small constants, keyboard input, interactive minesweeper
This commit is contained in:
parent
133c2e370a
commit
ecddfc5b1a
2
asm.jrt
2
asm.jrt
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@ -205,7 +205,7 @@ var ignoreimm
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: diffaddr ( opsize -- diff ) oparg-val @ swap target + - ;
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: oparg-nearaddr? ( -- f ) oparg-mem? oparg-base @ -1 = and ;
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: >short-jmp* ( op -- ) oparg-nearaddr? if
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2 diffaddr dup dbg" jumping by" byteval? oparg-mempatch? or
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2 diffaddr dup byteval? oparg-mempatch? or
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if swap >t ' patch-r8 patchpoint >t 2ret then drop
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then drop ;
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: >near-reljmp* ( op -- ) oparg-nearaddr? if
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BIN
assemble.com
BIN
assemble.com
Binary file not shown.
42
coredefs.jrt
42
coredefs.jrt
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@ -8,16 +8,6 @@ dbg" core"
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MOV BX AX
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JMP @[ BX] ;
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L: $$CONST
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INC BX INC BX
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PUSH @[ BX]
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NEXT
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: CONST DEF [ L@ $$CONST lit ] w>t w>t ;
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L@ $$CONST CONST $DOCONST
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0 CONST 0 1 CONST 1
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L: $$VAR
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INC BX INC BX
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PUSH BX
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@ -29,7 +19,33 @@ L: $$VAR
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( "codepointer words" that evaluate to a pointer to the assembly -
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useful to define things like $DOCOLON. )
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: :CP ARRAY ;
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:CP $DOCONST
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INC BX INC BX
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PUSH @[ BX]
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NEXT
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:CP $DOBCONST
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INC BX INC BX
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MOV AL @[ BX]
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CBW
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PUSH AX
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NEXT
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:CP $DOUBCONST
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INC BX INC BX
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XOR AX AX
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MOV AL @[ BX]
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PUSH AX
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NEXT
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: CONST DEF
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dup byteval? if [ t& $DOBCONST lit ] w>t >t return then
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dup 0 >= over 255 <= and if [ t& $DOUBCONST lit ] w>t >t return then
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[ t& $DOCONST lit ] w>t w>t ;
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L@ $$VAR CONST $DOVAR
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0 CONST 0 1 CONST 1
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:CP $DOCOLON
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MOV @[ BP] SI
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@ -71,7 +87,6 @@ L@ $$VAR CONST $DOVAR
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MOV SI AX
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NEXT
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:ASM BZ_
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POP CX
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JCXZ 0 @>
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@ -126,11 +141,6 @@ DEF GOTO_ L@ GOTO_IMPL w>t
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( this costs 1 extra byte but should save 20 clock cycles )
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MOV BX SP
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PUSH @[ 2 @+ SS: BX]
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( POP AX
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POP BX
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PUSH BX
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PUSH AX
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PUSH BX )
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NEXT
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:ASM <rot
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38
keys.jrt
Executable file
38
keys.jrt
Executable file
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@ -0,0 +1,38 @@
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:asm read-shiftflags
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MOV AH 0x12 #
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INT 0x16 #
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PUSH AX
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NEXT
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:asm wait-key
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XOR AX AX
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INT 0x16 #
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PUSH AX
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NEXT
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: key>scan 8 >> ;
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: key>ch 0xff & ;
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: scanup 0x80 | ;
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0x4b const %left
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0x4d const %right
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0x48 const %up
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0x50 const %down
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0x1c const %enter
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0x01 const %esc
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0x1d const %lctrl
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0x2a const %lshift
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0x36 const %rshift
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0x38 const %lalt
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0x39 const %space
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0x3a const %capslock
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0x3b const %f1
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: %f %f1 + ;
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0x47 const %home
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0x49 const %pgup
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0x4f const %end
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0x51 const %pgdn
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0x52 const %ins
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0x53 const %del
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0x0e const %bs
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@ -39,7 +39,7 @@ dbg" math"
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dbg" comparisons"
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L: TRUE 0xffff w>t
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L: FALSE 0 w>t
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L: RETTRUE target .hex
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L: RETTRUE
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PUSH TRUE
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NEXT
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L: RETFALSE
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@ -49,7 +49,6 @@ L: RETFALSE
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:ASM not
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POP AX
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OR AX AX
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L@ RETTRUE .hex
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JZ RETTRUE
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JMP RETFALSE
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72
mines.jrt
72
mines.jrt
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@ -1,6 +1,12 @@
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import text.jrt
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import keys.jrt
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import random.jrt
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: !+ ( v p -- ) dup @ <rot + swap ! ;
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: b!+ ( v p -- ) dup b@ <rot + swap b! ;
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: b!| ( f p -- ) dup b@ <rot | swap b! ;
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: b!^ ( f p -- ) dup b@ <rot ^ swap b! ;
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30 const maxw 16 const maxh
