honeylisp/game/files.fnl

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(local util (require :lib.util))
(local lume (require :lib.lume))
(local tiledraw (require :editor.tiledraw))
(local files (util.hot-table ...))
(local default-filename "bitsy/game.json")
(local encoded-tile-fields [:gfx :mask])
(fn convert [tile field method]
(local oldval (. tile field))
(when oldval
(tset tile field (: oldval method)))
tile)
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(fn convert-all [tile method root]
(let [encoded-tile-fields [:mask]]
(each [_ key (pairs (or root.tilesets {:tileset :gfx}))]
(table.insert encoded-tile-fields key))
(each [_ field (ipairs encoded-tile-fields)]
(convert tile field method))
tile))
(fn tile-deserialize [tile root]
(match (type tile)
:string {:gfx (tile:fromhex) :flags {}}
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:table (convert-all tile :fromhex root)))
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(fn tile-serialize [tile root] (convert-all (lume.clone tile) :tohex root))
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(fn deserialize [key value root]
(match key
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(where (or :tiles :portraits :font)) (tile-deserialize value root)
:levels (do (set value.map (value.map:fromhex)) value)
_ value))
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(fn serialize [key value root]
(match key
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(where (or :tiles :portraits :font)) (tile-serialize value root)
:levels (do (set value.map (value.map:tohex)) value)
_ value))
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(fn clone [v]
(match (type v)
:table (lume.clone v)
_ v))
(fn filename [] (or files.filename default-filename))
(fn files.load [?filename]
(when ?filename (set files.filename ?filename))
(set files.game
(if (util.file-exists (filename))
(let [game (util.readjson (filename))]
(each [k v (pairs game)]
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(tset game k (lume.map v #(deserialize k (clone $1) game))))
game)
{:tiles [] :portraits [] :font [] :levels []}))
files.game)
(fn files.save [?filename]
(when ?filename (set files.filename ?filename))
(let [game {}]
(each [k v (pairs files.game)]
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(tset game k (lume.map v #(serialize k (clone $1) files.game))))
(util.writejson (filename) game)))
(fn new-cache [game key]
(let [spritegen (match key
:font tiledraw.char-to-sprite
:portraits tiledraw.portrait-to-sprite
_ tiledraw.tile-to-sprite)
gfx (. game key)]
(tiledraw.TileCache gfx spritegen)))
(fn files.cache [key]
(when (= (?. files :tilecaches key) nil)
(util.nested-tset files [:tilecaches key] (new-cache files.game key)))
(. files.tilecaches key))
(fn files.reload [?filename]
(files.load ?filename)
(when files.tilecaches
(each [key cache (pairs files.tilecaches)]
(cache:load (. files.game key)))))
(fn files.module []
(or files.game.module (: (filename) :match "^[^/]+")))
(when (= files.game nil)
(files.load))
files.hot