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NeutTower.dsk
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@ -30,8 +30,8 @@
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(let [maps (icollect [imap _ (ipairs files.game.levels)] (.. :map imap))
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map (or action.map (. maps 1))
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y (+ y style.padding.y)
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map (dropdown view [:warp :map i] map maps x y (* 100 SCALE))
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(position-string y) (textbox view [:warp :loc i] (string.format "%x" (or action.position 0)) (+ x (* 150 SCALE)) y (* 150 SCALE))
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map (dropdown view [:warp :map i] map maps x y 100)
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(position-string y) (textbox view [:warp :loc i] (string.format "%x" (or action.position 0)) (+ x 150) y 150)
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position (or (tonumber position-string 16) action.position)]
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(set action.map map)
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(set action.position position)
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@ -47,13 +47,13 @@
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(let [y (+ y style.padding.y)
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x (renderer.draw_text style.font "Set " x y style.text)
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flag (or action.flag (. files.game.flags 1))
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flag (dropdown view [:set-flag :flag i] flag files.game.flags x y (* 100 SCALE))
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x (renderer.draw_text style.font " to " (+ x (* 100 SCALE)) y style.text)
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flag (dropdown view [:set-flag :flag i] flag files.game.flags x y 100)
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x (renderer.draw_text style.font " to " (+ x 100) y style.text)
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options (lume.concat
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[{:label "<Yes>" :value 0xffff} {:label "<No>" :value 0}]
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(icollect [_ flag (ipairs files.game.flags)] {:label flag :value (.. :cond- flag)}))
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rhs (or action.rhs (. options 1))
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(rhs y) (dropdown view [:set-flag :rhs i] rhs options x y (* 100 SCALE))]
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(rhs y) (dropdown view [:set-flag :rhs i] rhs options x y 100)]
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(set action.flag flag)
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(set action.rhs rhs)
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y))
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@ -95,18 +95,17 @@
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(activate view tag x y w h)
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(values (and (active? view tag) (= view.imstate.left :released) (mouse-inside x y w h)) (+ y h style.padding.y)))
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(fn textbutton [view label x y ?font]
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(let [font (or ?font style.font)]
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(local (w h) (values (+ (font:get_width label) style.padding.x) (+ (font:get_height) style.padding.y)))
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(renderer.draw_rect x y w h style.selection)
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(renderer.draw_text font label (+ x (/ style.padding.x 2)) (+ y (/ style.padding.y 2)) style.text)
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(values (button view label x y w h) (+ y h))))
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(fn textbutton [view label x y]
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(local (w h) (values (+ (style.font:get_width label) style.padding.x) (+ (style.font:get_height) style.padding.y)))
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(renderer.draw_rect x y w h style.selection)
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(renderer.draw_text style.font label (+ x (/ style.padding.x 2)) (+ y (/ style.padding.y 2)) style.text)
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(values (button view label x y w h) (+ y h)))
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(fn checkbox [view name isset x y ?tag]
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(love.graphics.rectangle (if isset :fill :line) x y (* 12 SCALE) (* 12 SCALE))
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(local xEnd (renderer.draw_text style.font name (+ x (* 16 SCALE)) y style.text))
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(love.graphics.rectangle (if isset :fill :line) x y 12 12)
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(local xEnd (renderer.draw_text style.font name (+ x 16) y style.text))
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(love.graphics.setColor 1 1 1 1)
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(button view (or ?tag name) x y (- xEnd x) (* 12 SCALE)))
