edtris/vendor/lite/winlib/SDL2-2.0.10/test/testautomation_mouse.c

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2021-02-07 21:56:19 +00:00
/**
* Mouse test suite
*/
#include <stdio.h>
#include <limits.h>
#include "SDL.h"
#include "SDL_test.h"
/* ================= Test Case Implementation ================== */
/* Test case functions */
/* Helper to evaluate state returned from SDL_GetMouseState */
int _mouseStateCheck(Uint32 state)
{
return (state == 0) ||
(state == SDL_BUTTON(SDL_BUTTON_LEFT)) ||
(state == SDL_BUTTON(SDL_BUTTON_MIDDLE)) ||
(state == SDL_BUTTON(SDL_BUTTON_RIGHT)) ||
(state == SDL_BUTTON(SDL_BUTTON_X1)) ||
(state == SDL_BUTTON(SDL_BUTTON_X2));
}
/**
* @brief Check call to SDL_GetMouseState
*
*/
int
mouse_getMouseState(void *arg)
{
int x;
int y;
Uint32 state;
/* Pump some events to update mouse state */
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
/* Case where x, y pointer is NULL */
state = SDL_GetMouseState(NULL, NULL);
SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, NULL)");
SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
/* Case where x pointer is not NULL */
x = INT_MIN;
state = SDL_GetMouseState(&x, NULL);
SDLTest_AssertPass("Call to SDL_GetMouseState(&x, NULL)");
SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
/* Case where y pointer is not NULL */
y = INT_MIN;
state = SDL_GetMouseState(NULL, &y);
SDLTest_AssertPass("Call to SDL_GetMouseState(NULL, &y)");
SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
/* Case where x and y pointer is not NULL */
x = INT_MIN;
y = INT_MIN;
state = SDL_GetMouseState(&x, &y);
SDLTest_AssertPass("Call to SDL_GetMouseState(&x, &y)");
SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
return TEST_COMPLETED;
}
/**
* @brief Check call to SDL_GetRelativeMouseState
*
*/
int
mouse_getRelativeMouseState(void *arg)
{
int x;
int y;
Uint32 state;
/* Pump some events to update mouse state */
SDL_PumpEvents();
SDLTest_AssertPass("Call to SDL_PumpEvents()");
/* Case where x, y pointer is NULL */
state = SDL_GetRelativeMouseState(NULL, NULL);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, NULL)");
SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
/* Case where x pointer is not NULL */
x = INT_MIN;
state = SDL_GetRelativeMouseState(&x, NULL);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, NULL)");
SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
/* Case where y pointer is not NULL */
y = INT_MIN;
state = SDL_GetRelativeMouseState(NULL, &y);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(NULL, &y)");
SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
/* Case where x and y pointer is not NULL */
x = INT_MIN;
y = INT_MIN;
state = SDL_GetRelativeMouseState(&x, &y);
SDLTest_AssertPass("Call to SDL_GetRelativeMouseState(&x, &y)");
SDLTest_AssertCheck(x > INT_MIN, "Validate that value of x is > INT_MIN, got: %i", x);
SDLTest_AssertCheck(y > INT_MIN, "Validate that value of y is > INT_MIN, got: %i", y);
SDLTest_AssertCheck(_mouseStateCheck(state), "Validate state returned from function, got: %i", state);
return TEST_COMPLETED;
}
/* XPM definition of mouse Cursor */
static const char *_mouseArrowData[] = {
/* pixels */
"X ",
"XX ",
"X.X ",
"X..X ",
"X...X ",
"X....X ",
"X.....X ",
"X......X ",
"X.......X ",
"X........X ",
"X.....XXXXX ",
"X..X..X ",
"X.X X..X ",
"XX X..X ",
"X X..X ",
" X..X ",
" X..X ",
" X..X ",
" XX ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" "
};
/* Helper that creates a new mouse cursor from an XPM */
static SDL_Cursor *_initArrowCursor(const char *image[])
{
SDL_Cursor *cursor;
int i, row, col;
Uint8 data[4*32];
Uint8 mask[4*32];
i = -1;
for ( row=0; row<32; ++row ) {
for ( col=0; col<32; ++col ) {
if ( col % 8 ) {
data[i] <<= 1;
mask[i] <<= 1;
} else {
++i;
data[i] = mask[i] = 0;
}
switch (image[row][col]) {
case 'X':
data[i] |= 0x01;
mask[i] |= 0x01;
break;
case '.':