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array board maxw maxh * allot
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@ -46,8 +52,7 @@ array board maxw maxh * allot
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swap 1+ swap 1+ <r do-at ;
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0 var, curr-mine-count
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: count-mine-at ( x y -- )
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mine-at? if curr-mine-count @ 1+ curr-mine-count ! then ;
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: count-mine-at ( x y -- ) mine-at? if 1 curr-mine-count !+ then ;
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: analyze-pos ( x y -- n )
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0 curr-mine-count ! ' count-mine-at do-at-neighbours curr-mine-count @ ;
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: analyze-board
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@ -77,14 +82,17 @@ array countcolors white b, lblue b, lgreen b, red b, blue b,
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: pos>screen ( x y -- x y )
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swap pagew boardw @ - 2/ +
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swap pageh boardh @ - 2/ + ;
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: boardx! ( -- ) pagew boardw @ 2* 1+ - 2/ textx! ;
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: boardy! ( -- ) pageh boardh @ 2* 1+ - 2/ texty! ;
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: boardx ( -- x ) pagew boardw @ 2* 1+ - 2/ ;
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: boardy ( -- y ) pageh boardh @ 2* 1+ - 2/ ;
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: boardx! ( -- ) boardx textx! ;
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: boardy! ( -- ) boardy texty! ;
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: next-row ( -- ) nextline boardx! ;
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: draw-board-top tl boardw @ begin .- 1- dup while dT repeat tr drop next-row ;
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: draw-board-bottom bl boardw @ begin .- 1- dup while uT repeat br drop next-row ;
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: draw-rowborder rT boardw @ begin .- 1- dup while .+ repeat lT drop next-row ;
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: draw-border ( end mid -- )
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boardw @ begin .- 1- dup while over execute repeat drop drop execute next-row ;
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: draw-board-top tl ' tr ' dT draw-border ;
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: draw-board-bottom bl ' br ' uT draw-border ;
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: draw-rowborder rT ' lT ' .+ draw-border ;
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: draw-row ( p -- p )
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.| begin dup draw-square .| 1+ dup square-pos drop not until next-row ;
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: draw-board ( -- )
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@ -93,7 +101,7 @@ array countcolors white b, lblue b, lgreen b, red b, blue b,
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drop draw-board-bottom ;
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0 var, reveal-state
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: reveal ( p -- ) dup b@ FREVEALED | swap b! ;
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: reveal ( p -- ) FREVEALED swap b!| ;
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: reveal-square? ( x y -- )
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square-at b@ FREVEALED = if -1 reveal-state ! then ;
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: reveal-pass ( -- f )
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@ -108,24 +116,56 @@ array countcolors white b, lblue b, lgreen b, red b, blue b,
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0 const IN-PROGRESS
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1 const WON
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2 const LOST
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IN-PROGRESS var, game-state
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3 const QUIT
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IN-PROGRESS bvar, game-state
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: check-win ( -- )
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0 board begin dup board-lim < while
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dup b@ dup FMINE & swap FREVEALED & or not if swap 1+ swap then
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1+ repeat drop not if WON game-state ! then ;
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1+ repeat drop not if WON game-state b! then ;
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: on-reveal ( p -- )
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b@ FMINE & if LOST game-state ! else check-win then ;
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b@ FMINE & if LOST game-state b! else check-win then ;
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: autoreveal begin reveal-pass not until ;
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: reveal-at square-at dup reveal autoreveal on-reveal draw-board ;
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: flag-at square-at dup b@ FFLAG | swap b! draw-board ;
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: reveal-at square-at dup reveal autoreveal on-reveal ;
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: flag-at square-at FFLAG swap b!^ ;
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0 bvar, cursx 0 bvar, cursy
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: draw-cursor ( -- )
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1 boxstyle! blue fg!
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cursx b@ 2* boardx + textx!
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cursy b@ 2* boardy + texty!
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textx tl .- tr nextline textx!
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textx .| dup 2 + textx! .| nextline textx!
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bl .- br
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0 boxstyle! white fg! ;
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: move-cursor ( dx dy -- )
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cursy b@ + swap cursx b@ + swap 2dup valid-pos?
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if cursy b! cursx b! else drop drop then ;
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: curs@ cursx b@ cursy b@ ;
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0x21 const %f
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: await-command
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wait-key key>scan
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dup %esc = if QUIT game-state b! then
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dup %left = if -1 0 move-cursor then
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dup %right = if 1 0 move-cursor then
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dup %up = if 0 -1 move-cursor then
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dup %down = if 0 1 move-cursor then
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dup %f = if curs@ flag-at then
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dup %enter = swap %space = or if curs@ reveal-at then ;
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: play
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begin game-state b@ IN-PROGRESS = while
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draw-board draw-cursor await-command repeat draw-board ;
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: start
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textmode
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reseed!
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15 10 15 init-board
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draw-board ;
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20 12 30 init-board
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play ;
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' start ' main redefine
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@ -1,2 +1,4 @@
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assemble.com < tinyjort.jrt
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tinyjort.com < assemble.jrt
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assemble < zipoff.jrt
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BIN
tinyjort.com
BIN
tinyjort.com
Binary file not shown.
BIN
zipoff.com
BIN
zipoff.com
Binary file not shown.
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@ -109,6 +109,7 @@ s" coredefs.jrt" loadfile
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:timm const CONST ;
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:timm var, VAR, ;
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:timm var 0 VAR, ;
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:timm bvar, ARRAY >t ;
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:timm array ARRAY ;
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:timm allot ALLOT ;
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:timm :asm :ASM ;
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BIN
zipstub.seg
BIN
zipstub.seg
Binary file not shown.
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