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(button view (or ?tag name) x y (- xEnd x) 12))
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(fn focused? [view tag] (= (make-tag tag) (-?> view.imstate.focus (. :tag))))
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(fn focus [view tag x y w h opts]
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@ -66,7 +66,7 @@
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level-count (length files.game.levels)
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_ (do (for [i 1 level-count] (tset options i i))
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(table.insert options :New))
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(ilevel yNext) (dropdown self :map-selector self.ilevel options (+ x (* 50 SCALE)) y (* 100 SCALE))]
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(ilevel yNext) (dropdown self :map-selector self.ilevel options (+ x 50) y 100)]
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(when (not= ilevel self.ilevel)
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(set self.ilevel (if (= ilevel :New) (+ level-count 1) ilevel))
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(self:load-level))
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@ -170,13 +170,13 @@
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(var istep-to-delete nil)
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(when (not object.steps) (set object.steps []))
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(each [istep step (ipairs object.steps)]
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(when (textbutton self "X" (+ x (* 280 SCALE)) y)
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(when (textbutton self "X" (+ x 280) y)
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(set istep-to-delete istep))
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(set step.condition (. (dropdown self [:code-condition istep] (condition-label step.condition) (condition-options)
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(+ x (* 100 SCALE) style.padding.x) y (* 100 SCALE))
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(+ x 100 style.padding.x) y 100)
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:flag))
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(set (step.action y) (dropdown self [:code-action istep] (or step.action (. actions.actionlist 1)) actions.actionlist x y (* 100 SCALE)))
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(set y (actions.edit step self x y (* 300 SCALE) istep))
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(set (step.action y) (dropdown self [:code-action istep] (or step.action (. actions.actionlist 1)) actions.actionlist x y 100))
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(set y (actions.edit step self x y 300 istep))
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(set y (+ y style.padding.y)))
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(when istep-to-delete (table.remove object.steps istep-to-delete))
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(let [(do-new y) (textbutton self "+ New Step" x (+ y style.padding.y))]
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@ -186,15 +186,14 @@
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(fn advanced? [object]
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(or object.advanced
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(and (= object.advanced nil)
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(not= object.func "")
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(not= object.func nil))))
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object.func)))
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(fn MapEditView.draw-object-advanced-editor [self object x y]
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(let [(func y) (textfield self "Word" object.func x y (* 100 SCALE) (* 200 SCALE))
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(name y) (textfield self "Name" object.name x (+ y style.padding.y) (* 100 SCALE) (* 200 SCALE))
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(linkword y) (textfield self "Link word" object.linkword x (+ y style.padding.y) (* 100 SCALE) (* 200 SCALE))
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(let [(func y) (textfield self "Word" object.func x y 100 200)
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(name y) (textfield self "Name" object.name x (+ y style.padding.y) 100 200)
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(linkword y) (textfield self "Link word" object.linkword x (+ y style.padding.y) 100 200)
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(do-unlink y) (if object.link (textbutton self "Unlink" x (+ y style.padding.y)) (values false y))
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(linkentity y) (if object.link (values object.linkentity y) (textfield self "Link entity" object.linkentity x (+ y style.padding.y) (* 100 SCALE) (* 200 SCALE)))]
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(linkentity y) (if object.link (values object.linkentity y) (textfield self "Link entity" object.linkentity x (+ y style.padding.y) 100 200))]
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(lume.extend object {: func : name : linkword : linkentity})
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(when do-unlink (set object.link nil))
