edtris/game/tilemap.fnl

74 lines
2.2 KiB
Fennel

(local dim (require :game.dim))
(local util (require :lib.util))
(local {: all-coordinates : vec* : vec+ : vec-op} (util.require :game.helpers))
(local {: update} (util.require :game.entity))
(local {: defmulti : defmethod} (util.require :lib.multimethod))
(local lume (require :lib.lume))
(local drawtile (defmulti #(or $1.draw $1.entity $1.name) :drawtile ...))
(defmethod drawtile :default #nil)
(fn itile-at [x y tilemap]
(-?> tilemap (. y) (. x)))
(fn tile-at [x y tilemap]
(let [itile (itile-at x y tilemap)]
(match (type itile)
:number (. tilemap.tileset itile)
:table itile)))
(fn set-itile-at [x y tilemap itile]
(when (= nil (. tilemap y))
(tset tilemap y []))
(tset (. tilemap y) x itile))
(fn tile-at-overlay [x y tilemaps ?itilemap]
(let [itilemap (or ?itilemap 1)
tilemap (. tilemaps itilemap)]
(when tilemap
(let [tile (tile-at x y tilemap)]
(if (= tile nil)
(tile-at-overlay x y tilemaps (+ itilemap 1))
(values tile tilemap))))))
(fn new-tilemap [w h tileset ?itile]
(local tilemap {: w : h : tileset})
(when (not= ?itile nil)
(each [x y (all-coordinates w h)]
(set-itile-at x y tilemap ?itile)))
tilemap)
(fn new-entitymap [w h]
{: w : h :entities []})
(fn set-entity-at [x y tilemap entity]
(set entity.x x)
(set entity.y y)
(table.insert tilemap.entities entity)
(set-itile-at x y tilemap entity))
(fn remove-entity [tilemap entity]
(lume.remove tilemap.entities entity)
(set-itile-at entity.x entity.y tilemap))
(fn draw-tilemaps [x y tilemaps]
(local base-tilemap (. tilemaps (length tilemaps)))
(each [tx ty (all-coordinates base-tilemap.w base-tilemap.h)]
(let [(tile tilemap) (tile-at-overlay tx ty tilemaps)
xt (+ x (* tx dim.tilesize) (/ dim.tilesize 2))
yt (+ y (* ty dim.tilesize) (/ dim.tilesize 2))]
(drawtile tile xt yt))))
(fn update-entitymap [tilemap ...]
(each [_ entity (ipairs (lume.clone tilemap.entities))]
(update entity ...)))
(fn world-to-tile [vec]
(-> vec
((vec-op #(math.floor (/ $1 dim.tilesize))))))
{: new-tilemap : itile-at : tile-at : set-itile-at : tile-at-overlay : draw-tilemaps
: new-entitymap : set-entity-at : remove-entity : update-entitymap
: world-to-tile : drawtile}