Jeremy Penner
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cd4bf59b41
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Toolbox support - we can print numbers!!
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2021-08-05 21:30:08 -04:00 |
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Jeremy Penner
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16d88efbf1
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We can add numbers!! (confirmed in MAME debugger)
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2021-08-02 19:40:31 -04:00 |
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Jeremy Penner
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58a80f982f
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Beginnings of the Sufficiently Simple Compiler - it can add numbers!
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2021-07-31 19:50:47 -04:00 |
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Jeremy Penner
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b6db098a70
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Factor out 6502 into its own module, generalize asm, complete 65816??
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2021-07-30 21:57:38 -04:00 |
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Jeremy Penner
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6738dd8ec4
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First tentative steps into 65816 support
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2021-07-30 19:03:15 -04:00 |
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Jeremy Penner
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9e2f44166c
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Speed up hot reload
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2021-05-15 20:52:06 -04:00 |
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Jeremy Penner
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1db882c150
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Preserve state across hot code reload!!
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2021-05-15 11:50:53 -04:00 |
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Jeremy Penner
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fdf69b8b11
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Fix codegen, implement 8bitsy dialog editor
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2021-04-24 23:39:50 -04:00 |
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Jeremy Penner
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7e5b50dcba
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I'm a cat
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2021-04-18 00:09:31 -04:00 |
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Jeremy Penner
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97bf626225
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Attempted blank slate for 8Bitsy (doesn't yet build)
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2021-04-17 22:50:09 -04:00 |
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Jeremy Penner
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d4bd5302f7
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Refactor loader, expose disk access to game code, show endgame screen
* each build now generates a fresh NeutTower.dsk
* VM from initial loader is now used directly by the rest of the game
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2021-01-24 10:14:32 -05:00 |
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Jeremy Penner
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46ca8560e2
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Title screen, screen editor, and new slim loader
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2021-01-16 21:40:04 -05:00 |
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Jeremy Penner
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049d388365
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fix hot code reload
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2021-01-13 20:56:51 -05:00 |
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Jeremy Penner
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dc4bd72d16
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Created a bootable disk image!!
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2021-01-10 14:52:05 -05:00 |
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Jeremy Penner
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7baf9ffeaf
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
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Jeremy Penner
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19691a2d09
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
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Jeremy Penner
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ba08d57df5
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Fix ProDOS bitmap parsing
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2021-01-03 10:34:46 -05:00 |
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Jeremy Penner
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e07992022b
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The disk boots!
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2021-01-02 16:32:43 -05:00 |
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Jeremy Penner
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c508456325
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First cut at disk image generation; generated disk will not currently boot
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2021-01-02 14:47:57 -05:00 |
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Jeremy Penner
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7115252b62
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Implement tileset switching
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2020-12-23 22:17:33 -05:00 |
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Jeremy Penner
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fe96f5c535
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begin level 6; initial keypad implementation
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2020-12-19 01:07:13 -05:00 |
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Jeremy Penner
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03a5711086
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Map editor asks for filename; level 2 completable, level 3 in progress
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2020-12-02 08:33:27 -05:00 |
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Jeremy Penner
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53c3aac463
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Working Neut! More control structures
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2020-11-29 00:44:23 -05:00 |
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Jeremy Penner
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de5a5b38b5
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Working switch and door!
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2020-11-26 21:34:05 -05:00 |
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Jeremy Penner
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a88f92b9b3
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Implement font editor, text display, and custom font
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2020-11-22 19:44:56 -05:00 |
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Jeremy Penner
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dab1881d90
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Honeylisp VM eval!
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2020-11-17 15:35:41 -05:00 |
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Jeremy Penner
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ab23a7dbe0
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implement code that only runs on hotswap
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2020-11-16 11:27:34 -05:00 |
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Jeremy Penner
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4162ed28be
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collision detection
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2020-11-16 11:09:14 -05:00 |
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Jeremy Penner
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0d7effa024
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Implement player movement, VM variables, if, case
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2020-11-14 21:55:50 -05:00 |
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Jeremy Penner
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b31465b0f9
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cassette port support
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2020-11-01 19:39:31 -05:00 |
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Jeremy Penner
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eb1ca6078b
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add flags to tile editor, objects to map editor, textbox to imgui
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2020-10-28 22:59:47 -04:00 |
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Jeremy Penner
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750fffe015
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Global labels, improved Apple II hotswap support
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2020-10-15 19:02:32 -04:00 |
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Jeremy Penner
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9a27af1b52
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First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor
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2020-10-14 23:40:01 -04:00 |
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Jeremy Penner
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6bf3aa2b91
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Implement tile editor, reorganize code
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2020-10-12 11:48:14 -04:00 |
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