Restructure presentation, add button support
This commit is contained in:
parent
17375a5929
commit
a56705ac01
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@ -95,11 +95,12 @@
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(activate view tag x y w h)
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(values (and (active? view tag) (= view.imstate.left :released) (mouse-inside x y w h)) (+ y h style.padding.y)))
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(fn textbutton [view label x y]
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(local (w h) (values (+ (style.font:get_width label) style.padding.x) (+ (style.font:get_height) style.padding.y)))
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(fn textbutton [view label x y ?font]
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(let [font (or ?font style.font)]
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(local (w h) (values (+ (font:get_width label) style.padding.x) (+ (font:get_height) style.padding.y)))
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(renderer.draw_rect x y w h style.selection)
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(renderer.draw_text style.font label (+ x (/ style.padding.x 2)) (+ y (/ style.padding.y 2)) style.text)
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(values (button view label x y w h) (+ y h)))
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(renderer.draw_text font label (+ x (/ style.padding.x 2)) (+ y (/ style.padding.y 2)) style.text)
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(values (button view label x y w h) (+ y h))))
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(fn checkbox [view name isset x y ?tag]
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(love.graphics.rectangle (if isset :fill :line) x y (* 12 SCALE) (* 12 SCALE))
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@ -143,7 +143,7 @@
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[:jmp (if (= (or map.moveword "") "") :move-noop map.moveword)]
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[:jmp (if (= (or map.loadword "") "") :next map.loadword)]))
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(vm.code:append :map-ptr [:db 0] :map-page [:db 0])
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(vm.code:append :map-ptr [:db 0] [:hot-preserve :map-page [:db 0]])
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(vm:word :map :lit :map-ptr :get)
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(vm:word :entity-count :map 240 :+ :bget)
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(vm:word :map-jaye-yx :map 241 :+ :get)
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@ -2,6 +2,7 @@
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(local style (require :core.style))
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(local common (require :core.common))
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(local View (require :core.view))
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(local {: attach-imstate : textbutton} (require :editor.imstate))
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(local SlideshowView (View:extend))
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(fn SlideshowView.parse [slides]
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@ -10,11 +11,12 @@
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(icollect [_ elem (ipairs slide)]
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(match (type elem)
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(where :table elem.style) (do (set style elem) nil)
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:table elem
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:table (if elem.button (lume.merge style elem) elem)
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:string (lume.merge style {:text elem})))))
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(fn SlideshowView.new [self slides]
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(SlideshowView.super.new self)
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(attach-imstate self)
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(set self.slides slides)
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(set self.imagecache {})
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(set self.islide 1)
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@ -87,7 +89,16 @@
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lines))
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(fn SlideshowView.render-element [self element y]
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(if element.text
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(if element.button
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(let [(pressed yNext) (textbutton self
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element.text
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(+ self.position.x (self:justify element (element.font:get_width element.text)))
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y
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element.font)]
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(when pressed (element:button))
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(self:next-y element (- yNext y) y))
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element.text
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(let [lines (self:word-wrap element)
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line-height (element.font:get_height)
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full-height (+ (* line-height (length lines)) (* style.padding.y (- (length lines) 1)))]
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BIN
presentation/pics/retro-game-dev-quote.png
Normal file
BIN
presentation/pics/retro-game-dev-quote.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 27 KiB |
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@ -9,6 +9,7 @@
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(local FontEditView (require :editor.fontedit))
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(local ScreenEditView (require :editor.screenedit))
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(local files (require :game.files))
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(local link (require :link))
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(local h
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{:style true
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@ -24,8 +25,8 @@
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:justify :left
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:lowerPadding 7
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:pause-after true})
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(fn p [style] (lume.merge style {:pause-after true}))
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(fn np [style] (lume.merge style {:pause-after false}))
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(fn p [style ?text] (lume.merge style {:pause-after true} (if ?text {:text ?text :style false})))
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(fn np [style ?text] (lume.merge style {:pause-after false} (if ?text {:text ?text :style false})))
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(fn bgimg [filename] {:image filename :justify :center :overlay true :alpha 0.3 :topPadding 0})
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@ -52,6 +53,21 @@
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view)
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?extra))
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(fn boot-game []
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(let [p (util.reload :game)]
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(util.in-coro (fn [] (link:switch :mame)
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(link.machine:run)
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(util.waitfor #(link.machine:connected?))
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(p:upload link.machine)
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(link.machine:launch p)))
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nil))
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(fn vm-eval [...]
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(let [prg (require :game)
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overlay (prg.vm:gen-eval-prg [:vm ...])]
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(link.machine:overlay overlay)
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nil))
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(parse [
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[h "" "" ""
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"Honeylisp"
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@ -63,26 +79,58 @@
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"https://gamemaking.social/@SpindleyQ"
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"https://twitter.com/SpindleyQ"
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{:pause-after true}]
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[h "Honeylisp is hard to explain"
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** "It is an experimental programming environment designed to enable a productive Apple // game development workflow"
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"https://fennel-lang.org/"]
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[(bgimg "presentation/pics/pete286.jpeg")
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h "Some Background"
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** "In 2019 I built a 16-bit MS-DOS game engine."
