Implement some level 1 dialogue

This commit is contained in:
Jeremy Penner 2020-11-26 23:46:36 -05:00
parent 3f30ac91c6
commit c8531f9917
5 changed files with 23 additions and 10 deletions

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@ -3,6 +3,7 @@
(local lume (require :lib.lume)) (local lume (require :lib.lume))
(local asm (require :asm.asm)) (local asm (require :asm.asm))
(local VM (require :asm.vm)) (local VM (require :asm.vm))
(local tiles (require :game.tiles))
(local prg (asm.new)) (local prg (asm.new))
(local vm (VM.new prg)) (local vm (VM.new prg))
@ -99,5 +100,9 @@
(table.insert result :dismiss-dialog) (table.insert result :dismiss-dialog)
result) result)
{: vm : prg : mapw : maph : mon : org : achar : astr : rot8l : deflevel : with-footer : say} (local itile
(let [tilelist (tiles.loadgfx tiles.fn-tiles)]
(fn [label] (tiles.find-itile tilelist label))))
{: vm : prg : mapw : maph : mon : org : achar : astr : rot8l : deflevel : with-footer : say : itile}

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@ -1,10 +1,7 @@
(local util (require :lib.util)) (local util (require :lib.util))
(local tiles (util.require :game.tiles)) (local tiles (util.require :game.tiles))
(local {: vm : org} (require :game.defs)) (local {: vm : org : itile} (require :game.defs))
(local {: lo : hi} util) (local {: lo : hi} util)
(local itile
(let [tilelist (tiles.loadgfx tiles.fn-tiles)]
(fn [label] (tiles.find-itile tilelist label))))
; Entity memory layout: ; Entity memory layout:
; +0 - yx ; +0 - yx

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@ -1,9 +1,9 @@
(local util (require :lib.util)) (local util (require :lib.util))
(local {: lo : hi : readjson} util) (local {: lo : hi : readjson} util)
(local lume (require :lib.lume)) (local lume (require :lib.lume))
(local {: prg : vm : org : mapw : maph} (require :game.defs))
(local tile (util.reload :game.tiles)) (local tile (util.reload :game.tiles))
(local {: prg : vm : org : mapw : maph} (util.reload :game.defs))
(util.reload :game.gfx) (util.reload :game.gfx)
(util.reload :game.map) (util.reload :game.map)
(util.reload :game.entity) (util.reload :game.entity)

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@ -1,5 +1,16 @@
(local {: deflevel} (require :game.defs)) (local {: deflevel : with-footer : say : itile} (require :game.defs))
(local {: ev} (require :game.entity))
(local level (deflevel "game/map00001.json")) (local level (deflevel "game/map00001.json"))
(local vm level.vm)
(vm:word :exitscanner (with-footer
(say :jaye "IT'S A CARD SCANNER." "IT SHOULD OPEN THIS DOOR.")
(say :jaye "IT'S NOT READING MY CARD" "FOR SOME REASON." "QUAKE MUST'VE DAMAGED IT.")
(say :jaye "NEUT MIGHT BE ABLE TO" "HACK IT...")))
(vm:word :firstdoor
:dup ev.touch := :responder-itile (itile :doorclosed) := :& (vm:when
(with-footer (say :jaye "IT WON'T OPEN!"))
) :door)
level level

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@ -1 +1 @@
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