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y))
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@ -204,10 +203,10 @@
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y (if (advanced? object)
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(self:draw-object-advanced-editor object x y)
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(self:draw-object-code-editor object x y))
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new-flag-name (textbox self :new-flag-name self.new-flag-name x (+ y style.padding.y) (* 200 SCALE))
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(mk-new-flag y) (textbutton self "+ New Flag" (+ x (* 200 SCALE) style.padding.x) (+ y style.padding.y))
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do-delete (textbutton self "Delete" x (+ y (* style.padding.y 2)))
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(do-advanced y) (textbutton self (if (advanced? object) "Simple" "Advanced") (+ x (* 150 SCALE)) (+ y (* style.padding.y 2)))]
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new-flag-name (textbox self :new-flag-name self.new-flag-name x (+ y style.padding.y) 200)
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(mk-new-flag y) (textbutton self "+ New Flag" (+ x 200 style.padding.x) (+ y style.padding.y))
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do-delete (textbutton self "Delete" x (+ y 40))
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(do-advanced y) (textbutton self (if (advanced? object) "Simple" "Advanced") (+ x 150) (+ y 40))]
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(set self.new-flag-name new-flag-name)
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(when mk-new-flag
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(when (= files.game.flags nil)
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@ -237,16 +236,14 @@
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(self:draw_background style.background)
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(self:draw_scrollbar)
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(local ytop y)
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(local editor-on-side (> self.size.x (+ (* tilew mapw) (* 300 SCALE))))
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(set y (+ y (self:draw-map-selector x y) style.padding.y))
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(self:draw-map-editor x y)
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(set y (+ y (* tileh maph) style.padding.y))
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(set y (+ y (self:draw-tile-selector x y (if editor-on-side (* tilew mapw)
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(- self.size.x (* style.padding.x 2))))))
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(set y (+ y (self:draw-tile-selector x y (- self.size.x (* style.padding.x 2)))))
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(set (self.level.tickword y) (textfield self "Tick word" self.level.tickword x (+ y style.padding.y) (* 100 SCALE) (* 200 SCALE)))
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(set (self.level.moveword y) (textfield self "Move word" self.level.moveword x (+ y style.padding.y) (* 100 SCALE) (* 200 SCALE)))
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(set (self.level.loadword y) (textfield self "Load word" self.level.loadword x (+ y style.padding.y) (* 100 SCALE) (* 200 SCALE)))
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(set (self.level.tickword y) (textfield self "Tick word" self.level.tickword x (+ y style.padding.y) 100 200))
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(set (self.level.moveword y) (textfield self "Move word" self.level.moveword x (+ y style.padding.y) 100 200))
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(set (self.level.loadword y) (textfield self "Load word" self.level.loadword x (+ y style.padding.y) 100 200))
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(let [(checked y-new) (checkbox self "Edit objects" (= self.itile nil) x (+ y style.padding.y))
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_ (when checked
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(set self.itile nil)
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@ -263,11 +260,11 @@
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(when checked (tset self.level levelflag (not (. self.level levelflag))))
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(set y y-new)))
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(when self.iobject
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(set y (math.max y (if editor-on-side
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(set y (math.max y (if (> self.size.x (+ (* tilew mapw) 300))
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(self:draw-object-editor (+ x (* tilew mapw) style.padding.x) ytop)
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(self:draw-object-editor x (+ y style.padding.y))))))
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(set self.scrollheight (+ y (- self.position.y) self.scroll.y style.padding.y)))
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(set self.scrollheight (- y (+ self.position.y style.padding.y (- self.scroll.y)))))
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(fn MapEditView.get_name [self] (.. "Map " self.ilevel))
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@ -88,7 +88,8 @@