mask[i] |= 0x01;
break;
case ' ':
break;
}
}
}
cursor = SDL_CreateCursor(data, mask, 32, 32, 0, 0);
return cursor;
}
/**
* @brief Check call to SDL_CreateCursor and SDL_FreeCursor
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_CreateCursor
* @sa http://wiki.libsdl.org/moin.cgi/SDL_FreeCursor
*/
int
mouse_createFreeCursor(void *arg)
{
SDL_Cursor *cursor;
/* Create a cursor */
cursor = _initArrowCursor(_mouseArrowData);
SDLTest_AssertPass("Call to SDL_CreateCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
if (cursor == NULL) {
return TEST_ABORTED;
}
/* Free cursor again */
SDL_FreeCursor(cursor);
SDLTest_AssertPass("Call to SDL_FreeCursor()");
return TEST_COMPLETED;
}
/**
* @brief Check call to SDL_CreateColorCursor and SDL_FreeCursor
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_CreateColorCursor
* @sa http://wiki.libsdl.org/moin.cgi/SDL_FreeCursor
*/
int
mouse_createFreeColorCursor(void *arg)
{
SDL_Surface *face;
SDL_Cursor *cursor;
/* Get sample surface */
face = SDLTest_ImageFace();
SDLTest_AssertCheck(face != NULL, "Validate sample input image is not NULL");
if (face == NULL) return TEST_ABORTED;
/* Create a color cursor from surface */
cursor = SDL_CreateColorCursor(face, 0, 0);
SDLTest_AssertPass("Call to SDL_CreateColorCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateColorCursor() is not NULL");
if (cursor == NULL) {
SDL_FreeSurface(face);
return TEST_ABORTED;
}
/* Free cursor again */
SDL_FreeCursor(cursor);
SDLTest_AssertPass("Call to SDL_FreeCursor()");
/* Clean up */
SDL_FreeSurface(face);
return TEST_COMPLETED;
}
/* Helper that changes cursor visibility */
void _changeCursorVisibility(int state)
{
int oldState;
int newState;
int result;
oldState = SDL_ShowCursor(SDL_QUERY);
SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
result = SDL_ShowCursor(state);
SDLTest_AssertPass("Call to SDL_ShowCursor(%s)", (state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE");
SDLTest_AssertCheck(result == oldState, "Validate result from SDL_ShowCursor(%s), expected: %i, got: %i",
(state == SDL_ENABLE) ? "SDL_ENABLE" : "SDL_DISABLE", oldState, result);
newState = SDL_ShowCursor(SDL_QUERY);
SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
SDLTest_AssertCheck(state == newState, "Validate new state, expected: %i, got: %i",
state, newState);
}
/**
* @brief Check call to SDL_ShowCursor
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_ShowCursor
*/
int
mouse_showCursor(void *arg)
{
int currentState;
/* Get current state */
currentState = SDL_ShowCursor(SDL_QUERY);
SDLTest_AssertPass("Call to SDL_ShowCursor(SDL_QUERY)");
SDLTest_AssertCheck(currentState == SDL_DISABLE || currentState == SDL_ENABLE,
"Validate result is %i or %i, got: %i", SDL_DISABLE, SDL_ENABLE, currentState);
if (currentState == SDL_DISABLE) {
/* Show the cursor, then hide it again */
_changeCursorVisibility(SDL_ENABLE);
_changeCursorVisibility(SDL_DISABLE);
} else if (currentState == SDL_ENABLE) {
/* Hide the cursor, then show it again */
_changeCursorVisibility(SDL_DISABLE);
_changeCursorVisibility(SDL_ENABLE);
} else {
return TEST_ABORTED;
}
return TEST_COMPLETED;
}
/**
* @brief Check call to SDL_SetCursor
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_SetCursor
*/
int
mouse_setCursor(void *arg)
{
SDL_Cursor *cursor;
/* Create a cursor */
cursor = _initArrowCursor(_mouseArrowData);
SDLTest_AssertPass("Call to SDL_CreateCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_CreateCursor() is not NULL");
if (cursor == NULL) {
return TEST_ABORTED;
}
/* Set the arrow cursor */
SDL_SetCursor(cursor);
SDLTest_AssertPass("Call to SDL_SetCursor(cursor)");
/* Force redraw */
SDL_SetCursor(NULL);
SDLTest_AssertPass("Call to SDL_SetCursor(NULL)");
/* Free cursor again */
SDL_FreeCursor(cursor);
SDLTest_AssertPass("Call to SDL_FreeCursor()");
return TEST_COMPLETED;
}
/**
* @brief Check call to SDL_GetCursor
