More accurate multitile previews
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ffdef1485a
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30045823e1
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@ -41,7 +41,7 @@
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(love.graphics.rectangle :line (- tilex 2) (- tiley 2) (+ tilew 4) (+ tileh 4)))
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(when (button self [:tile itile] tilex tiley tilew tileh)
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(set self.itile itile))
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(set tilex (+ tilex tilew))
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(set tilex (+ tilex tilew 4))
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(when (>= (+ tilex tilew) (+ x w))
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(set tilex x)
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(set tiley (+ tiley tileh 4)))))
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@ -1,8 +1,9 @@
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(local GraphicsEditView (require :editor.gfxedit))
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(local GraphicsEditView (require :editor.gfxedit))
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(local style (require :core.style))
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(local util (require :lib.util))
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(local lume (require :lib.lume))
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(local {: mouse-inside : activate : active? : checkbox : textfield : textbutton} (util.require :editor.imstate))
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(local {: tilestrip-to-sprite} (util.require :editor.tiledraw))
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(local MapEditView (GraphicsEditView:extend))
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(local sprite-scale 3)
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@ -14,6 +15,7 @@
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(fn MapEditView.new [self]
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(MapEditView.super.new self)
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(set self.sprite-scale sprite-scale)
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(set self.stripcache {})
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(self:reload))
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; map is stored bottom-to-top
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@ -74,15 +76,31 @@
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(love.graphics.circle :line xEnd yEnd (/ tilew 5))
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(love.graphics.setColor 1 1 1)))
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(fn MapEditView.draw-tilestrip [self x y my]
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; stripcache leaks but honestly who cares
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(local tilestrip [])
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(var stripid "")
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(for [mx 1 mapw]
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(local itile (self:itile-from-xy mx my))
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(local tile (. self.tilecache.tiles itile :gfx))
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(table.insert tilestrip tile)
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(set stripid (.. stripid (string.char itile))))
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(var sprite (. self.stripcache stripid))
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(when (= sprite nil)
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(set sprite (tilestrip-to-sprite tilestrip))
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(tset self.stripcache stripid sprite))
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(love.graphics.draw sprite x y 0 self.sprite-scale self.sprite-scale))
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(fn MapEditView.draw-map-editor [self x y]
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(activate self :map x y (* tilew mapw) (* tileh maph))
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(var iobject-over nil)
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(for [mx 1 mapw] (for [my 1 maph]
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(local tilex (+ x (* (- mx 1) tilew)))
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(for [my 1 maph]
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(local tiley (+ y (* (- my 1) tileh)))
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(self:draw-tilestrip x tiley my)
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(for [mx 1 mapw]
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(local tilex (+ x (* (- mx 1) tilew)))
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(local itile (self:itile-from-xy mx my))
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(local iobject (self:iobject-from-xy mx my))
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(self:draw-sprite tilex tiley itile)
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(when (and (not= iobject nil) (= self.itile nil))
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(love.graphics.setColor 1 0 (if (and (= self.itile nil) (= iobject self.iobject)) 1 0))
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(love.graphics.setLineWidth 3)
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@ -13,35 +13,31 @@
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(fn make-canvas [w h f]
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(local canvas (love.graphics.newCanvas w h))
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(local prevcanvas (love.graphics.getCanvas))
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(canvas:setFilter :nearest :nearest)
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(local scissor [(love.graphics.getScissor)])
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(love.graphics.setScissor)
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(love.graphics.setCanvas canvas)
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(love.graphics.clear 0 0 0)
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(f canvas)
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(love.graphics.setCanvas)
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(love.graphics.setCanvas prevcanvas)
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(love.graphics.setScissor (table.unpack scissor))
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(love.graphics.setColor 1 1 1 1)
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canvas)
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(fn tile-to-sprite [tile]
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(make-canvas 14 16 (fn [canvas]
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(for [y 0 15]
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(local byte1 (string.byte (tile:sub (+ y 1) (+ y 1))))
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(local byte2 (string.byte (tile:sub (+ y 17) (+ y 17))))
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(local pal1 [(pal-from-byte byte1)])
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(local pal2 [(pal-from-byte byte2)])
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(var prevstate :off)
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(var state :off)
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(for [x 0 13]
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(local byte (if (< x 7) byte1 byte2))
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(local bitx (if (< x 7) x (- x 7)))
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(fn draw-byte [bytes ibyte xoffset y ?state ?prevpal]
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(local byte (string.byte (bytes:sub ibyte ibyte)))
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(var prevstate nil)
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(var state (or ?state :off))
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(var pal [(pal-from-byte byte)])
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(var prevpal (or ?prevpal pal))
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(for [bitx 0 6]
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(local x (+ bitx xoffset))
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(local bit (not= 0 (bit.band byte (bit.lshift 1 bitx))))
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(local prevpal (if (< x 8) pal1 pal2))
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(local pal (if (< x 7) pal1 pal2))
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(local prevart (. prevpal (+ 1 (% x 2))))
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(local art (. pal (+ 1 (% x 2))))
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(set prevstate state)
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(set prevpal pal)
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(set state
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(match [prevstate bit]
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[:off false] :off
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@ -59,19 +55,27 @@
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[:off :rising] (values nil art)
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[:falling :rising] (values prevart art)))
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(putpixel (- x 1) y prevcolor)
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(putpixel x y color))))))
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(putpixel x y color))
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(values state pal))
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(fn tilestrip-to-sprite [tiles]
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(make-canvas (* 14 (length tiles)) 16 (fn [canvas]
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(for [y 0 15]
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(var state nil)
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(var prevpal nil)
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(each [itile tile (ipairs tiles)]
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(local x (* (- itile 1) 14))
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(set (state prevpal) (draw-byte tile (+ y 1) x y state prevpal))
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(set (state prevpal) (draw-byte tile (+ y 17) (+ x 7) y state prevpal)))))))
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(fn tile-to-sprite [tile] (tilestrip-to-sprite [tile]))
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(fn portrait-to-sprite [gfx]
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(print "generating portrait")
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(local tl (tile-to-sprite (gfx:sub 1 32)))
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(local bl (tile-to-sprite (gfx:sub 33 64)))
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(local tr (tile-to-sprite (gfx:sub 65 96)))
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(local br (tile-to-sprite (gfx:sub 97 128)))
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(local top (tilestrip-to-sprite [(gfx:sub 1 32) (gfx:sub 65 96)]))
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(local bottom (tilestrip-to-sprite [(gfx:sub 33 64) (gfx:sub 97 128)]))
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(make-canvas 28 32 (fn [canvas]
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(love.graphics.draw tl 0 0)
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(love.graphics.draw bl 0 16)
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(love.graphics.draw tr 14 0)
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(love.graphics.draw br 14 16))))
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(love.graphics.draw top 0 0)
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(love.graphics.draw bottom 0 16))))
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(fn TileCache [tiles ?spritegen]
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{: tiles
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@ -97,4 +101,5 @@
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(tset self.tilesprites itile (self.spritegen (. self.tiles itile :gfx))))
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(. self.tilesprites itile))})
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{: tile-to-sprite : portrait-to-sprite : pal-from-bit : pal-from-byte : TileCache}
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{: tile-to-sprite : tilestrip-to-sprite : portrait-to-sprite : pal-from-bit : pal-from-byte : TileCache}
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