diff --git a/NeutTower.dsk b/NeutTower.dsk index 47f6d8f..612246d 100644 Binary files a/NeutTower.dsk and b/NeutTower.dsk differ diff --git a/game/entity.fnl b/game/entity.fnl index 8df6d49..ef76022 100644 --- a/game/entity.fnl +++ b/game/entity.fnl @@ -157,7 +157,7 @@ controlstate.libb :controlstate :bset :move-to-responder controlstate.neut :controlstate :bset - (say :neut "NO SWEAT.")] + (say :libb "NO SWEAT.")] [:else]) ] [:drop])) diff --git a/game/level1.fnl b/game/level1.fnl index 9f078fa..cfdae1d 100644 --- a/game/level1.fnl +++ b/game/level1.fnl @@ -15,7 +15,6 @@ mx (+ (% (- ibyte 1) 20) 1) my (- 12 (math.floor (/ (- ibyte 1) 20)))] (when (. tilelist itile :flags :debris) - (print mx my itile) (table.insert furniture-yx (encode-yx {:x mx :y my}))))) (vm.code:append :furniture-yx) (for [_ 1 10] diff --git a/todo.txt b/todo.txt index 1f84c14..aa63aa5 100644 --- a/todo.txt +++ b/todo.txt @@ -1,9 +1,9 @@ Game: -* cheat codes * save/load tooling ideas: * REPLy buffer (Polywell?) * save player positions & map state during hot reload * debug movement (noclip? teleport? activate by clicking? MAME supports mouse input / debug overlays...) +* eval on hardware