Slides can now open custom views
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@ -3,6 +3,12 @@
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(local {: parse} (util.require :presentation.engine))
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(local {: parse} (util.require :presentation.engine))
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(local core (require :core))
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(local core (require :core))
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(local style (require :core.style))
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(local style (require :core.style))
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(local TileEditView (require :editor.tileedit))
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(local MapEditView (require :editor.mapedit))
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(local PortraitEditView (require :editor.portraitedit))
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(local FontEditView (require :editor.fontedit))
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(local ScreenEditView (require :editor.screenedit))
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(local h
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(local h
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{:style true
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{:style true
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:font (renderer.font.load "presentation/font/PrintChar21.ttf" (* 64 SCALE))
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:font (renderer.font.load "presentation/font/PrintChar21.ttf" (* 64 SCALE))
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@ -26,15 +32,19 @@
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node (root:get_node_for_view view)]
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node (root:get_node_for_view view)]
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(when node (node:close_active_view root))))
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(when node (node:close_active_view root))))
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(fn openfile [filename ?split]
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(fn split-and-open [f ?split]
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{:action (fn []
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(let [focused-view core.active_view
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(let [focused-view core.active_view
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d (core.open_doc filename)
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focused-node (core.root_view:get_active_node)
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focused-node (core.root_view:get_active_node)
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node (when ?split (focused-node:split ?split))
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_ (when ?split (focused-node:split ?split))
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view (core.root_view:open_doc d)]
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view (f)
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node (core.root_view:get_active_node)]
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(when (= (core.root_view.root_node:get_node_for_view view) nil) (node:add_view view))
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(when ?split (core.set_active_view focused-view)) ; don't switch focus
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(when ?split (core.set_active_view focused-view)) ; don't switch focus
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#(view-cleanup view)))})
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#(view-cleanup view)))
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(fn openview [f ?split] {:action #(split-and-open f ?split)})
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(fn openfile [filename ?split]
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(openview #(core.root_view:open_doc (core.open_doc filename)) ?split))
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(parse [
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(parse [
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[h "" "" ""
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[h "" "" ""
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@ -74,7 +84,7 @@
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" :loop [:bne :loop]"
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" :loop [:bne :loop]"
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"Lexical scope with nested blocks"
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"Lexical scope with nested blocks"
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" [:block :loop (generate-loop-code) [:bne :loop]]"]
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" [:block :loop (generate-loop-code) [:bne :loop]]"]
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; ;; DEMO before tech dive
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; ;; DEMO before tech dive??
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[h "Wait WTF Is An Assembler"
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[h "Wait WTF Is An Assembler"
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** "It's just converting mnemonics to bytes, right?"
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** "It's just converting mnemonics to bytes, right?"
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{:image "presentation/pics/assembly-markup.png" :justify :center :pause-after true}
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{:image "presentation/pics/assembly-markup.png" :justify :center :pause-after true}
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@ -94,5 +104,29 @@
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"\"Immediate words\" can be Fennel functions that generate code!"]
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"\"Immediate words\" can be Fennel functions that generate code!"]
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[h "Extensible Assembler??"
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[h "Extensible Assembler??"
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** "How do you turn code into bytes?"
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** "How do you turn code into bytes?"
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" [:vm 1 2 :+ :.]"]
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" [:vm 1 2 :+ :.]"
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"Branching?"
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" (vm:if [:do-true-thing] [:do-false-thing])"
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"I can even do short-circuiting OR!"
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" (vm:if-or [[:dup 1 :=] [:dup 3 :=]] [:do-true-thing] [:do-false-thing])"]
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[h "Step 3: Tooling And Workflow"
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** "I want an environment that makes it easy to make graphical tools"
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"I'm SO tired of web tech"
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"Could LÖVE2D with an imgui work?"]
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[h "lite"
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** "A small, highly-extensible text editor written in Lua"
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"Backend is SDL"
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"Could I rewrite it to run under LÖVE2D?"
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" Yes! In a weekend!"]
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[h "Custom Editors"
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** "14x16 tile editor"
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(openview #(TileEditView))
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"Font editor"
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(openview #(FontEditView))
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"Portrait editor"
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(openview #(PortraitEditView))
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"Map editor"
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(openview #(MapEditView))
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"Screen editor"
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(lume.merge (openview #(ScreenEditView :neuttower/title.screen)) {:pause-after true})]
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])
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])
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