honeylisp/neuttower/level3.fnl

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(local {: deflevel : say : itile : controlstate} (require :neuttower.defs))
(local {: ev} (require :neuttower.entity))
(local level (deflevel "game/map3.json" :level3))
(local tile (require :game.tiles))
(local {: walkable : neutable : debris} tile.flag-to-bit)
(local vm level.vm)
(vm:word :level3-load vm.true :gord-sitting :set)
(vm:var :gord-introduced vm.false)
(vm:word :flicker :get-responder ev.tog :entity>do 0x400 :snooze)
(vm:word :gordterm ; ev --
(vm:if-and [[:is-neut?] [:dup ev.touch :=] [:gord-introduced :get :not]]
[vm.true :gord-introduced :set
(say :neut "HUMAN PRESENCE" "DETECTED")
:flicker :flicker :flicker :flicker
(say :neut "]HUMAN ASSISTANCE IS REQUIRED")
(say :neut "]IF HUMAN IS PRESENT" " PLEASE RESPOND")
:hide-footer :set-human-tileset :full-redraw
:flicker :flicker :flicker :flicker
(say :gord "WHAT THE...")
(say :gord "IS SOMEONE IN THE TERMINAL?")
:hide-footer :set-prog-tileset :full-redraw
(say :gord "]HUMAN IS PRESENT")
(say :neut "]GREETINGS, HUMAN")
(say :neut "]THIS IS NEUT V0.71.4RC12")
(say :neut "]PLEASE STATE NAME AND" " STATUS")
(say :gord "]THIS IS GORD")
(say :gord "V1, I GUESS.")
(say :gord "]LEG IS PINNED UNDER DESK" " UNABLE TO MOVE")
(say :neut "]CAN YOU REACH THE SWITCH" " BEHIND YOU?")
0x400 :snooze :lit :gordswitch ev.act :entity>do 0x400 :snooze
(say :gord "]I TURNED IT ON")
(say :neut "]MY PROGRAMMER THANKS" " YOU, GORD")
(say :neut "]WE WILL ASSIST YOU SOON")
(say :gord "]AWAITING YOUR HELP, NEUT")
:drop ev.noop])
:term)
(vm:var :gord-jaye-met vm.false)
(vm:word :gordtable ; ev --
ev.touch := (vm:when :transparent-entity-move
(vm:if-and [[:is-jaye?] [:gord-jaye-met :get :not]]
[vm.true :gord-jaye-met :set
(say :jaye "HEY! GORD?" "I'M JAYE.")
(vm:if
[(say :gord "JAYE, AM I GLAD TO SEE YOU." "CAN YOU MOVE THIS DESK?")
(say :jaye "LET ME TRY...")
(say :jaye ". . . ." "!!!!.....")
(say :jaye "!!!!!!!!!!!!...")
(say :jaye "NO, I DON'T THINK I CAN.")
(say :gord "I KEEP STARING AT THAT" "CLEANING ROBOT.")
(say :gord "HE LOOKS LIKE HE COULD" "LIFT A BUILDING.")]
[(say :gord "JAYE, AM I GLAD TO SEE YOU.")])]
[:drop])))
(vm:var :rexx-introduced)
(vm:word :meetrexx ; ev --
(vm:if-and [[:is-neut?] [:dup ev.touch :=] [:rexx-introduced :get :not]]
[vm.true :rexx-introduced :set
(say :neut "MOBILE ROBOTIC UNIT" "IDENTIFY YOURSELF")
(say :rexx "HIYA BOSS!" "I'M REXX, THE JANITOR!")
(say :rexx "AAAAAND YOUR NEW" "BEST FRIEND!!")
(say :neut "A HUMAN IS IN PERIL")
(say :neut "YOUR ASSISTANCE IS" "REQUIRED")
(say :rexx "YOU NEED ME TO TAKE OUT" "SOME GARBAGE??")
(say :rexx "OH BOY!! LET ME AT IT!")])
:rexx)
(vm:word :floor-clear? 0x406 walkable :flag-at?)
(vm:word :meetgord ; ev --
(vm:if-and [[ev.touch :=] [(itile :gord-ground) :responder-itile :=]]
[:is-rexx? (vm:when
(say :gord "AHHH NOOO" "NOT GARBAGE" "I AM NOT GARBAGE")
(say :rexx "WHATEVER YOU SAY, BOSS!"))
:is-jaye? (vm:when
(say :jaye "ARE YOU HURT?")
(say :gord "MY LEG WAS PINNED." "I DON'T THINK I CAN PUT" "ANY WEIGHT ON IT.")
(say :jaye "HERE, LET ME HELP YOU UP.")
(itile :t-floor) :set-respondertile
0xff00 :gord-dir :set
vm.false :gord-sitting :set
controlstate.gord :controlstate :bset
:get-responder :get :move-player-to
controlstate.jaye :controlstate :bset
(say :gord "THANKS.")
(say :jaye "DON'T MENTION IT.")
(say :jaye "I CAN HELP YOU GET AROUND IF" "YOU HELP ME NAVIGATE THIS" "MAZE OF A SECURITY SYSTEM.")
(say :gord "I'M JUST AS EAGER TO GET" "OUT OF HERE AS YOU.")
(say :gord "LET'S GO."))]))
level