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"* Built on hardware"
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"* Using only period-appropriate software (Turbo C, NeoPaint)"
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"* Powered by Forth"
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"* Integrated custom tools"
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"* Interactive development via serial terminal"]
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** "2019: Built a 16-bit MS-DOS game engine, using only retro hardware and software."]
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[(bgimg "presentation/pics/ggj2020.jpeg")
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h "Neut Tower"
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** "In 2020, I did the Global Game Jam on my 286."
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"Finished 'Shareware Episode 1' a couple of months later."]
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[h "The Idea"
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** "What if I took a similar DIY approach with modern tooling?"
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"* I'd done Forth; what about Lisp?"
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" https://fennel-lang.org/"
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"* How far can I push fast iterative development?"
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"* Could I integrate an editor?"
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"* How can I leverage emulation?"]
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[h "Step 1: Assembler"
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** "2020: Created Neut Tower as part of two game jams.
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* Global Game Jam - One weekend - Feb 2020 - First two rooms
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* MS-DOS Game Jam - 1.5 months - April 2020 - 'Shareware Episode 1'"]
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[(bgimg "presentation/pics/boot-tower.jpeg")
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{:action #(files.reload :neuttower/game.json)}
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h "Neu] [ower"
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** "A small puzzle adventure game!"
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"Magic Trick #1"
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{:action boot-game}
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"--== D E M O ==--"]
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[h "How It's Made"
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** "Is the Apple ][ running Lisp?"
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" * Not really?"
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"Is the code written in Lisp?"
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" * Sort of!"
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"Show me some Lisp already! >:/"
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(openfile :neuttower/level1.fnl {:split :right :line 42})
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" * OK!"]
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[h "What is this unholy abomination?"
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** "Lisp and Forth?!"
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{:image "presentation/pics/thinkhard.png" :justify :center}
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"Not super keen on writing a complicated compiler"
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" * \"Direct threaded\" inner interpreter"
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"Forth allows efficient, composable, interactive code"]
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[h "Why use Lisp to compile Forth?"
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** "\"Immediate words\" can be Fennel functions that generate code!"
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"Program can be compiled into a rich data structure"
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(openfile :neuttower/level1.fnl {:split :right :line 59})
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"Magic Trick #2"
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(np **) "Magic Trick #3"
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{:button #(vm-eval :mixed) :text ":mixed"}
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{:button #(vm-eval :hires) :text ":hires"}
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{:button #(vm-eval 1 2 :+ :.) :text "1 2 :+ :."}
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{:button #(vm-eval :earthquake) :text ":earthquake"}
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{:pause-after true}]
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[h "Explain this voodoo!"
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** "Directly inspired by Dagen Brock's 2016 KFest talk on GSPlus"
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"Ended up using MAME - Lua plugin system exposes EVERYTHING"
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"Use Jeejah nREPL server library with custom nREPL client"
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"1. What if I could poke my program directly into an emulator's memory?"
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"2. What if I could preserve the current runtime state but rewrite the code?"
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" ... even if the data has moved?"
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"3. What if I could interactively try out new code while my game was running?"]
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[h "Digging Deeper: Assembler"
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** "Represent instructions using Fennel data literals"
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(openfile :neuttower/defs.fnl {:split :right :line 57})
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" [:lda 0xff]"
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@ -90,7 +138,6 @@
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" :loop [:bne :loop]"
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"Lexical scope with nested blocks"
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" [:block :loop (generate-loop-code) [:bne :loop]]"]
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; ;; DEMO before tech dive??
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[h "Wait WTF Is An Assembler"
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** "It's just converting mnemonics to bytes, right?"
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{:image "presentation/pics/assembly-markup.png" :justify :center :pause-after true}
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@ -101,31 +148,8 @@
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" [:db 123] [:dw 12345] [:bytes \"HELLO WORLD\"] [:ref :hello]"
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"Must be able to line up bytes on page boundaries"
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" [:align 0x100]"]
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[h "Step 2: Virtual Machine"
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{:image "presentation/pics/thinkhard.png" :justify :center}
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** "Not super keen on writing a complicated compiler"
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"I'm already very comfortable with Forth"
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"Let's build a stack machine!"
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"\"Direct threaded\" inner interpreter"
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"\"Immediate words\" can be Fennel functions that generate code!"]
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[h "Extensible Assembler??"
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** "How do you turn code into bytes?"
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" [:vm 1 2 :+ :.]"
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"Branching?"
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" (vm:if [:do-true-thing] [:do-false-thing])"
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"I can even do short-circuiting OR!"
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" (vm:if-or [[:dup 1 :=] [:dup 3 :=]] [:do-true-thing] [:do-false-thing])"]
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[h "Step 3: Tooling And Workflow"
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** "I want an environment that makes it easy to make graphical tools"
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"I'm SO tired of web tech"
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"Could LÖVE2D with an imgui work?"]
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[h "lite"
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** "A small, highly-extensible text editor written in Lua"
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"Backend is SDL"
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"Could I rewrite it to run under LÖVE2D?"
