ditch love-imgui in favour of my own home-rolled implementation

tile editor improvements and cleanup
This commit is contained in:
Jeremy Penner 2020-10-17 23:52:41 -04:00
parent a761ed8d5a
commit aa326c30df
7 changed files with 83 additions and 96 deletions

47
editor/imstate.fnl Normal file
View file

@ -0,0 +1,47 @@
(fn attach-imstate [view]
(set view.imstate {:x (love.mouse.getX) :y (love.mouse.getY)})
(local cls view.__index)
(fn view.on_mouse_pressed [self button x y clicks]
(tset self.imstate button :pressed)
(set self.imstate.x x)
(set self.imstate.y y)
(cls.on_mouse_pressed self button x y clicks))
(fn view.on_mouse_moved [self x y dx dy]
(set self.imstate.x x)
(set self.imstate.y y)
(cls.on_mouse_moved self x y dx dy))
(fn view.on_mouse_released [self button x y]
(tset self.imstate button :released)
(set self.imstate.x x)
(set self.imstate.y y)
(cls.on_mouse_released self button x y))
(fn view.draw [self]
(cls.draw self)
(when (= self.imstate.left :released)
(set self.imstate.active nil))
(each [_ button (pairs [:left :middle :right])]
(tset self.imstate button
(match (. self.imstate button)
:pressed :down
:down :down
:released nil)))))
(fn make-tag [tag]
(match (type tag)
:string tag
:table (table.concat tag "::")
_ (tostring tag)))
(fn mouse-inside [view x y w h]
(and (>= view.imstate.x x) (<= view.imstate.x (+ x w)) (>= view.imstate.y y) (<= view.imstate.y (+ y h))))
(fn activate [view tag x y w h]
(when (and (= view.imstate.left :pressed) (mouse-inside view x y w h))
(set view.imstate.active (make-tag tag))
true))
(fn active? [view tag] (= view.imstate.active (make-tag tag)))
(fn button [view tag x y w h]
(activate view tag x y w h)
(and (active? view tag) (= view.imstate.left :released) (mouse-inside view x y w h)))
{: attach-imstate : mouse-inside : activate : active? : button}

View file

@ -1,46 +0,0 @@
local imgui = require("imgui")
local enqueue_love_event = system.enqueue_love_event
function system.enqueue_love_event(ev, a, b, c, d, e, f)
local keyevents = {
textinput = function() imgui.TextInput(a) end,
keypressed = function() imgui.KeyPressed(a) end,
keyreleased = function() imgui.KeyReleased(a) end,
}
local mouseevents = {
mousemoved = function() imgui.MouseMoved(a, b) end,
mousepressed = function() imgui.MousePressed(c) end,
mousereleased = function() imgui.MouseReleased(c) end,
wheelmoved = function() imgui.WheelMoved(b) end
}
local pass_event_to_lite = true
if keyevents[ev] then
keyevents[ev]()
pass_event_to_lite = not imgui.GetWantCaptureKeyboard()
elseif mouseevents[ev] then
mouseevents[ev]()
pass_event_to_lite = not imgui.GetWantCaptureMouse()
elseif ev == 'quit' then
imgui.ShutDown()
end
if pass_event_to_lite then enqueue_love_event(ev, a, b, c, d, e, f) end
end
local View = require("core.view")
local ImView = View:extend()
function ImView.gui(self)
end
function ImView.draw(self)
imgui.NewFrame()
imgui.SetNextWindowPos(self.position.x, self.position.y, "Always")
imgui.SetNextWindowSize(self.size.x, self.size.y, "Always")
imgui.Begin(self:get_name(), nil, { "NoTitleBar", "NoResize", "NoMove", "NoCollapse" })
self:gui()
imgui.End()
imgui.EndFrame()
imgui.Render()
end
return ImView

View file

@ -54,6 +54,7 @@
(putpixel x y color)))
(love.graphics.setCanvas)
(love.graphics.setScissor (table.unpack scissor))
(love.graphics.setColor 1 1 1 1)
canvas)
{: tile-to-sprite : pal-from-bit : pal-from-byte}

