code cleanup, multiple menus (theme selector)

This commit is contained in:
Jeremy Penner 2023-09-26 22:40:22 -04:00
parent e98c04584a
commit 304dde1177
2 changed files with 153 additions and 119 deletions

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swine.com

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272
swine.jrt
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@ -8,6 +8,17 @@ import random.jrt
: b!^ ( f p -- ) dup b@ <rot ^ swap b! ;
: ~ 0xffff ^ ;
0 const IN-PROGRESS
1 const WON
2 const LOST
3 const QUIT
IN-PROGRESS bvar, game-state
: leave QUIT game-state b! ;
: enter IN-PROGRESS game-state b! ;
: in-progress? game-state b@ IN-PROGRESS = ;
( minesweeper board model )
30 const maxw 12 const maxh
array board maxw maxh * allot
@ -72,67 +83,6 @@ var neighbour-check
minecount ! boardh ! boardw !
reset-board populate-board analyze-board ;
array countcolors white b, lblue b, lgreen b, red b, blue b,
brown b, cyan b, black b, gray b,
var theme
: colvar theme @ + b@ ;
: col-bg 0 colvar bg! ;
: col-flag 1 colvar fg! ;
: col-mine 2 colvar fg! ;
: col-block 3 colvar fg! ;
: col-grid 4 colvar fg! ;
: col-curs 5 colvar fg! ;
: col-count ( c -- )
countcolors + b@ dup 0 colvar = if drop col-grid else fg! then ;
{ :timm deftheme CREATE >t >t >t >t >t >t DOES} theme ! ;
( cursor grid block mine flag bg )
blue white black magenta red lgray deftheme win31
white yellow black lmagenta yellow red deftheme hotdog
win31
: draw-neighbour-count ( b -- )
NEIGHBOUR-MASK & dup col-count
dup if [ key 0 lit ] + else drop [ key lit ] then draw-char ;
: draw-flag ( -- ) col-flag 0x0d draw-char ;
: draw-mine ( -- ) col-mine 0xec draw-char ;
: draw-block ( -- ) col-block 0xb1 draw-char ;
: draw-revealed ( b -- )
dup FMINE & if draw-mine drop else draw-neighbour-count then ;
: draw-hidden ( b -- )
FFLAG & if draw-flag else draw-block then ;
: draw-square ( p -- )
b@ dup FREVEALED & if draw-revealed else draw-hidden then col-grid ;
: pos>screen ( x y -- x y )
swap pagew boardw @ - 2/ +
swap pageh boardh @ - 2/ + ;
: boardx ( -- x ) pagew boardw @ 2* 1+ - 2/ ;
: boardy ( -- y ) pageh boardh @ 2* 1+ - 2/ ;
: boardx! ( -- ) boardx textx! ;
: boardy! ( -- ) boardy texty! ;
: next-row ( -- ) nextline boardx! ;
: draw-border ( end mid -- )
boardw @ begin .- 1- dup while over execute repeat drop drop execute next-row ;
: draw-board-top tl ' tr ' dT draw-border ;
: draw-board-bottom bl ' br ' uT draw-border ;
: draw-rowborder rT ' lT ' .+ draw-border ;
: draw-row ( p -- p )
.| begin dup draw-square .| 1+ dup square-pos drop not until next-row ;
: draw-board ( -- )
col-grid col-bg boardx! boardy! draw-board-top
board begin draw-row dup square-pos valid-pos? while draw-rowborder repeat
drop draw-board-bottom ;
0 const IN-PROGRESS
1 const WON
2 const LOST
3 const QUIT
IN-PROGRESS bvar, game-state
: lose LOST game-state b!