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(self:draw-screen-editor (+ self.position.x 10) (+ self.position.y 10))
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(self:draw-tile-selector (+ self.position.x 10) (+ self.position.y 20 (* screenh screen-scale)) (- self.size.x 20)))
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(fn ScreenEditView.resource-key [self] "brushes")
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(fn ScreenEditView.filename [self] "editor/brushes.json")
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(fn ScreenEditView.spritegen [self] char-to-sprite)
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(fn ScreenEditView.tilesize [self] (values 8 8))
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(fn ScreenEditView.get_name [self] (.. "Screen: " self.screenfilename))
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@ -74,18 +74,16 @@
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(fn TileView.draw-tile-flag [self flagname x y]
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(local flags (-?> self.tilecache.tiles (. self.itile) (. :flags)))
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(local flagset (if flags (. flags flagname) false))
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(let [(checked yNew) (checkbox self flagname flagset x y)]
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(when checked (tset flags flagname (if flagset nil true)))
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yNew))
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(when (checkbox self flagname flagset x y)
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(tset flags flagname (if flagset nil true))))
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(fn TileView.draw-tile-flags [self x y]
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(local tile (-?> self.tilecache.tiles (. self.itile)))
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(var y y)
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(when tile
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(set (tile.word y) (textfield self "Default word" tile.word x (+ y style.padding.y) (* 100 SCALE) (* 200 SCALE)))
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(set (tile.label y) (textfield self "Label" tile.label x (+ y style.padding.y) (* 100 SCALE) (* 200 SCALE))))
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(set tile.word (textfield self "Default word" tile.word x y 100 200))
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(set tile.label (textfield self "Label" tile.label x (+ y pixel-size 4) 100 200)))
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(each [iflag flagname (ipairs (tiles.flags))]
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(set y (self:draw-tile-flag flagname x (+ y style.padding.y)))))
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(self:draw-tile-flag flagname x (+ y (* (+ iflag 1) (+ pixel-size 4))))))
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(fn TileView.update-tile [self newtile]
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(self.tilecache:update-tile self.itile newtile self.tilekey))
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@ -29,13 +29,13 @@
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(fn deserialize [key value root]
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(match key
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(where (or :tiles :portraits :font :brushes)) (tile-deserialize value root)
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(where (or :tiles :portraits :font)) (tile-deserialize value root)
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:levels (do (set value.map (value.map:fromhex)) value)
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_ value))
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(fn serialize [key value root]
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(match key
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(where (or :tiles :portraits :font :brushes)) (tile-serialize value root)
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(where (or :tiles :portraits :font)) (tile-serialize value root)
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:levels (do (set value.map (value.map:tohex)) value)
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_ value))
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@ -66,7 +66,6 @@
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(fn new-cache [game key]
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(let [spritegen (match key
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:font tiledraw.char-to-sprite
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:brushes tiledraw.char-to-sprite
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:portraits tiledraw.portrait-to-sprite
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_ tiledraw.tile-to-sprite)
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gfx (. game key)]
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@ -143,7 +143,7 @@
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[:jmp (if (= (or map.moveword "") "") :move-noop map.moveword)]
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[:jmp (if (= (or map.loadword "") "") :next map.loadword)]))
