honeylisp/editor/portraitedit.fnl

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(local util (require :lib.util))
(local TileView (require :editor.tileedit))
(local tiledraw (require :editor.tiledraw))
(local tiles (require :game.tiles))
(local {: textfield} (util.require :editor.imstate))
(local PortraitView (TileView:extend))
(fn PortraitView.spritegen [self] tiledraw.portrait-to-sprite)
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(fn PortraitView.tilesize [self] (values 32 32))
(fn PortraitView.tilekeys [self] [:gfx])
(fn PortraitView.filename [self] tiles.fn-portraits)
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(fn PortraitView.map-bitxy [self x y]
(local quadrant (+ (if (>= x 16) 2 0) (if (>= y 16) 1 0)))
(local tilex
(if (or (= x 0) (= x 30)) 0
(or (= x 1) (= x 31)) 15
(< x 16) (- x 1)
(- x 15)))
(local tiley (% y 16))
(local (ibyte ibit) (PortraitView.super.map-bitxy self tilex tiley))
(values (+ ibyte (* quadrant 32)) ibit))
(fn PortraitView.draw-tile-flags [self x y]
(local tile (-?> self.tilecache.tiles (. self.itile)))
(when tile
(set tile.label (textfield self "Label" tile.label x (+ y 4) 100 200))))
(fn PortraitView.get_name [self] "Portrait Editor")
PortraitView