2020-10-29 02:59:47 +00:00
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Neut Tower runtime model:
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- before moving, see if an object exists at that location - if so, send it a message
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- otherwise, see if the space is "empty" from the current player's perspective - if so, move them there
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- lookup table for tiles? rol rol rol to get index, 8 bits of possible data
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- objects are kept in two parallel arrays, rather than a linked list
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2020-08-22 19:05:42 +00:00
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