Commit graph

39 commits

Author SHA1 Message Date
Jeremy Penner d2ff69258f implement draw-object & pei slamming
asm: allow computed addresses, not just immediate mode values
map llissp source to assembly
2021-09-10 22:55:47 -04:00
Jeremy Penner a03c8b2865 Tiledraw rewrite for speed and size, locals bugfix 2021-09-06 00:19:22 -04:00
Jeremy Penner 48f181bd32 some more toolbox routines, small fixes 2021-08-12 22:06:31 -04:00
Jeremy Penner 1eea56bb5b Add globals, test various pointer setting 2021-08-10 13:23:09 -04:00
Jeremy Penner 29de142c4a Fix toolbox, start to handle pointers 2021-08-09 14:43:24 -04:00
Jeremy Penner cd4bf59b41 Toolbox support - we can print numbers!! 2021-08-05 21:30:08 -04:00
Jeremy Penner 16d88efbf1 We can add numbers!! (confirmed in MAME debugger) 2021-08-02 19:40:31 -04:00
Jeremy Penner 58a80f982f Beginnings of the Sufficiently Simple Compiler - it can add numbers! 2021-07-31 19:50:47 -04:00
Jeremy Penner b6db098a70 Factor out 6502 into its own module, generalize asm, complete 65816?? 2021-07-30 21:57:38 -04:00
Jeremy Penner 6738dd8ec4 First tentative steps into 65816 support 2021-07-30 19:03:15 -04:00
Jeremy Penner 9e2f44166c Speed up hot reload 2021-05-15 20:52:06 -04:00
Jeremy Penner 1db882c150 Preserve state across hot code reload!! 2021-05-15 11:50:53 -04:00
Jeremy Penner fdf69b8b11 Fix codegen, implement 8bitsy dialog editor 2021-04-24 23:39:50 -04:00
Jeremy Penner 7e5b50dcba I'm a cat 2021-04-18 00:09:31 -04:00
Jeremy Penner 97bf626225 Attempted blank slate for 8Bitsy (doesn't yet build) 2021-04-17 22:50:09 -04:00
Jeremy Penner d4bd5302f7 Refactor loader, expose disk access to game code, show endgame screen
* each build now generates a fresh NeutTower.dsk
* VM from initial loader is now used directly by the rest of the game
2021-01-24 10:14:32 -05:00
Jeremy Penner 46ca8560e2 Title screen, screen editor, and new slim loader 2021-01-16 21:40:04 -05:00
Jeremy Penner 049d388365 fix hot code reload 2021-01-13 20:56:51 -05:00
Jeremy Penner dc4bd72d16 Created a bootable disk image!! 2021-01-10 14:52:05 -05:00
Jeremy Penner 7baf9ffeaf Locate entire game sequentially in memory (except boss key) 2021-01-07 20:15:05 -05:00
Jeremy Penner 19691a2d09 Load all levels into RAM at once, implement exit doors 2021-01-03 14:01:48 -05:00
Jeremy Penner ba08d57df5 Fix ProDOS bitmap parsing 2021-01-03 10:34:46 -05:00
Jeremy Penner e07992022b The disk boots! 2021-01-02 16:32:43 -05:00
Jeremy Penner c508456325 First cut at disk image generation; generated disk will not currently boot 2021-01-02 14:47:57 -05:00
Jeremy Penner 7115252b62 Implement tileset switching 2020-12-23 22:17:33 -05:00
Jeremy Penner fe96f5c535 begin level 6; initial keypad implementation 2020-12-19 01:07:13 -05:00
Jeremy Penner 03a5711086 Map editor asks for filename; level 2 completable, level 3 in progress 2020-12-02 08:33:27 -05:00
Jeremy Penner 53c3aac463 Working Neut! More control structures 2020-11-29 00:44:23 -05:00
Jeremy Penner de5a5b38b5 Working switch and door! 2020-11-26 21:34:05 -05:00
Jeremy Penner a88f92b9b3 Implement font editor, text display, and custom font 2020-11-22 19:44:56 -05:00
Jeremy Penner dab1881d90 Honeylisp VM eval! 2020-11-17 15:35:41 -05:00
Jeremy Penner ab23a7dbe0 implement code that only runs on hotswap 2020-11-16 11:27:34 -05:00
Jeremy Penner 4162ed28be collision detection 2020-11-16 11:09:14 -05:00
Jeremy Penner 0d7effa024 Implement player movement, VM variables, if, case 2020-11-14 21:55:50 -05:00
Jeremy Penner b31465b0f9 cassette port support 2020-11-01 19:39:31 -05:00
Jeremy Penner eb1ca6078b add flags to tile editor, objects to map editor, textbox to imgui 2020-10-28 22:59:47 -04:00
Jeremy Penner 750fffe015 Global labels, improved Apple II hotswap support 2020-10-15 19:02:32 -04:00
Jeremy Penner 9a27af1b52 First vaguely working hot code reload, allow programs to depend on each other, draw coloured tiles in editor 2020-10-14 23:40:01 -04:00
Jeremy Penner 6bf3aa2b91 Implement tile editor, reorganize code 2020-10-12 11:48:14 -04:00