Commit graph

19 commits

Author SHA1 Message Date
Jeremy Penner 7baf9ffeaf Locate entire game sequentially in memory (except boss key) 2021-01-07 20:15:05 -05:00
Jeremy Penner 19691a2d09 Load all levels into RAM at once, implement exit doors 2021-01-03 14:01:48 -05:00
Jeremy Penner 3fc5ef8e15 fix font / portrait editors, neut tileset serialization 2020-12-30 12:47:55 -05:00
Jeremy Penner 7115252b62 Implement tileset switching 2020-12-23 22:17:33 -05:00
Jeremy Penner a4e7629ee2 Implement garbage-dropping rexx 2020-12-16 22:59:55 -05:00
Jeremy Penner 647cbb23b4 implement level 5's timed switch 2020-12-14 23:14:35 -05:00
Jeremy Penner 5183771775 Implement level 4 2020-12-11 20:53:46 -05:00
Jeremy Penner 85537fdb56 Level 3 completable! 2020-12-10 09:11:46 -05:00
Jeremy Penner cbc63cd8fd starting locations, fix level 1 2020-12-02 20:08:10 -05:00
Jeremy Penner de5a5b38b5 Working switch and door! 2020-11-26 21:34:05 -05:00
Jeremy Penner b428854ae7 Wiring up entities 2020-11-23 23:41:00 -05:00
Jeremy Penner a88f92b9b3 Implement font editor, text display, and custom font 2020-11-22 19:44:56 -05:00
Jeremy Penner ffdef1485a First stab at character portraits 2020-11-21 22:50:11 -05:00
Jeremy Penner 4162ed28be collision detection 2020-11-16 11:09:14 -05:00
Jeremy Penner 0d7effa024 Implement player movement, VM variables, if, case 2020-11-14 21:55:50 -05:00
Jeremy Penner e22331a9e1 nav by word, copy/paste, fix build 2020-10-29 13:10:57 -04:00
Jeremy Penner eb1ca6078b add flags to tile editor, objects to map editor, textbox to imgui 2020-10-28 22:59:47 -04:00
Jeremy Penner dbc618acaa map editor!! 2020-10-18 20:13:26 -04:00
Jeremy Penner 9a27af1b52 First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor 2020-10-14 23:40:01 -04:00
Renamed from game/tile.fnl (Browse further)