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" Yes! In a weekend!"]
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[h "Custom Editors"
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** "Retro game programming is just the process of writing a series of barely-usable custom paint programs."
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[h "The Tools"
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** {:image "presentation/pics/retro-game-dev-quote.png" :justify :center :pause-after true}
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{:action #(files.reload :neuttower/game.json)}
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"14x16 tile editor"
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(openview #(TileEditView))
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@ -138,46 +162,20 @@
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"Full-screen bitmap editor"
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(openview #(ScreenEditView :neuttower/title.screen) {:pause-after true})
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(openfile :presentation/slides.fnl {:split :right :line 133})
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"Presentation viewer!?"]
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"Presentation viewer"]
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[h "Editing Editors With My Editor"
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** "Lua provides a very dynamic environment that allows me tremendous flexibility"
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** "lite is a small, highly-extensible text editor written in Lua"
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"Lua provides a very dynamic environment"
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(openview #(MapEditView))
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(openfile :editor/mapedit.fnl {:split :right :line 235})
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"Downside:"
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{:image "presentation/pics/bsod.png" :justify :center :pause-after true}]
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[h "Step 4: Emulator Integration"
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** "Directly inspired by Dagen Brock's 2016 KFest talk on GSPlus"
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"Ended up using MAME - has a full Lua plugin system"
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"What if I could poke my program directly into an emulator's memory?"
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"What if I could preserve the current runtime state but rewrite the code?"
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"... even if the data has moved?"
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"What if I could interactively try out new code while my game was running?"]
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[h "Step 5: Running on Hardware"
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** "I have a IIgs with a serial cable - I can poke bytes in directly from the monitor"
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"]IN#2\n]PR#2\n]CALL-151"
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"Easy to send bytes faster than the monitor can process them"]
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[h "Audio"
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** "I have a II+ with a cassette port"
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"LÖVE2D is a game engine - my editor can generate audio and play it back immediately"
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"Need to generate a BASIC program to bootstrap my machine code"
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(openfile :asm/tape.fnl {:split :right})
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" [:basic [10 :call :2061]]"
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"Future work: Apple Game Server fastloader"]
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[(bgimg "presentation/pics/beneath-apple-prodos.png")
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h "ProDOS"
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** "Disk image is a must-have for distribution"
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(openfile :asm/prodos.fnl {:split :right :line 132})
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"Of course I wrote my own disk image generation code!"
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"Start with a blank ProDOS disk and add to it"
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"Fun bugs!"
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"* Accidentally implemented undelete instead of inserting new files at first"
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"* Read the free space bitmap backwards and overwrote the OS"
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"* Tried to name a volume starting with a number"]
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[(bgimg "presentation/pics/boot-tower.jpeg")
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{:action #(files.reload :neuttower/game.json)}
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h "Neu] [ower"
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** "A small puzzle adventure game!"
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"--== D E M O ==--"]
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[(bgimg "presentation/pics/bitsy.png")
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{:action #(files.reload :bitsy/game.json)}
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h "8-Bitsy"
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** "Bitsy is a popular free, accessible, web-based game-making tool"
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{:action boot-game :pause-after true}
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(openview #(MapEditView) {:pause-after true})]
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[(bgimg "presentation/pics/bitsy.png")
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{:action #(files.reload :bitsy/game.json)}
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h "8-Bitsy"
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@ -187,5 +185,36 @@
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(openview #(MapEditView) {:pause-after true})]
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[h "Thanks!"
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(openfile :neuttower/level6.fnl {:split :right :line 153})
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** "Questions?"]
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** "Questions?"
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(np **) {:topPadding 128}
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"Jeremy Penner"
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"https://spindleyq.itch.io/"
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"https://blog.information-superhighway.net/"
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"https://bitbucket.org/SpindleyQ/honeylisp"
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"https://gamemaking.social/@SpindleyQ"
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"https://twitter.com/SpindleyQ"
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{:pause-after true}]
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])
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; [h "Step 5: Running on Hardware"
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; ** "I have a IIgs with a serial cable - I can poke bytes in directly from the monitor"
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; "]IN#2\n]PR#2\n]CALL-151"
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; "Easy to send bytes faster than the monitor can process them"]
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; [h "Audio"
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; ** "I have a II+ with a cassette port"
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; "LÖVE2D is a game engine - my editor can generate audio and play it back immediately"
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; "Need to generate a BASIC program to bootstrap my machine code"
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; (openfile :asm/tape.fnl {:split :right})
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; " [:basic [10 :call :2061]]"
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; "Future work: Apple Game Server fastloader"]
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; [(bgimg "presentation/pics/beneath-apple-prodos.png")
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; h "ProDOS"
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; ** "Disk image is a must-have for distribution"
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; (openfile :asm/prodos.fnl {:split :right :line 132})
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; "Of course I wrote my own disk image generation code!"
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; "Start with a blank ProDOS disk and add to it"
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; "Fun bugs!"
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; "* Accidentally implemented undelete instead of inserting new files at first"
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; "* Read the free space bitmap backwards and overwrote the OS"
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; "* Tried to name a volume starting with a number"]
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