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(vm.code:append :map-ptr [:db 0] [:hot-preserve :map-page [:db 0]])
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(vm.code:append :map-ptr [:db 0] :map-page [:db 0])
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(vm:word :map :lit :map-ptr :get)
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(vm:word :entity-count :map 240 :+ :bget)
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(vm:word :map-jaye-yx :map 241 :+ :get)
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@ -52,7 +52,7 @@
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[:vm :hires
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:lit :level1 :load-level
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(vm:forever
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(vm:hotswap-sync :full-redraw)
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(vm:hotswap-sync :lit :level6 :load-level)
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:interactive-eval-checkpoint
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:handle-key
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)
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@ -3,15 +3,12 @@
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(local {: walkable : neutable : debris : sittable} (tile.flag-to-bit))
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(vm:word :either= ; target val1 val2 -- f
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:>rot :over := :>rot := :|)
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(vm:word :movement-dir ; key -- dyx
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(vm:ifchain [:dup (string.byte "I") 0x0b :either=] [:drop 0xff00]
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[:dup (string.byte "J") 0x08 :either=] [:drop 0x00ff]
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[:dup (string.byte "K") 0x15 :either=] [:drop 0x0001]
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[:dup (string.byte "M") 0x0a :either=] [:drop 0x0100]
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[:drop 0x0000]))
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(vm:case [(string.byte "I") 0xff00]
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[(string.byte "J") 0x00ff]
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[(string.byte "K") 0x0001]
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[(string.byte "M") 0x0100]
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[:else 0x0000]))
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(vm:def :yx+ ; yx yx -- yx
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[:lda vm.TOP :x]
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@ -2,14 +2,11 @@
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(local core (require :core))
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(local command (require :core.command))
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(local keymap (require :core.keymap))
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(local style (require :core.style))
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(local SlideshowView (require :presentation.engine))
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(fn set-scale [multiplier]
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(set _G.SCALE (* (love.graphics.getDPIScale) multiplier))
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(util.hotswap :core.style)
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(when (= multiplier 1)
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(set style.code_font (renderer.font.load (.. EXEDIR "/data/fonts/monospace.ttf") 15))))
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(util.hotswap :core.style))
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(command.add nil {
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"presentation:start" (fn []
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@ -24,14 +21,11 @@
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"presentation:prev" #(core.active_view:back)
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"presentation:next-slide" #(core.active_view:next-slide)
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"presentation:prev-slide" #(core.active_view:prev-slide)
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"presentation:toggle-timer" #(core.active_view:toggle-timer)
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"presentation:reset-timer" #(core.active_view:reset-timer)
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})
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(keymap.add {
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"left" "presentation:prev"
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"right" "presentation:next"
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"ctrl+left" "presentation:prev-slide"
|
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"ctrl+right" "presentation:next-slide"
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||||
"alt+t" "presentation:toggle-timer"
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||||
})
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||||
|
||||
|
|
|
@ -2,7 +2,6 @@
|
|||
(local style (require :core.style))
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(local common (require :core.common))
|
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(local View (require :core.view))
