Jeremy Penner
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7baf9ffeaf
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
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Jeremy Penner
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19691a2d09
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
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Jeremy Penner
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ba08d57df5
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Fix ProDOS bitmap parsing
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2021-01-03 10:34:46 -05:00 |
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Jeremy Penner
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e07992022b
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The disk boots!
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2021-01-02 16:32:43 -05:00 |
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Jeremy Penner
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c508456325
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First cut at disk image generation; generated disk will not currently boot
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2021-01-02 14:47:57 -05:00 |
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Jeremy Penner
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7115252b62
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Implement tileset switching
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2020-12-23 22:17:33 -05:00 |
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Jeremy Penner
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fe96f5c535
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begin level 6; initial keypad implementation
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2020-12-19 01:07:13 -05:00 |
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Jeremy Penner
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03a5711086
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Map editor asks for filename; level 2 completable, level 3 in progress
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2020-12-02 08:33:27 -05:00 |
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Jeremy Penner
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53c3aac463
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Working Neut! More control structures
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2020-11-29 00:44:23 -05:00 |
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Jeremy Penner
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de5a5b38b5
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Working switch and door!
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2020-11-26 21:34:05 -05:00 |
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Jeremy Penner
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a88f92b9b3
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Implement font editor, text display, and custom font
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2020-11-22 19:44:56 -05:00 |
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Jeremy Penner
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dab1881d90
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Honeylisp VM eval!
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2020-11-17 15:35:41 -05:00 |
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Jeremy Penner
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ab23a7dbe0
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implement code that only runs on hotswap
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2020-11-16 11:27:34 -05:00 |
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Jeremy Penner
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4162ed28be
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collision detection
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2020-11-16 11:09:14 -05:00 |
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Jeremy Penner
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0d7effa024
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Implement player movement, VM variables, if, case
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2020-11-14 21:55:50 -05:00 |
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Jeremy Penner
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b31465b0f9
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cassette port support
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2020-11-01 19:39:31 -05:00 |
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Jeremy Penner
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eb1ca6078b
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add flags to tile editor, objects to map editor, textbox to imgui
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2020-10-28 22:59:47 -04:00 |
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Jeremy Penner
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750fffe015
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Global labels, improved Apple II hotswap support
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2020-10-15 19:02:32 -04:00 |
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Jeremy Penner
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9a27af1b52
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First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor
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2020-10-14 23:40:01 -04:00 |
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Jeremy Penner
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6bf3aa2b91
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Implement tile editor, reorganize code
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2020-10-12 11:48:14 -04:00 |
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