board begin dup board-lim < while FREVEALED over b!| 1+ repeat drop ;
@ -155,12 +105,11 @@ IN-PROGRESS bvar, game-state
1+ repeat drop ;
: check-win ( -- )
game-state b@ IN-PROGRESS = if
in-progress? if
0 board begin dup board-lim < while
dup b@ dup FMINE & swap FREVEALED & or not if swap 1+ swap then
1+ repeat drop not if WON game-state b! then then ;
: reveal-unflagged-neighbours? ( p -- )
dup square-pos count-surrounding-flags over squarecount =
if square-pos ' reveal do-neighbour-squares else drop then ;
@ -168,6 +117,120 @@ IN-PROGRESS bvar, game-state
if reveal-unflagged-neighbours? else reveal then autoreveal check-win ;
: flag-at square-at dup revealed? not if FFLAG swap b!^ else drop then ;
( theming )
array countcolors white b, lblue b, lgreen b, red b, blue b,
brown b, cyan b, black b, gray b,
var theme
: colvar theme @ + b@ ;
: col-bg 0 colvar bg! ;
: col-flag 1 colvar fg! ;
: col-mine 2 colvar fg! ;
: col-block 3 colvar fg! ;
: col-grid 4 colvar fg! ;
: col-curs 5 colvar fg! ;
: col-count ( c -- )
countcolors + b@ dup 0 colvar = if drop col-grid else fg! then ;
{ :timm deftheme CREATE >t >t >t >t >t >t DOES} theme ! ;
( cursor grid block mine flag bg )
blue white black magenta red lgray deftheme win31
white yellow black lmagenta yellow red deftheme hotdog
win31
( minesweeper board drawing )
: draw-neighbour-count ( b -- )
NEIGHBOUR-MASK & dup col-count
dup if [ key 0 lit ] + else drop [ key lit ] then draw-char ;
: draw-flag ( -- ) col-flag 0x0d draw-char ;
: draw-mine ( -- ) col-mine 0xec draw-char ;
: draw-block ( -- ) col-block 0xb1 draw-char ;
: draw-revealed ( b -- )
dup FMINE & if draw-mine drop else draw-neighbour-count then ;
: draw-hidden ( b -- )
FFLAG & if draw-flag else draw-block then ;
: draw-square ( p -- )
b@ dup FREVEALED & if draw-revealed else draw-hidden then col-grid ;
: boardx ( -- x ) pagew boardw @ 2* 1+ - 2/ ;
: boardy ( -- y ) pageh boardh @ 2* 1+ - 2/ ;
: boardx! ( -- ) boardx textx! ;
: boardy! ( -- ) boardy texty! ;
: next-row ( -- ) nextline boardx! ;
: draw-border ( end mid -- )
boardw @ begin .- 1- dup while over execute repeat drop drop execute next-row ;
: draw-board-top tl ' tr ' dT draw-border ;
: draw-board-bottom bl ' br ' uT draw-border ;
: draw-rowborder rT ' lT ' .+ draw-border ;
: draw-row ( p -- p )
.| begin dup draw-square .| 1+ dup square-pos drop not until next-row ;
: draw-board ( -- )
col-grid col-bg boardx! boardy! draw-board-top
board begin draw-row dup square-pos valid-pos? while draw-rowborder repeat
drop draw-board-bottom ;
( general-purpose drawing )
: clear [ key lit ] fill-page ;
: emptych? ( ch -- f ) dup 32 = swap 0 = or ;
: drawdot? ( st -- f ) dup b@ emptych? swap 1+ b@ emptych? or not ;
: dot 7 draw-char ;
: sp 32 draw-char ;
: spacer ( st -- ) sp drawdot? if dot else sp then sp ;
: draw-spaced-text ( st -- )
begin dup b@ dup while draw-char dup spacer 1+ repeat drop drop ;
( menu subsystem )
2 cells const menu-optsize
var current-menu
: menu-options current-menu @ cell + 1+ ;
: menu-size current-menu @ cell + b@ ;
: init-menu current-menu @ @ execute ;
: menu-option ( iopt -- p ) menu-optsize * menu-options + ;
0 var, menu-selected
: menu-activate menu-selected @ menu-option cell + @ execute ;
: menu-selected! ( i -- )
dup 0 >= over menu-size < and if menu-selected ! else drop then ;
: menu-selected+! ( di -- ) menu-selected @ + menu-selected! ;
: draw-selection ( iopt -- )
menu-selected @ = if draw-mine else sp then sp ;
: draw-option ( iopt -- ) white fg! menu-option @ draw-text ;
: draw-menu
33 10 textxy!