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetCursor
*/
int
mouse_getCursor(void *arg)
{
SDL_Cursor *cursor;
/* Get current cursor */
cursor = SDL_GetCursor();
SDLTest_AssertPass("Call to SDL_GetCursor()");
SDLTest_AssertCheck(cursor != NULL, "Validate result from SDL_GetCursor() is not NULL");
return TEST_COMPLETED;
}
/**
* @brief Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetRelativeMouseMode
* @sa http://wiki.libsdl.org/moin.cgi/SDL_SetRelativeMouseMode
*/
int
mouse_getSetRelativeMouseMode(void *arg)
{
int result;
int i;
SDL_bool initialState;
SDL_bool currentState;
/* Capture original state so we can revert back to it later */
initialState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
/* Repeat twice to check D->D transition */
for (i=0; i<2; i++) {
/* Disable - should always be supported */
result = SDL_SetRelativeMouseMode(SDL_FALSE);
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
}
/* Repeat twice to check D->E->E transition */
for (i=0; i<2; i++) {
/* Enable - may not be supported */
result = SDL_SetRelativeMouseMode(SDL_TRUE);
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(TRUE)");
if (result != -1) {
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
SDLTest_AssertCheck(currentState == SDL_TRUE, "Validate current state is TRUE, got: %i", currentState);
}
}
/* Disable to check E->D transition */
result = SDL_SetRelativeMouseMode(SDL_FALSE);
SDLTest_AssertPass("Call to SDL_SetRelativeMouseMode(FALSE)");
SDLTest_AssertCheck(result == 0, "Validate result value from SDL_SetRelativeMouseMode, expected: 0, got: %i", result);
currentState = SDL_GetRelativeMouseMode();
SDLTest_AssertPass("Call to SDL_GetRelativeMouseMode()");
SDLTest_AssertCheck(currentState == SDL_FALSE, "Validate current state is FALSE, got: %i", currentState);
/* Revert to original state - ignore result */
result = SDL_SetRelativeMouseMode(initialState);
return TEST_COMPLETED;
}
#define MOUSE_TESTWINDOW_WIDTH 320
#define MOUSE_TESTWINDOW_HEIGHT 200
/**
* Creates a test window
*/
SDL_Window *_createMouseSuiteTestWindow()
{
int posX = 100, posY = 100, width = MOUSE_TESTWINDOW_WIDTH, height = MOUSE_TESTWINDOW_HEIGHT;
SDL_Window *window;
window = SDL_CreateWindow("mouse_createMouseSuiteTestWindow", posX, posY, width, height, 0);
SDLTest_AssertPass("SDL_CreateWindow()");
SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
return window;
}
/*
* Destroy test window
*/
void _destroyMouseSuiteTestWindow(SDL_Window *window)
{
if (window != NULL) {
SDL_DestroyWindow(window);
window = NULL;
SDLTest_AssertPass("SDL_DestroyWindow()");
}
}
/**
* @brief Check call to SDL_WarpMouseInWindow
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_WarpMouseInWindow
*/
int
mouse_warpMouseInWindow(void *arg)
{
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
int numPositions = 6;
int xPositions[6];
int yPositions[6];
int x, y, i, j;
SDL_Window *window;
xPositions[0] = -1;
xPositions[1] = 0;
xPositions[2] = 1;
xPositions[3] = w-1;
xPositions[4] = w;
xPositions[5] = w+1;
yPositions[0] = -1;
yPositions[1] = 0;
yPositions[2] = 1;
yPositions[3] = h-1;
yPositions[4] = h;
yPositions[5] = h+1;
/* Create test window */
window = _createMouseSuiteTestWindow();
if (window == NULL) return TEST_ABORTED;
/* Mouse to random position inside window */
x = SDLTest_RandomIntegerInRange(1, w-1);
y = SDLTest_RandomIntegerInRange(1, h-1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
/* Same position again */
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
/* Mouse to various boundary positions */
for (i=0; i<numPositions; i++) {
for (j=0; j<numPositions; j++) {
x = xPositions[i];
y = yPositions[j];
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
/* TODO: add tracking of events and check that each call generates a mouse motion event */
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
}
}
/* Clean up test window */
_destroyMouseSuiteTestWindow(window);