View file

@ -5,11 +5,13 @@
(local tiles (require :game.tiles))
(local tiledraw (require :editor.tiledraw))
(local lume (require :lib.lume))
(local util (require :lib.util))
(local {: attach-imstate : mouse-inside : activate : active? : button} (util.require :editor.imstate))
(local TileView (View:extend))
(local pixel-size 24)
(local sprite-scale 4)
(local xy-to-ibit [])
(for [x 0 15] (tset xy-to-ibit x []))
(for [y 0 15]
@ -22,10 +24,6 @@
(when (and (>= x 0) (< x 16) (>= y 0) (< y 16))
(local ibit (. xy-to-ibit x y))
(values (math.floor (/ ibit 8)) (% ibit 8))))
(fn map-bit [x y]
(local bitx (math.floor (/ x (+ 1 pixel-size))))
(local bity (math.floor (/ y (+ 1 pixel-size))))
(map-bitxy bitx bity))
(fn get-byte [tile ibyte]
(: (tile:sub (+ ibyte 1) (+ ibyte 1)) :byte))
@ -51,30 +49,36 @@
(fn draw-bit [bit x y even]
(renderer.draw_rect x y pixel-size pixel-size (if bit [255 255 255] [0 0 0])))
(fn draw-tile [tile x y]
(fn TileView.new [self]
(TileView.super.new self)
(set self.tiles (tiles.loadtiles))
(set self.itile 1)
(set self.tilesprites [])
(attach-imstate self))
(fn TileView.tile [self] (or (. self.tiles self.itile) (string.rep "\0" 32)))
(fn TileView.draw-tile [self tile x y]
(when (not (active? self :tile))
(set self.bit nil))
(activate self :tile x y (* (+ pixel-size 1) 16) (* (+ pixel-size 1) 16))
(for [bitx 0 15] (for [bity 0 15]
(local bit (get-bit tile (map-bitxy bitx bity)))
(local (ibyte ibit) (map-bitxy bitx bity))
(local bit (get-bit tile ibyte ibit))
(local (px py) (values (+ x (* bitx (+ pixel-size 1))) (+ y (* bity (+ pixel-size 1)))))
(if (or (= bitx 0) (= bitx 15))
(draw-bit-color bit px py)
(draw-bit bit px py (= (% bitx 2) 1))))))
(draw-bit bit px py (= (% bitx 2) 1)))
(when (and (active? self :tile) (mouse-inside self px py pixel-size pixel-size))
(when (= self.bit nil) (set self.bit (not bit)))
(when (not= self.bit bit)
(self:update-tile (set-tile-bit tile ibyte ibit self.bit))))))
(love.graphics.setColor 1 1 1 1))
(fn TileView.new [self]
(self.super.new self)
(set self.tiles (tiles.loadtiles))
(set self.itile 1)
(set self.tilesprites []))
(fn TileView.tile [self] (or (. self.tiles self.itile) (string.rep "\0" 32)))
(fn TileView.update-tile [self newtile]
(tset self.tiles self.itile newtile)
(tset self.tilesprites self.itile nil))
(fn TileView.set-bit [self ibyte ibit bit-set]
(set self.ibyte ibyte)
(set self.ibit ibit)
(set self.bit-set bit-set)
(self:update-tile (set-tile-bit (self:tile) ibyte ibit bit-set))
true)
(fn TileView.save [self] (tiles.savetiles self.tiles))
(fn TileView.select-rel [self ditile]
(local itile (+ self.itile ditile))
@ -88,37 +92,20 @@
(fn TileView.draw [self]
(self:draw_background style.background)
(local (x y) (values (+ self.position.x 10) (+ self.position.y 10)))
(draw-tile (self:tile) x y)
(love.graphics.setColor 1 1 1 1)
(self:draw-tile (self:tile) x y)
(var tilex (+ self.position.x 10))
(var tiley (+ self.position.y (* 18 (+ pixel-size 1))))
(local tile-size (* 16 sprite-scale))
(each [itile _ (ipairs self.tiles)]
(love.graphics.draw (self:tilesprite itile) tilex tiley 0 sprite-scale sprite-scale)
(set tilex (+ tilex (* 16 sprite-scale)))))
(fn TileView.selected-bit [self mx my]
(local (x y) (values (+ self.position.x 10) (+ self.position.y 10)))
(values (map-bit (- mx x) (- my y))))
(fn TileView.on_mouse_pressed [self button mx my clicks]
(if (self.super.on_mouse_pressed self button mx my clicks) true
(do
(local (ibyte ibit) (self:selected-bit mx my))
(if (not (and ibyte ibit)) false
(self:set-bit ibyte ibit (not (get-bit (self:tile) ibyte ibit)))))))
(fn TileView.on_mouse_moved [self mx my dx dy]
(self.super.on_mouse_moved self mx my dx dy)
(when (and self.ibyte self.ibit)
(local (ibyte ibit) (self:selected-bit mx my))
(when (and ibyte ibit (or (not= ibyte self.ibyte) (not= ibit self.ibit)))
(self:set-bit ibyte ibit self.bit-set))))
(fn TileView.on_mouse_released [self button x y]
(self.super.on_mouse_released self button x y)
(set self.ibyte nil)
(set self.ibit nil)
(set self.bit-set nil))
(when (= itile self.itile)
(love.graphics.rectangle :line (- tilex 2) (- tiley 2) (+ (* 14 sprite-scale) 4) (+ tile-size 4)))
(when (button self [:tile itile] tilex tiley tile-size tile-size)
(set self.itile itile))
(set tilex (+ tilex tile-size))
(when (>= (+ tilex tile-size) (+ self.position.x self.size.x -10))
(set tilex (+ self.position.x 10))
(set tiley (+ tiley tile-size 4)))))
(fn TileView.get_name [self] "Tile Editor")

BIN
imgui.so

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View file

@ -5,7 +5,6 @@ fv = require("lib.fennelview")
pp = function(x) print(fv(x)) end
lume = require("lib.lume")
-- these set global variables and can't be required after requiring core.strict
imgui = require("imgui")
luars232 = require("luars232")
_coroutine_resume = coroutine.resume

View file

@ -1,7 +1,6 @@
(require "editor")
(local util (require "lib.util"))
(local lume (require "lib.lume"))
(local imgui (require "imgui"))
(local link (require "link"))
(local core (require "core"))
(local command (require "core.command"))