From 7853a9c0cfe65e666b624b629f652fe5e97ccf32 Mon Sep 17 00:00:00 2001 From: Jeremy Penner Date: Thu, 19 Nov 2020 23:24:34 -0500 Subject: [PATCH] fix readme layout in bitbucket --- README.md | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index 4bf9c44..1c9ee09 100644 --- a/README.md +++ b/README.md @@ -8,19 +8,20 @@ compiles to Lua. You program the Apple II by writing Fennel code that generates that code while it runs with simple commands in the lite editor. Honeylisp comprises: -* A hackable programmer's text editor (lite) - * Ported to the Love2D game engine framework (lite-hearted) - * A simple imgui-inspired library for quickly building custom editors -* An extensible 6502 assembler -* A Forth-like stack-based virtual machine for the 6502 -* Deep MAME integration (jeejah) - * Live interactive eval while your game is running - * Hot code reload - * TODO: snapshotting / rewind, rich symbols visible in the MAME debugger -* Actual hardware integration - * Supports uploading to the Apple II via the cassette port or a serial card - * TODO: Live interactive eval and hot code reload + * A hackable programmer's text editor (lite) + * Ported to the Love2D game engine framework (lite-hearted) + * A simple imgui-inspired library for quickly building custom editors + * An extensible 6502 assembler + * A Forth-like stack-based virtual machine for the 6502 + * Deep MAME integration (jeejah) + * Live interactive eval while your game is running + * Hot code reload + * TODO: snapshotting / rewind, rich symbols visible in the MAME debugger + * Actual hardware integration + * Supports uploading to the Apple II via the cassette port or a serial card + * TODO: Live interactive eval and hot code reload + The main goal of the project is to support the creation of a game called Neut Tower by its developer, but it is potentially generally interesting and useful to others. Its design is focussed on the molding of the tool to your individual