textx 0 begin dup menu-size < while
dup draw-selection dup draw-option 1+ nextline over textx! repeat
drop drop ;
: await-menu
wait-key key>scan
dup %esc = if leave then
dup %up = if -1 menu-selected+! then
dup %down = if 1 menu-selected+! then
%enter = if menu-activate init-menu then ;
: run-menu
enter init-menu
begin draw-menu await-menu in-progress? not until
enter ;
{ :timm defmenu ( itemcount cpinit -- )
CREATE target current-menu !t w>t dup >t menu-optsize * ALLOT DOES}
menu-selected @ >r current-menu @ >r
current-menu ! 0 menu-selected! run-menu
<r current-menu ! <r menu-selected! ;
{ :timm defitem ( cp name iopt -- ) menu-option dup >rot !t cell + !t ; }
( minesweeper game UI )
0 bvar, cursx 0 bvar, cursy
: draw-cursor ( -- )
@ -184,10 +247,11 @@ IN-PROGRESS bvar, game-state
if cursy b! cursx b! else drop drop then ;
: curs@ cursx b@ cursy b@ ;
0x21 const %f
: await-command
wait-key key>scan
dup %esc = if QUIT game-state b! then
dup %esc = if leave then
dup %left = if -1 0 move-cursor then
dup %right = if 1 0 move-cursor then
dup %up = if 0 -1 move-cursor then
@ -195,71 +259,41 @@ IN-PROGRESS bvar, game-state
dup %f = if curs@ flag-at then
dup %enter = swap %space = or if curs@ reveal-at then ;
: play IN-PROGRESS game-state b!
begin game-state b@ IN-PROGRESS = while
draw-board draw-cursor await-command repeat draw-board ;
: result-message
25 8 textxy! 0 hstyle! 1 vstyle!
30 5 filled draw-box
27 10 textxy! draw-spaced-text
wait-key drop ;
: start
textmode
reseed!
20 12 30 init-board
play ;
: display-result
game-state b@
dup WON = if cyan bg! yellow fg! s" YOU WON" result-message then
LOST = if brown bg! lred fg! s" YOU LOST" result-message then ;
' start ' main redefine
: play enter col-bg clear
begin in-progress? while draw-board draw-cursor await-command repeat
draw-board display-result enter ;
: start 20 12 30 init-board play ;
( title menu )
array title-text t", SWINE MEEPER"
: emptych? ( ch -- f ) dup 32 = swap 0 = or ;
: drawdot? ( st -- f ) dup b@ emptych? swap 1+ b@ emptych? or not ;
: dot 7 draw-char ;
: sp 32 draw-char ;
: spacer ( st -- ) sp drawdot? if dot else sp then sp ;
: draw-spaced-text ( st -- )
begin dup b@ dup while draw-char dup spacer 1+ repeat drop drop ;
2 cells const menu-optsize
2 const menu-size
array menu-options menu-optsize menu-size * allot
: menu-option ( iopt -- p ) menu-optsize * menu-options + ;
: defmenu ( cp name iopt -- ) menu-option dup >rot ! cell + ! ;
' start s" Start Game" 0 defmenu
' terminate s" Quit" 1 defmenu
0 var, menu-selected
: menu-activate menu-selected @ menu-option cell + @ execute ;
: draw-selection ( iopt -- )
menu-selected @ = if draw-mine else sp then sp ;
: draw-option ( iopt -- ) white fg! menu-option @ draw-text ;
: draw-menu
33 10 textxy!
textx 0 begin dup menu-size < while
dup draw-selection dup draw-option 1+ nextline over textx! repeat
drop drop ;
3 :noname col-bg clear ; defmenu theme-menu
' win31 s" Classic 3.1" 0 defitem
' hotdog s" Hot Dog Stand" 1 defitem
' leave s" Done" 2 defitem
: draw-title
blue bg! yellow fg! 32 fill-page
17 3 textxy! title-text draw-spaced-text
draw-menu ;
blue bg! yellow fg! clear
17 3 textxy! title-text draw-spaced-text ;
: menu-selected! ( i -- )
dup 0 >= over menu-size < and if menu-selected ! else drop then ;
: menu-selected+! ( di -- ) menu-selected @ + menu-selected! ;
3 ' draw-title defmenu title-menu
' start s" Start Game" 0 defitem
' theme-menu s" Themes" 1 defitem
' leave s" Quit" 2 defitem
: await-menu
wait-key key>scan
dup %esc = if terminate then
dup %up = if -1 menu-selected+! then
dup %down = if 1 menu-selected+! then
%enter = if menu-activate then ;
: title draw-title begin await-menu draw-menu again ;
: title textmode reseed! hidecursor title-menu textmode ;
' title ' main redefine