minesweeper, random number generator, debugging assembler
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parent
ec7ab0da0d
commit
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4
asm.jrt
4
asm.jrt
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@ -36,7 +36,7 @@ array oparg2 3 cells allot
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: byteop? ( -- f )
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oparg-breg? swap-args oparg-breg? or swap-args byteptr? or ;
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: byteval? ( v -- f ) dup 0x7f <= swap -0x80 >= and ;
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: byteval? ( v -- f ) dup 0x7f <= swap 0xff80 >= and ;
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: oparg-bwreg? ( -- f ) byteop? if oparg-breg? else oparg-wreg? then ;
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: operror ( err -- ) lastop @ type s" near " type lastlabel @ type s" : " type type cr ;
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@ -205,7 +205,7 @@ var ignoreimm
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: diffaddr ( opsize -- diff ) oparg-val @ swap target + - ;
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: oparg-nearaddr? ( -- f ) oparg-mem? oparg-base @ -1 = and ;
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: >short-jmp* ( op -- ) oparg-nearaddr? if
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2 diffaddr dup byteval? oparg-mempatch? or
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2 diffaddr dup dbg" jumping by" byteval? oparg-mempatch? or
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if swap >t ' patch-r8 patchpoint >t 2ret then drop
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then drop ;
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: >near-reljmp* ( op -- ) oparg-nearaddr? if
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BIN
assemble.com
BIN
assemble.com
Binary file not shown.
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@ -39,7 +39,7 @@ dbg" math"
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dbg" comparisons"
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L: TRUE 0xffff w>t
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L: FALSE 0 w>t
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L: RETTRUE
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L: RETTRUE target .hex
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PUSH TRUE
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NEXT
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L: RETFALSE
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@ -49,6 +49,7 @@ L: RETFALSE
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:ASM not
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POP AX
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OR AX AX
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L@ RETTRUE .hex
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JZ RETTRUE
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JMP RETFALSE
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103
mines.jrt
Executable file
103
mines.jrt
Executable file
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@ -0,0 +1,103 @@
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import text.jrt
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import random.jrt
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30 const maxw 16 const maxh
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array board maxw maxh * allot
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10 var, boardw
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10 var, boardh
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15 var, minecount
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: board-lim boardw @ boardh @ * board + ;
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: square-at ( x y -- p ) boardw @ * + board + ;
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: square-pos ( p -- x y ) board - boardw @ /mod swap ;
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: valid-pos? ( x y -- f )
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dup 0 >= swap boardh @ < and
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swap dup 0 >= swap boardw @ < and and ;
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0x80 const FMINE
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0x40 const FREVEALED
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0x20 const FFLAG
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0x0F const NEIGHBOUR-MASK
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: place-mine ( x y -- f )
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square-at dup b@ FMINE & not if FMINE swap b! 0 then not ;
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: rand-mine ( -- )
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begin rand boardw @ % rand boardh @ % place-mine until ;
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: reset-board
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board begin dup board-lim < while 0 over b! 1+ repeat drop ;
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: populate-board
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minecount @ begin rand-mine 1- dup not until drop ;
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: mine-at? ( x y -- f )
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square-at b@ FMINE & ;
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: do-at ( x y cp -- )
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>rot 2dup valid-pos? if <rot execute else drop drop drop then ;
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: do-at-neighbours ( x y cp -- )
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>r over 1- over 1- r@ do-at
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over 1- over r@ do-at
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over 1- over 1+ r@ do-at
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over over 1- r@ do-at
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over over 1+ r@ do-at
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over 1+ over 1- r@ do-at
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over 1+ over r@ do-at
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swap 1+ swap 1+ <r do-at ;
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0 var, curr-mine-count
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: count-mine-at ( x y -- )
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mine-at? if curr-mine-count @ 1+ curr-mine-count ! then ;
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: analyze-pos ( x y -- n )
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0 curr-mine-count ! ' count-mine-at do-at-neighbours curr-mine-count @ ;
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: analyze-board
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board begin dup board-lim < while
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dup square-pos analyze-pos over b@ | over b! 1+ repeat drop ;
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: init-board ( w h minecount -- )
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minecount ! boardh ! boardw !
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reset-board populate-board analyze-board ;
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: draw-neighbours ( b -- )
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NEIGHBOUR-MASK & [ key 0 lit ] + draw-char ;
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: draw-flag ( -- ) [ key ! lit ] draw-char ;
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: draw-mine ( -- ) 0x0f draw-char ;
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: draw-block ( -- ) 0xb1 draw-char ;
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: draw-revealed ( b -- )
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dup FMINE & if draw-mine drop else draw-neighbours then ;
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: draw-hidden ( b -- )
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FFLAG & if draw-flag else draw-block then ;
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: draw-square ( p -- )
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b@ dup FREVEALED & if draw-revealed else draw-hidden then ;
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: pos>screen ( x y -- x y )
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swap pagew boardw @ - 2/ +
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swap pageh boardh @ - 2/ + ;
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: draw-board ( -- )
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board begin dup board-lim < while
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dup square-pos pos>screen textxy!
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dup draw-square 1+ repeat drop ;
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0 var, reveal-state
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: reveal ( p -- ) dup b@ FREVEALED | swap b! ;
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: reveal-square? ( x y -- )
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square-at b@ FREVEALED = if -1 reveal-state ! then ;
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: reveal-pass ( -- f )
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0 reveal-state !
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board begin dup board-lim < while
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dup b@ FREVEALED & not if
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0 reveal-state b!
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dup square-pos ' reveal-square? do-at-neighbours
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reveal-state b@ if dup reveal then then
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1+ repeat drop reveal-state @ ;
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: reveal-all begin reveal-pass not until ;
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: reveal-at square-at reveal ( reveal-all ) draw-board ;
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: start
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textmode
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reseed!
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15 10 15 init-board
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draw-board ;
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23
random.jrt
Executable file
23
random.jrt
Executable file
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@ -0,0 +1,23 @@
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( https://codebase64.org/doku.php?id=base:16bit_xorshift_random_generator )
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1 var, prngstate
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:asm rand
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MOV AX prngstate @+
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MOV BX AX
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RCR BX 1 #
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XOR AH BL ( high part of x ^= x << 7 )
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MOV BH AH
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RCR BH 1 # ( BH now has x >> 9 and high bit comes from low byte )
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XOR AL BH ( x ^= x >> 9 and the low part of x ^= x << 7 done )
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XOR AH AL ( x ^= x << 8 )
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MOV prngstate @+ AX
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PUSH AX
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NEXT
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:asm ticks
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XOR AX AX
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INT 0x1a #
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PUSH DX
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NEXT
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: reseed! ticks prngstate ! ;
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