even less code; copy/paste in tile editor

This commit is contained in:
Jeremy Penner 2020-10-18 10:53:43 -04:00
parent 65663b9722
commit 033d308662
4 changed files with 20 additions and 14 deletions

View file

@ -1,16 +1,13 @@
(fn attach-imstate [view]
(set view.imstate {})
(local cls view.__index)
(fn view.on_mouse_pressed [self button x y clicks]
(tset self.imstate button :pressed)
(cls.on_mouse_pressed self button x y clicks))
(fn view.on_mouse_moved [self x y dx dy]
(cls.on_mouse_moved self x y dx dy))
(self.__index.on_mouse_pressed self button x y clicks))
(fn view.on_mouse_released [self button x y]
(tset self.imstate button :released)
(cls.on_mouse_released self button x y))
(self.__index.on_mouse_released self button x y))
(fn view.draw [self]
(cls.draw self)
(self.__index.draw self)
(when (= self.imstate.left :released)
(set self.imstate.active nil))
(each [_ button (pairs [:left :middle :right])]

View file

@ -14,11 +14,17 @@
"tileedit:save" (fn [] (core.active_view:save) (core.log "Saved tiles"))
"tileedit:next-tile" #(core.active_view:select-rel 1)
"tileedit:previous-tile" #(core.active_view:select-rel -1)
"tileedit:copy" #(system.set_clipboard (: (core.active_view:tile) :tohex))
"tileedit:paste"
#(when (= (length (system.get_clipboard)) 64)
(core.active_view:update-tile (: (system.get_clipboard) :fromhex)))
})
(keymap.add {
"ctrl+s" "tileedit:save"
"left" "tileedit:previous-tile"
"right" "tileedit:next-tile"
"ctrl+c" "tileedit:copy"
"ctrl+v" "tileedit:paste"
})

View file

@ -58,7 +58,7 @@
(fn TileView.tile [self] (or (. self.tiles self.itile) (string.rep "\0" 32)))
(fn TileView.draw-tile [self tile x y]
(fn TileView.draw-tile-editor [self tile x y]
(when (not (active? self :tile))
(set self.bit nil))
(activate self :tile x y (* (+ pixel-size 1) 16) (* (+ pixel-size 1) 16))
@ -89,12 +89,9 @@
(tset self.tilesprites itile (tiledraw.tile-to-sprite (. self.tiles itile))))
(. self.tilesprites itile))
(fn TileView.draw [self]
(self:draw_background style.background)
(local (x y) (values (+ self.position.x 10) (+ self.position.y 10)))
(self:draw-tile (self:tile) x y)
(var tilex (+ self.position.x 10))
(var tiley (+ self.position.y (* 18 (+ pixel-size 1))))
(fn TileView.draw-tile-selector [self x y]
(var tilex x)
(var tiley y)
(local tile-size (* 16 sprite-scale))
(each [itile _ (ipairs self.tiles)]
(love.graphics.draw (self:tilesprite itile) tilex tiley 0 sprite-scale sprite-scale)
@ -107,6 +104,12 @@
(set tilex (+ self.position.x 10))
(set tiley (+ tiley tile-size 4)))))
(fn TileView.draw [self]
(self:draw_background style.background)
(local (x y) (values (+ self.position.x 10) (+ self.position.y 10)))
(self:draw-tile-editor (self:tile) x y)
(self:draw-tile-selector x (+ y (* 18 (+ pixel-size 1)))))
(fn TileView.get_name [self] "Tile Editor")
TileView

View file

@ -1 +1 @@
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