Jeremy Penner
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1db882c150
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Preserve state across hot code reload!!
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2021-05-15 11:50:53 -04:00 |
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Jeremy Penner
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fdf69b8b11
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Fix codegen, implement 8bitsy dialog editor
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2021-04-24 23:39:50 -04:00 |
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Jeremy Penner
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97bf626225
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
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Jeremy Penner
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d4bd5302f7
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Refactor loader, expose disk access to game code, show endgame screen
* each build now generates a fresh NeutTower.dsk
* VM from initial loader is now used directly by the rest of the game
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2021-01-24 10:14:32 -05:00 |
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Jeremy Penner
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46ca8560e2
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Title screen, screen editor, and new slim loader
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2021-01-16 21:40:04 -05:00 |
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Jeremy Penner
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dc4bd72d16
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Created a bootable disk image!!
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2021-01-10 14:52:05 -05:00 |
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Jeremy Penner
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7baf9ffeaf
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
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Jeremy Penner
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19691a2d09
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
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Jeremy Penner
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c508456325
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First cut at disk image generation; generated disk will not currently boot
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2021-01-02 14:47:57 -05:00 |
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Jeremy Penner
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7115252b62
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Implement tileset switching
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2020-12-23 22:17:33 -05:00 |
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Jeremy Penner
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53c3aac463
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Working Neut! More control structures
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2020-11-29 00:44:23 -05:00 |
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Jeremy Penner
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b31465b0f9
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cassette port support
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2020-11-01 19:39:31 -05:00 |
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Jeremy Penner
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eb1ca6078b
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add flags to tile editor, objects to map editor, textbox to imgui
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2020-10-28 22:59:47 -04:00 |
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Jeremy Penner
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750fffe015
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Global labels, improved Apple II hotswap support
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2020-10-15 19:02:32 -04:00 |
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Jeremy Penner
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9a27af1b52
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First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor
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2020-10-14 23:40:01 -04:00 |
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Jeremy Penner
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6bf3aa2b91
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Implement tile editor, reorganize code
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2020-10-12 11:48:14 -04:00 |
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