Boss key
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64
game/bosskey.fnl
Normal file
64
game/bosskey.fnl
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@ -0,0 +1,64 @@
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(local util (require :lib.util))
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(local {: vm : prg : astr : style} (util.require :game.defs))
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(vm:word :boss-key :textmode :page2 (vm:until :read-key) :hires :page1)
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; if we upload to page 2 we don't have to worry about clobbering screen holes
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(local textorg (prg:org 0x0800))
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(fn padding [s w style]
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(string.rep (astr " " style) (- w (length s))))
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(fn pad [s w style]
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(.. s (padding s w style)))
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(fn rpad [s w style]
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(.. (padding s w style) s))
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(fn cellpad [s ?style]
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(local textstyle (or ?style style.normal))
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(match (type s)
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:nil (pad "" 9 textstyle)
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:string (pad (astr s textstyle) 9 textstyle)
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:number (rpad (astr (.. s " ") textstyle) 9 textstyle)
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:table (cellpad (. s 1) (. s 2))))
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(fn cells [r a b c d]
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(.. (rpad (.. r "") 3 style.inverse)
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(cellpad a) (cellpad b) (cellpad c) (cellpad d)))
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(fn generate-boss-screen-lines []
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[(-> (astr "A16 (L) TOTAL" style.inverse)
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(pad 38 style.inverse)
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(.. (astr "C!" style.inverse)))
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(.. (pad "" 38 style.inverse) (astr "24"))
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""
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(cells "" [" A" style.inverse] [" B" style.inverse] [" C" style.inverse] [" D" style.inverse])
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(cells 1 "DEFINITEL" "Y REAL WO" "RK" "")
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(cells 2 "(NOT PLAY" "ING COMPU" "TER GAMES" ")")
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(cells 3)
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(cells 4 "" "HAMMERS" "BILLS" "SANDWICH")
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(cells 5 "JANUARY" 23 "$1" "CLUB")
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(cells 6 "FEBRUARY" 121 "$2" "REUBEN")
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(cells 7 "MARCH" 38 "$5" "BLT")
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(cells 8 "SMARCH" 97 "$10" "HOT DOG")
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(cells 9 "APRIL" 555 "$20" "I SAID IT")
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(cells 10 "WEDNESDAY" 246 "$50" "EGG SALAD")
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(cells 11 "KEYCODE" 1337 2757 9876)
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(cells 12 "NUMBERS" 12345 "$100" "IF I HAD")
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(cells 13 "LETTERS" "MARMOTS" "BENJAMIN" "100 I'D")
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(cells 14 "SYMBOLS" "^!@#%&?" "$$$$$" "EAT THEM")
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(cells 15)
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(cells 16 ["TOTAL" style.inverse] "TOO MANY" ["* MAGIC *" style.flashing] "ALL@ONCE")
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(cells 17) (cells 18) (cells 19) (cells 20)])
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(fn splice [bytes offset str]
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(.. (bytes:sub 1 offset)
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str
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(bytes:sub (+ (length str) offset 1))))
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(fn bytes-from-lines [lines]
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(var bytes (string.rep (astr " ") 0x400))
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(each [y line (ipairs lines)]
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(local offset (+ (* (math.floor (/ (- y 1) 8)) 0x28)
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(* (% (- y 1) 8) 0x80)))
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(set bytes (splice bytes offset line)))
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bytes)
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(textorg:append [:bytes (bytes-from-lines (generate-boss-screen-lines))])
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@ -34,11 +34,17 @@
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:count 5
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})
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(fn achar [c] (bit.bor (string.byte c) 0x80))
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(fn astr [s]
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(local style {
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:normal 0x80
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:inverse 0x00
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:flashing 0x40
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})
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(fn str-with-style [s stylebits]
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(-> [(string.byte s 1 -1)]
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(lume.map #(bit.bor $1 0x80))
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(-> (table.unpack) (string.char))))
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(lume.map #(bit.bor (bit.band $1 0x3f) stylebits))
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(-> (table.unpack) (string.char))))
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(fn achar [c] (bit.bor (string.byte c) style.normal))
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(fn astr [s ?style] (str-with-style s (or ?style style.normal)))
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(fn rot8l [n] ; clears carry
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(local block [:block [:clc]])
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@ -118,5 +124,5 @@
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(let [tilelist (tiles.loadgfx tiles.fn-tiles)]
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(fn [label] (tiles.find-itile tilelist label))))
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{: vm : prg : mapw : maph : mon : org : achar : astr : rot8l : deflevel : say : say-runon : itile : controlstate}
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{: vm : prg : mapw : maph : mon : org : achar : astr : style : rot8l : deflevel : say : say-runon : itile : controlstate}
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@ -8,6 +8,9 @@
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[:sta :0xc052])
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(vm:def :mixed [:sta :0xc053])
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(vm:def :textmode [:sta :0xc051])
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(vm:def :page1 [:sta :0xc054])
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(vm:def :page2 [:sta :0xc055])
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; starting address:
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; 0x2000 + (x*2) + (y%4 * 0x100) + ((y/4) * 0x28)
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@ -8,6 +8,7 @@
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(util.reload :game.map)
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(util.reload :game.entity)
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(util.reload :game.player)
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(util.reload :game.bosskey)
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(tile.appendtiles org.tiles)
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(tile.appendgfx org.font (tile.loadgfx tile.fn-font))
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@ -157,6 +157,7 @@
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(vm:ifchain
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[:dup (string.byte " ") :=] [:drop :toggle-player]
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[:dup (string.byte "Z") :=] [:drop :trigger-sidekick]
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[:dup 2 :=] [:drop :boss-key]
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[:movement-dir :dup]
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[:player-yx :get :swap ; oldyx dir
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:try-move-player
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