Jeremy Penner
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97bf626225
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
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Jeremy Penner
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14bd76edcc
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improve Chuck Mode, add cheat sound
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2021-02-13 14:32:54 -05:00 |
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Jeremy Penner
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e941fae745
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Random debris generation
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2021-01-24 11:33:00 -05:00 |
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Jeremy Penner
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d4bd5302f7
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Refactor loader, expose disk access to game code, show endgame screen
* each build now generates a fresh NeutTower.dsk
* VM from initial loader is now used directly by the rest of the game
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2021-01-24 10:14:32 -05:00 |
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Jeremy Penner
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16ccafc80f
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Polish, fix hot code reload after 10 breakpoints have been set
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2021-01-17 23:03:15 -05:00 |
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Jeremy Penner
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7baf9ffeaf
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
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Jeremy Penner
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19691a2d09
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
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Jeremy Penner
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264ce5d269
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Boss key
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2020-12-31 11:49:52 -05:00 |
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Jeremy Penner
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187766e1fd
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Player animation, improve glitchiness, more libb lines
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2020-12-30 12:48:58 -05:00 |
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Jeremy Penner
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7115252b62
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Implement tileset switching
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2020-12-23 22:17:33 -05:00 |
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Jeremy Penner
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8a4d92b6ff
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Implement libb
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2020-12-21 23:24:39 -05:00 |
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Jeremy Penner
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fe96f5c535
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begin level 6; initial keypad implementation
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2020-12-19 01:07:13 -05:00 |
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Jeremy Penner
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85537fdb56
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Level 3 completable!
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2020-12-10 09:11:46 -05:00 |
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Jeremy Penner
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cbc63cd8fd
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starting locations, fix level 1
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2020-12-02 20:08:10 -05:00 |
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Jeremy Penner
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53c3aac463
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Working Neut! More control structures
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2020-11-29 00:44:23 -05:00 |
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Jeremy Penner
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c8531f9917
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Implement some level 1 dialogue
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2020-11-26 23:46:36 -05:00 |
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Jeremy Penner
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3f30ac91c6
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Modularize game code
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2020-11-26 23:33:14 -05:00 |
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