Commit graph

16 commits

Author SHA1 Message Date
Jeremy Penner 1db882c150 Preserve state across hot code reload!! 2021-05-15 11:50:53 -04:00
Jeremy Penner fdf69b8b11 Fix codegen, implement 8bitsy dialog editor 2021-04-24 23:39:50 -04:00
Jeremy Penner 97bf626225 Attempted blank slate for 8Bitsy (doesn't yet build) 2021-04-17 22:50:09 -04:00
Jeremy Penner d4bd5302f7 Refactor loader, expose disk access to game code, show endgame screen
* each build now generates a fresh NeutTower.dsk
* VM from initial loader is now used directly by the rest of the game
2021-01-24 10:14:32 -05:00
Jeremy Penner 46ca8560e2 Title screen, screen editor, and new slim loader 2021-01-16 21:40:04 -05:00
Jeremy Penner dc4bd72d16 Created a bootable disk image!! 2021-01-10 14:52:05 -05:00
Jeremy Penner 7baf9ffeaf Locate entire game sequentially in memory (except boss key) 2021-01-07 20:15:05 -05:00
Jeremy Penner 19691a2d09 Load all levels into RAM at once, implement exit doors 2021-01-03 14:01:48 -05:00
Jeremy Penner c508456325 First cut at disk image generation; generated disk will not currently boot 2021-01-02 14:47:57 -05:00
Jeremy Penner 7115252b62 Implement tileset switching 2020-12-23 22:17:33 -05:00
Jeremy Penner 53c3aac463 Working Neut! More control structures 2020-11-29 00:44:23 -05:00
Jeremy Penner b31465b0f9 cassette port support 2020-11-01 19:39:31 -05:00
Jeremy Penner eb1ca6078b add flags to tile editor, objects to map editor, textbox to imgui 2020-10-28 22:59:47 -04:00
Jeremy Penner 750fffe015 Global labels, improved Apple II hotswap support 2020-10-15 19:02:32 -04:00
Jeremy Penner 9a27af1b52 First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor 2020-10-14 23:40:01 -04:00
Jeremy Penner 6bf3aa2b91 Implement tile editor, reorganize code 2020-10-12 11:48:14 -04:00
Renamed from asm.fnl (Browse further)