))
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:level 1
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:state :waiting
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:scene :ingame}))
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(fn children-keylist [keys _ t]
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(iter.coro-iter #(each [_ key (ipairs keys)]
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@ -42,9 +53,8 @@
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(children:defmethod :bombs ipairs)
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(when (= state.bombspeed nil)
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(when (= state.level nil)
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(restart))
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(hotload)
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(local screenw (playdate.display.getWidth))
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(local screenh (playdate.display.getHeight))
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@ -56,44 +66,69 @@
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(> ratio 1) 1
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ratio)
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x (* (/ (+ ratio 1) 2) screenw)]
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(set bucket.x x))
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))
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(set bucket.x x))))
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(fn make-image [w h f]
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(let [image (gfx.image.new w h)]
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(gfx.pushContext image)
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(f image w h)
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(gfx.popContext)
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image))
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(fn defsprite [type f] (cache.register-initializer :sprite type f))
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(fn sprite [type ?id] (cache.get :sprite type ?id))
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(let [bucketw 50 bucketh 10 radius 4
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xoffset (/ bucketw 2)
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buckety 220]
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buckety 220
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image (make-image bucketw bucketh #(gfx.drawRoundRect 0 0 bucketw bucketh radius))]
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(defsprite :bucket #(doto $1 (: :setImage image) (: :setCenter 0.5 0)))
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(draw:defmethod :bucket (fn [_ {: x}]
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(gfx.drawRoundRect (- x xoffset) buckety bucketw bucketh radius))))
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(doto (sprite :bucket) (: :moveTo x buckety)))))
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(fn drop-bomb []
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(table.insert state.bombs {:x state.bomber.x :y 30}))
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(fn drop-bomb [ctx]
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(table.insert ctx.bombs {:x ctx.bomber.x :y 30}))
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(let [image (make-image 20 30 #(gfx.fillRoundRect 0 0 20 30 6))]
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(defsprite :bomber #(doto $1 (: :setImage image) (: :setCenter 0.5 0)))
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(draw:defmethod :bomber (fn [_ {: x}]
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(gfx.fillRoundRect (- x 10) 5 20 30 6)))
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(doto (sprite :bomber) (: :moveTo x 5)))))
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(update:defmethod :bomber (fn []
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(update:defmethod :bomber (fn [_ _ _ ctx]
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(when (playdate.buttonJustPressed :a)
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(drop-bomb))))
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(set ctx.state :bombing)
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(drop-bomb ctx))))
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(draw:defmethod :background (fn []
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(gfx.drawLine 0 33 screenw 33)))
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(gfx.sprite.setBackgroundDrawingCallback #(gfx.drawLine 0 33 screenw 33))
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(draw:defmethod :bombs (fn [_ {: x : y}]
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(gfx.fillCircleAtPoint x y 7)))
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(let [image (make-image 14 14 #(gfx.fillCircleAtPoint 7 7 7))]
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(defsprite :bombs #(doto $1 (: :setImage image) (: :setCenter 0.5 0.5)))
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(draw:defmethod :bombs (fn [_ {: x : y &as bomb}]
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(doto (sprite :bombs bomb) (: :moveTo x y)))))
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(update:defmethod :bombs (fn [_ bomb ibomb s]
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(set bomb.y (+ bomb.y 5))))
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(fn bombspeed [ctx] ctx.level)
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(cleanup:defmethod :bombs #(tbl.remove-matching state.bombs #(> $1.y screenh)))
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(update:defmethod :bombs (fn [_ bomb ibomb ctx]
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(when (= ctx.state :bombing)
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(set bomb.y (+ bomb.y (bombspeed ctx)))
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(when (> bomb.y screenh)
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(set ctx.state :lost)))))
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(cleanup:defmethod :bombs (fn [_ ctx]
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(destroy-items :bombs ctx (tbl.keys-matching ctx.bombs #(> $1.y screenh)) #$2)))
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(fn scene-update [keys ctx]
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(do-to-children keys update ctx)
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(each [_ key (ipairs keys)]
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(cleanup key ctx))
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(do-to-children keys draw ctx))
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(scene:defmethod :ingame #(scene-update [:bomber :bombs :bucket] $2))
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(fn playdate.update []
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(do-to-children state.update update)
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(each [_ key (ipairs (or state.cleanup []))]
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(cleanup key))
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(gfx.clear)
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(do-to-children state.draw draw)
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(scene state.scene state)
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(gfx.sprite.update)
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(playdate.timer.updateTimers)
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(reload.check))
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(when (reload.check)
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(cache.purge)))
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@ -65,13 +65,16 @@
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(tset package.watches modname (watchmeta modname))))
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(fn reload.check []
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(var reloaded false)
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(each [modname watch (pairs package.watches)]
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(when watch.modtime
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(let [newmeta (watchmeta modname)]
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(when (should-reload? watch newmeta)
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(set reloaded true)
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(print (.. "Plugin reload: " modname))
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(tset package.watches modname newmeta)
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(reload.reload modname))))))
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(reload.reload modname)))))
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reloaded)
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(reload.watch :meta.proxy)
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(reload.watch :meta.iter)
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@ -60,4 +60,12 @@
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(fn tbl.unpacked [packed ?i ?j]
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(table.unpack packed ?i (or ?j packed.n)))
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(fn tbl.sorted [t ?fcomp]
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(let [sorted (tbl.concatenated t)]
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(table.sort sorted ?fcomp)
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sorted))
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(fn tbl.keys-matching [t f]
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(icollect [k v (pairs t)] (when (f v k) k)))
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tbl
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