Refactor loader, expose disk access to game code, show endgame screen
* each build now generates a fresh NeutTower.dsk * VM from initial loader is now used directly by the rest of the game
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c71e47746f
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NeutTower.dsk
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NeutTower.dsk
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@ -126,7 +126,7 @@
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(not= (type dat) :table)
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(not= (type dat) :table)
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(error (.. "Invalid operation " dat))
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(error (.. "Invalid operation " dat))
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(let [opcode (. dat 1)
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(let [opcode (. dat 1)
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parser (. dat-parser opcode)
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parser (. dat-parser opcode)
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pdat
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pdat
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@ -227,7 +227,7 @@
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(fn pdat-processor.pad.bytes [pad] (string.rep "\0" pad.size))
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(fn pdat-processor.pad.bytes [pad] (string.rep "\0" pad.size))
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(fn pdat-processor.block.symbols [block]
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(fn pdat-processor.block.symbols [block]
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(lume.keys block.symbols))
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(lume.concat (lume.keys block.symbols) (lume.keys block.globals)))
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(fn pdat-processor.block.patch [block env]
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(fn pdat-processor.block.patch [block env]
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(local block-env (make-env block env))
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(local block-env (make-env block env))
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@ -4,9 +4,17 @@
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(local asm (require :asm.asm))
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(local asm (require :asm.asm))
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(local VM (require :asm.vm))
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(local VM (require :asm.vm))
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(local tiles (require :game.tiles))
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(local tiles (require :game.tiles))
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(local Prodos (require :asm.prodos))
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(local prg (asm.new))
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(local prg (asm.new))
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(local vm (VM.new prg))
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(local vm (VM.new prg {:org 0xc00}))
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(Prodos.install-words vm)
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(local org {
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:boot vm.code
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:code (prg:org 0x4000)
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})
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(local mapw 20)
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(local mapw 20)
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(local maph 12)
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(local maph 12)
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@ -16,10 +24,6 @@
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:bell :0xff3a
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:bell :0xff3a
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})
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})
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(local org {
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; :level (prg:org 0x5100)
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:code vm.code
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})
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(local controlstate {
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(local controlstate {
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:jaye 0
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:jaye 0
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@ -47,6 +51,27 @@
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(for [_ 1 n] (table.insert block [:block [:asl :a] [:adc 0]]))
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(for [_ 1 n] (table.insert block [:block [:asl :a] [:adc 0]]))
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block)
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block)
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; core graphics words needed for booting
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(vm:def :hires
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[:sta :0xc050]
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[:sta :0xc057]
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[:sta :0xc052]
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[:sta :0xc054])
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(vm:def :cleargfx
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(vm:push 0x4000)
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[:block :page
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[:dec vm.TOPH :x]
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[:lda 0]
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[:block :start
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[:sta [vm.TOP :x]]
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[:inc vm.TOP :x]
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[:bne :start]]
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[:lda vm.TOPH :x]
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[:cmp 0x20]
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[:bne :page]]
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(vm:drop))
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; a handful of debugging words
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; a handful of debugging words
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(vm:def :.
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(vm:def :.
