edtris/game/helpers.fnl

47 lines
1.5 KiB
Fennel

(fn dir-from-key [keymap]
(var (dx dy) (values 0 0))
(when (love.keyboard.isDown keymap.up) (set dy -1))
(when (love.keyboard.isDown keymap.down) (set dy 1))
(when (love.keyboard.isDown keymap.left) (set dx -1))
(when (love.keyboard.isDown keymap.right) (set dx 1))
[dx dy])
(fn vec-scalarop [op]
(fn [vec scalar]
(icollect [_ v (ipairs vec)] (op v scalar))))
(fn vec-op [op]
(fn [vec val]
(icollect [i left (ipairs vec)]
(let [right (match (type val)
:table (. val i)
_ val)]
(op left right)))))
(local vec* (vec-op #(* $1 $2)))
(local vec+ (vec-op #(+ $1 $2)))
(fn coordinate-iterator [state]
(let [{: x : y} state
xnext (+ (or x state.w) 1)
ynext (+ (or y state.h) 1)]
(if (< xnext state.w) (set state.x xnext)
(< ynext state.h) (do (set state.x 0) (set state.y ynext))
(do (set state.x nil) (set state.y nil)))
(values x y)))
(fn all-coordinates [w h] (values coordinate-iterator {: w : h :x 0 :y 0}))
(fn edge [c dc neg-offset ?pos-offset]
(local pos-offset (if (= ?pos-offset nil) neg-offset ?pos-offset))
(if (= dc 0) (values c c)
(< dc 0) (values (- c neg-offset) (+ c dc (- neg-offset)))
(values (+ c pos-offset) (+ c dc pos-offset))))
(fn edge-crosses [c1 c2 width]
(if (= c1 c2) false
(or (= (% c1 width) 0) (= (% c2 width) 0)) true
(not= (math.floor (/ c1 width)) (math.floor (/ c2 width)))))
{: dir-from-key : vec* : vec+ : vec-op : all-coordinates : edge : edge-crosses}