2021-08-29 02:04:54 +00:00
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(local files (require :game.files))
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(local TileDraw {})
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(fn TileDraw.putpixel [x y color]
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(when color
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(love.graphics.setColor (/ (. color 1) 255) (/ (. color 2) 255) (/ (. color 3) 255))
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(love.graphics.points (+ x 0.5) (+ y 0.5))))
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(fn TileDraw.make-canvas [w h f]
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(local canvas (love.graphics.newCanvas w h))
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(local prevcanvas (love.graphics.getCanvas))
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(canvas:setFilter :nearest :nearest)
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(local scissor [(love.graphics.getScissor)])
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(love.graphics.setScissor)
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(love.graphics.setCanvas canvas)
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(love.graphics.clear 0 0 0)
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(f canvas)
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(love.graphics.setCanvas prevcanvas)
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(love.graphics.setScissor (table.unpack scissor))
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(love.graphics.setColor 1 1 1 1)
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canvas)
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(files.platform-methods TileDraw :editor.tiledraw
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2021-09-06 03:29:16 +00:00
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:tile-to-sprite :char-to-sprite :portrait-to-sprite :screen-to-sprite :screen-y-to-offset
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2021-08-29 02:04:54 +00:00
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:pal-from-bit :pal-from-byte :draw-byte)
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2021-09-06 03:29:16 +00:00
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(files.default-platform-method TileDraw :editor.tiledraw :tilestrip-to-sprite
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(fn [tiles]
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(let [sprites (icollect [_ tile (ipairs tiles)] (TileDraw.tile-to-sprite tile))]
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(TileDraw.make-canvas (* (: (. sprites 1) :getWidth) (length sprites)) (: (. sprites 1) :getHeight)
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#(each [isprite sprite (ipairs sprites)]
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(love.graphics.draw sprite (* (sprite:getWidth) (- isprite 1)) 0))))))
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2021-11-14 19:55:41 +00:00
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(files.default-platform-method TileDraw :editor.tiledraw :spritegen-for-style
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(fn [style]
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(match style
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:font TileDraw.char-to-sprite
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:brushes TileDraw.char-to-sprite
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:portraits TileDraw.portrait-to-sprite
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_ TileDraw.tile-to-sprite)))
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2021-08-29 02:04:54 +00:00
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(fn TileDraw.TileCache [tiles ?spritegen]
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{: tiles
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:spritegen (or ?spritegen TileDraw.tile-to-sprite)
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:tilesprites []
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:tile (fn [self itile] (or (. self.tiles itile) {:flags {}}))
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:cachekey (fn [itile ?key] (.. (or ?key :gfx) itile))
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:update-tile
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(fn [self itile tile ?key]
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(tset self.tiles itile
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(-> (self:tile itile)
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(doto (tset (or ?key :gfx) tile))))
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(tset self.tilesprites (self.cachekey itile ?key) nil))
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:set-flag
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(fn [self itile flag clear]
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(tset (. self.tiles itile :flags) flag (if clear nil true)))
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:load
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(fn [self tiles]
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(set self.tiles tiles)
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(set self.tilesprites []))
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:sprite
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(fn [self itile ?key]
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(local key (self.cachekey itile ?key))
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(when (and (= nil (. self.tilesprites key)) (not= nil (. self.tiles itile)))
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(tset self.tilesprites key (self.spritegen (. self.tiles itile (or ?key :gfx)))))
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(. self.tilesprites key))})
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TileDraw
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