Commit graph

18 commits

Author SHA1 Message Date
Jeremy Penner 3f30ac91c6 Modularize game code 2020-11-26 23:33:14 -05:00
Jeremy Penner de5a5b38b5 Working switch and door! 2020-11-26 21:34:05 -05:00
Jeremy Penner b428854ae7 Wiring up entities 2020-11-23 23:41:00 -05:00
Jeremy Penner 6d42399529 Dialog helpers 2020-11-22 22:13:16 -05:00
Jeremy Penner a88f92b9b3 Implement font editor, text display, and custom font 2020-11-22 19:44:56 -05:00
Jeremy Penner c47f98f43b implement footer 2020-11-22 14:24:46 -05:00
Jeremy Penner ffdef1485a First stab at character portraits 2020-11-21 22:50:11 -05:00
Jeremy Penner dab1881d90 Honeylisp VM eval! 2020-11-17 15:35:41 -05:00
Jeremy Penner ab23a7dbe0 implement code that only runs on hotswap 2020-11-16 11:27:34 -05:00
Jeremy Penner 4162ed28be collision detection 2020-11-16 11:09:14 -05:00
Jeremy Penner 56c2eb1b94 fix redrawing map tile 2020-11-14 22:54:43 -05:00
Jeremy Penner 0d7effa024 Implement player movement, VM variables, if, case 2020-11-14 21:55:50 -05:00
Jeremy Penner b31465b0f9 cassette port support 2020-11-01 19:39:31 -05:00
Jeremy Penner eb1ca6078b add flags to tile editor, objects to map editor, textbox to imgui 2020-10-28 22:59:47 -04:00
Jeremy Penner dbc618acaa map editor!! 2020-10-18 20:13:26 -04:00
Jeremy Penner 750fffe015 Global labels, improved Apple II hotswap support 2020-10-15 19:02:32 -04:00
Jeremy Penner 9a27af1b52 First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor 2020-10-14 23:40:01 -04:00
Jeremy Penner 6bf3aa2b91 Implement tile editor, reorganize code 2020-10-12 11:48:14 -04:00
Renamed from neut.fnl (Browse further)