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[:lda vm.TOPH :x]
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[:lda vm.TOPH :x]
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@ -141,5 +166,7 @@
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(let [tilelist (tiles.loadgfx tiles.fn-tiles)]
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(let [tilelist (tiles.loadgfx tiles.fn-tiles)]
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(fn [label] (tiles.find-itile tilelist label))))
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(fn [label] (tiles.find-itile tilelist label))))
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(set vm.code org.code)
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{: vm : prg : mapw : maph : mon : org : achar : astr : style : rot8l : deflevel : say : say-runon : itile : controlstate}
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{: vm : prg : mapw : maph : mon : org : achar : astr : style : rot8l : deflevel : say : say-runon : itile : controlstate}
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@ -3,8 +3,34 @@
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(local Prodos (require :asm.prodos))
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(local Prodos (require :asm.prodos))
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(local util (require :lib.util))
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(local util (require :lib.util))
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(local {: lo : hi} util)
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(local {: lo : hi} util)
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(local {: org} (require :game.defs))
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(fn org-loader [org]
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(fn append-boot-loader [prg]
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(local vm prg.vm)
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(set vm.code org.boot)
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(set prg.files [])
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(vm:word :loadfile ; length addr filename --
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0xbb00 :open :read :drop :close)
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(vm:word :loadscreen :cleargfx 0x2000 0x2000 :<rot :loadfile)
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(vm.code:append
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:boot
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[:jsr :reset]
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[:jsr :interpret]
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[:vm :hires (vm:pstr "TITLE.SCREEN") :loadscreen])
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(each [addr _ (pairs prg.org-to-block)]
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(when (~= addr org.boot.org)
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(local filename (.. "STUFF." (length prg.files)))
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(table.insert prg.files {: filename :org addr})
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(vm.code:append [:vm :lit [:dw #(length (. prg.org-to-block addr :bytes))] addr :lit (.. :filename (length prg.files)) :loadfile])))
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(vm.code:append
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[:vm :native]
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[:jmp prg.start-symbol])
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(each [i file (ipairs prg.files)]
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(vm.code:append (.. :filename i) (Prodos.str file.filename))))
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(fn org-copier [org]
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(local srclabel (.. :loader- org.addr))
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(local srclabel (.. :loader- org.addr))
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; this will always copy full pages, because it simplifies the code and we don't actually care if a little extra
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; this will always copy full pages, because it simplifies the code and we don't actually care if a little extra
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; garbage is tacked on to the end.
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; garbage is tacked on to the end.
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@ -34,58 +60,28 @@
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(fn create-sys-loader [disk filename game]
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(fn create-sys-loader [disk filename game]
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(local blocks [])
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(local blocks [])
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(local prg (asm.new game))
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(local prg (asm.new game))
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(local org (prg:org 0x2000))
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(local sys (prg:org 0x2000))
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(org:append :loader-main)
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(sys:append :loader-main)
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(set prg.start-symbol :loader-main)
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(set prg.start-symbol :loader-main)
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(each [_ block (pairs game.org-to-block)]
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(sys:append (org-copier org.boot.block))
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(table.insert blocks block))
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(sys:append [:jmp :boot])
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(table.sort blocks #(< $1.addr $2.addr))
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(sys:append (.. :loader- org.boot.org) [:bytes org.boot.block.bytes])
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(each [_ block (ipairs blocks)]
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(org:append (org-loader block)))
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(org:append [:jmp game.start-symbol])
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(each [_ block (ipairs blocks)]
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(org:append (.. :loader- block.addr) [:bytes block.bytes]))
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(prg:assemble)
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(prg:assemble)
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(disk:add-file (.. filename ".SYSTEM") Prodos.file-type.SYS 0x2000 org.block.bytes))
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(disk:add-file (.. filename ".SYSTEM") Prodos.file-type.SYS 0x2000 sys.block.bytes))
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(fn create-loader [disk game]
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(fn write [game]
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(local boot (asm.new game))
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(local disk (Prodos "ProDOS_Blank.dsk"))
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(set boot.start-symbol :boot)
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(disk:update-volume-header {:name "NEUT.TOWER"})
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(local vm (VM.new boot {:org 0xc00}))
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(disk.install-words vm)
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(create-sys-loader disk :NEUT game)
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(vm:def :hires
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[:sta :0xc050]
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[:sta :0xc057]
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[:sta :0xc052]
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[:sta :0xc054])
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(vm:word :loadfile ; length addr filename --
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0xbb00 :open :read :drop :close)
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(disk:add-file "TITLE.SCREEN" Prodos.file-type.BIN 0x2000 (: (util.readjson "game/title.screen") :fromhex))