return TEST_COMPLETED;
}
/**
* @brief Check call to SDL_GetMouseFocus
*
* @sa http://wiki.libsdl.org/moin.cgi/SDL_GetMouseFocus
*/
int
mouse_getMouseFocus(void *arg)
{
const int w = MOUSE_TESTWINDOW_WIDTH, h = MOUSE_TESTWINDOW_HEIGHT;
int x, y;
SDL_Window *window;
SDL_Window *focusWindow;
/* Get focus - focus non-deterministic */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
/* Create test window */
window = _createMouseSuiteTestWindow();
if (window == NULL) return TEST_ABORTED;
/* Mouse to random position inside window */
x = SDLTest_RandomIntegerInRange(1, w-1);
y = SDLTest_RandomIntegerInRange(1, h-1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
/* Pump events to update focus state */
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
/* Get focus with explicit window setup - focus deterministic */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
SDLTest_AssertCheck (focusWindow != NULL, "Check returned window value is not NULL");
SDLTest_AssertCheck (focusWindow == window, "Check returned window value is test window");
/* Mouse to random position outside window */
x = SDLTest_RandomIntegerInRange(-9, -1);
y = SDLTest_RandomIntegerInRange(-9, -1);
SDL_WarpMouseInWindow(window, x, y);
SDLTest_AssertPass("SDL_WarpMouseInWindow(...,%i,%i)", x, y);
/* Clean up test window */
_destroyMouseSuiteTestWindow(window);
/* Pump events to update focus state */
SDL_PumpEvents();
SDLTest_AssertPass("SDL_PumpEvents()");
/* Get focus for non-existing window */
focusWindow = SDL_GetMouseFocus();
SDLTest_AssertPass("SDL_GetMouseFocus()");
SDLTest_AssertCheck (focusWindow == NULL, "Check returned window value is NULL");
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Mouse test cases */
static const SDLTest_TestCaseReference mouseTest1 =
{ (SDLTest_TestCaseFp)mouse_getMouseState, "mouse_getMouseState", "Check call to SDL_GetMouseState", TEST_ENABLED };
static const SDLTest_TestCaseReference mouseTest2 =
{ (SDLTest_TestCaseFp)mouse_getRelativeMouseState, "mouse_getRelativeMouseState", "Check call to SDL_GetRelativeMouseState", TEST_ENABLED };
static const SDLTest_TestCaseReference mouseTest3 =
{ (SDLTest_TestCaseFp)mouse_createFreeCursor, "mouse_createFreeCursor", "Check call to SDL_CreateCursor and SDL_FreeCursor", TEST_ENABLED };
static const SDLTest_TestCaseReference mouseTest4 =
{ (SDLTest_TestCaseFp)mouse_showCursor, "mouse_showCursor", "Check call to SDL_ShowCursor", TEST_ENABLED };
static const SDLTest_TestCaseReference mouseTest5 =
{ (SDLTest_TestCaseFp)mouse_setCursor, "mouse_setCursor", "Check call to SDL_SetCursor", TEST_ENABLED };
static const SDLTest_TestCaseReference mouseTest6 =
{ (SDLTest_TestCaseFp)mouse_getCursor, "mouse_getCursor", "Check call to SDL_GetCursor", TEST_ENABLED };
static const SDLTest_TestCaseReference mouseTest7 =
{ (SDLTest_TestCaseFp)mouse_warpMouseInWindow, "mouse_warpMouseInWindow", "Check call to SDL_WarpMouseInWindow", TEST_ENABLED };
static const SDLTest_TestCaseReference mouseTest8 =
{ (SDLTest_TestCaseFp)mouse_getMouseFocus, "mouse_getMouseFocus", "Check call to SDL_getMouseFocus", TEST_ENABLED };
static const SDLTest_TestCaseReference mouseTest9 =
{ (SDLTest_TestCaseFp)mouse_createFreeColorCursor, "mouse_createFreeColorCursor", "Check call to SDL_CreateColorCursor and SDL_FreeCursor", TEST_ENABLED };
static const SDLTest_TestCaseReference mouseTest10 =
{ (SDLTest_TestCaseFp)mouse_getSetRelativeMouseMode, "mouse_getSetRelativeMouseMode", "Check call to SDL_GetRelativeMouseMode and SDL_SetRelativeMouseMode", TEST_ENABLED };
/* Sequence of Mouse test cases */
static const SDLTest_TestCaseReference *mouseTests[] = {
&mouseTest1, &mouseTest2, &mouseTest3, &mouseTest4, &mouseTest5, &mouseTest6,
&mouseTest7, &mouseTest8, &mouseTest9, &mouseTest10, NULL
};
/* Mouse test suite (global) */
SDLTest_TestSuiteReference mouseTestSuite = {
"Mouse",
NULL,
mouseTests,
NULL
};