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(disk:add-file "TITLE.SCREEN" Prodos.file-type.BIN 0x2000 (: (util.readjson "game/title.screen") :fromhex))
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(vm.code:append
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(disk:add-file "ELEVATOR.SCREEN" Prodos.file-type.BIN 0x2000 (: (util.readjson "game/end.screen") :fromhex))
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:boot
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(each [_ file (ipairs game.files)]
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[:jsr :reset]
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(disk:add-file file.filename Prodos.file-type.BIN file.org (. game.org-to-block file.org :bytes)))
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[:jsr :interpret]
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[:vm :hires
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0x2000 0x2000 (vm:pstr "TITLE.SCREEN") :loadfile])
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(local files [])
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(each [_ block (pairs game.org-to-block)]
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(local filename (.. "STUFF." (length files)))
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(table.insert files filename)
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(disk:add-file filename Prodos.file-type.BIN block.addr block.bytes)
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(vm.code:append [:vm (length block.bytes) block.addr :lit (.. :filename (length files)) :loadfile]))
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(vm.code:append
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[:vm :native]
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[:jmp game.start-symbol])
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(each [i filename (ipairs files)]
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(vm.code:append (.. :filename i) (disk.str filename)))
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(boot:assemble)
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boot)
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(local disk (Prodos "ProDOS_Blank.dsk"))
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(disk:write "NeutTower.dsk")
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(local game (util.reload :game))
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disk)
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(local loader (create-loader disk game))
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(create-sys-loader disk :NEUT loader)
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{: write : append-boot-loader}
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(disk:update-volume-header {:name "NEUT.TOWER"})
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(disk:write "NeutTower.dsk")
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19
game/gfx.fnl
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game/gfx.fnl
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@ -2,11 +2,6 @@
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(local {: vm : mapw : maph : org} (require :game.defs))
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(local {: vm : mapw : maph : org} (require :game.defs))
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; Graphics routines
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; Graphics routines
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(vm:def :hires
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[:sta :0xc050]
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[:sta :0xc057]
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[:sta :0xc052])
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(vm:def :mixed [:sta :0xc053])
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(vm:def :mixed [:sta :0xc053])
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(vm:def :textmode [:sta :0xc051])
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(vm:def :textmode [:sta :0xc051])
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(vm:def :page1 [:sta :0xc054])
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(vm:def :page1 [:sta :0xc054])
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(draw-vertical-block)
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(draw-vertical-block)
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(vm:drop) (vm:drop))
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(vm:drop) (vm:drop))
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(vm:def :cleargfx
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(vm:push 0x4000)
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[:block :page
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[:dec vm.TOPH :x]
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[:lda 0]
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[:block :start
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[:sta [vm.TOP :x]]
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[:inc vm.TOP :x]
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[:bne :start]]
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[:lda vm.TOPH :x]
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[:cmp 0x20]
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[:bne :page]]
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(vm:drop))
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(vm:def :clearline ; pscreen --
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(vm:def :clearline ; pscreen --
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[:lda vm.TOP :x] [:sta vm.W]
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[:lda vm.TOP :x] [:sta vm.W]
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[:lda vm.TOPH :x] [:sta vm.WH]
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[:lda vm.TOPH :x] [:sta vm.WH]
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(local tile (util.reload :game.tiles))
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(local tile (util.reload :game.tiles))
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(local {: prg : vm : org} (util.reload :game.defs))
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(local {: prg : vm : org} (util.reload :game.defs))
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(local disk (util.reload :game.disk))
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(util.reload :game.gfx)
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(util.reload :game.gfx)
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(util.reload :game.footer)
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(util.reload :game.footer)
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(util.reload :game.map)
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(util.reload :game.map)
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)
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)
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:quit])
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:quit])
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(disk.append-boot-loader prg)
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(prg:assemble)
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(prg:assemble)
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(disk.write prg)
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prg
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(say :jaye "IT'S NOT TURNING ON FOR SOME" "REASON.")
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(say :jaye "IT'S NOT TURNING ON FOR SOME" "REASON.")
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:drop ev.noop]) :term)
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:drop ev.noop]) :term)
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(vm:word :endgame :drop)
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(vm:word :endgame :drop
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(vm:pstr "ELEVATOR.SCREEN") :loadscreen
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(vm:forever))
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level
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level
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