|
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(local {: attach-imstate : textbutton} (require :editor.imstate))
|
||||
|
||||
(local SlideshowView (View:extend))
|
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(fn SlideshowView.parse [slides]
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||||
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@ -11,59 +10,31 @@
|
|||
(icollect [_ elem (ipairs slide)]
|
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(match (type elem)
|
||||
(where :table elem.style) (do (set style elem) nil)
|
||||
:table (if elem.button (lume.merge style elem) elem)
|
||||
:table elem
|
||||
:string (lume.merge style {:text elem})))))
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||||
|
||||
(fn slides-target [slides]
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||||
(var target 0)
|
||||
(each [_ slide (ipairs slides)]
|
||||
(each [_ elem (ipairs slide)]
|
||||
(when elem.target (set target (+ target elem.target)))))
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||||
target)
|
||||
|
||||
(fn SlideshowView.new [self slides]
|
||||
(SlideshowView.super.new self)
|
||||
(attach-imstate self)
|
||||
(set self.slides slides)
|
||||
(set self.total-target (slides-target slides))
|
||||
(set self.imagecache {})
|
||||
(set self.islide 1)
|
||||
(set self.ielem 0)
|
||||
(set self.cleanup {})
|
||||
(self:cleanup-slide)
|
||||
(self:advance))
|
||||
|
||||
(fn SlideshowView.cleanup-slide [self]
|
||||
(each [_ f (pairs self.cleanup)] (f))
|
||||
(set self.cleanup {})
|
||||
(set self.current-target (slides-target (lume.slice self.slides 1 self.islide)))
|
||||
(set self.sections (icollect [_ slide (ipairs self.slides)]
|
||||
(let [{: section} (or (lume.match slide #$1.section) {})] section)))
|
||||
(var isection-current 0)
|
||||
(set self.islide-to-isection (icollect [_ slide (ipairs self.slides)]
|
||||
(let [{: section} (or (lume.match slide #$1.section) {})]
|
||||
(when section (set isection-current (+ isection-current 1)))
|
||||
isection-current))))
|
||||
|
||||
(fn SlideshowView.next-slide [self]
|
||||
(set self.islide (if (>= self.islide (length self.slides)) 1 (+ self.islide 1)))
|
||||
(set self.ielem 0)
|
||||
(self:cleanup-slide)
|
||||
(self:advance))
|
||||
|
||||
(fn SlideshowView.prev-slide [self]
|
||||
(set self.islide (if (<= self.islide 1) (length self.slides) (- self.islide 1)))
|
||||
(set self.ielem (+ 1 (length (. self.slides self.islide))))
|
||||
(self:cleanup-slide)
|
||||
(self:back))
|
||||
|
||||
(fn SlideshowView.ielemNext [self ielem di]
|
||||
(let [slide (. self.slides self.islide)
|
||||
elem (. slide ielem)]
|
||||
(when elem
|
||||
(when elem.action
|
||||
(if (= di 1) (tset self.cleanup ielem (elem:action))
|
||||
(. self.cleanup ielem) ((. self.cleanup ielem))))
|
||||
(if elem.pause-after ielem
|
||||
(self:ielemNext (+ ielem di) di)))))
|
||||
|
||||
|
@ -106,16 +77,7 @@
|
|||
lines))
|
||||
|
||||
(fn SlideshowView.render-element [self element y]
|
||||
(if element.button
|
||||
(let [(pressed yNext) (textbutton self
|
||||
element.text
|
||||
(+ self.position.x (self:justify element (element.font:get_width element.text)))
|
||||
y
|
||||
element.font)]
|
||||
(when pressed (element:button))
|
||||
(self:next-y element (- yNext y) y))
|
||||
|
||||
element.text
|
||||
(if element.text
|
||||
(let [lines (self:word-wrap element)
|
||||
line-height (element.font:get_height)
|
||||
full-height (+ (* line-height (length lines)) (* style.padding.y (- (length lines) 1)))]
|
||||
|
@ -140,47 +102,6 @@
|
|||
(each [ielem element (ipairs (. self.slides self.islide)) :until (> ielem self.ielem)]
|
||||
(set y (self:render-element element (self:this-y element y)))))
|
||||
|
||||
; timer
|
||||
(fn SlideshowView.elapsed [self]
|
||||
(if self.elapsed-time self.elapsed-time
|
||||
self.start-time (- (system.get_time) self.start-time)
|
||||
0))
|
||||
|
||||
(fn SlideshowView.toggle-timer [self]
|
||||
(if (= self.start-time nil)
|
||||
(set self.start-time (system.get_time))
|
||||
|
||||
(= self.elapsed-time nil)
|
||||
(set self.elapsed-time (self:elapsed))
|
||||
|
||||
(do (set self.start-time (- (system.get_time) self.elapsed-time))
|
||||
(set self.elapsed-time nil))))
|
||||
|
||||
(fn SlideshowView.reset-timer [self]
|
||||
(set self.elapsed-time nil)
|
||||
(set self.start-time nil))
|
||||
|
||||
(fn time [seconds]
|
||||
(let [sign (if (< seconds 0) "-" "")
|
||||
seconds (math.abs seconds)
|
||||
m (math.floor (/ seconds 60))
|
||||
s (% seconds 60)]
|
||||
(string.format "%s%d:%02d" sign m s)))
|
||||
|
||||
; status bar
|
||||
(fn SlideshowView.status_items [self {: separator : separator2}]
|
||||
(let [full (renderer.font.load "presentation/font/PrintChar21.ttf" (* 14 SCALE))
|
||||
thin (renderer.font.load "presentation/font/PRNumber3.ttf" (* 14 SCALE))
|
||||
elapsed (self:elapsed)
|
||||
left [full "\xE2\x8C\xA5 " thin]
|
||||
right [thin (time (- self.total-target elapsed))
|
||||
full " \xE2\x8C\x9B "
|
||||
thin (time (- self.current-target elapsed))]]
|
||||
(each [isection section (ipairs self.sections)]
|
||||
(when (> isection 1) (lume.push left style.dim " > "))
|
||||
(lume.push left (if (= isection (. self.islide-to-isection self.islide)) style.text style.dim) section))
|
||||
(values left right)))
|
||||
|
||||
(fn SlideshowView.get_name [self] "] KFest 2021")
|
||||
|
||||
SlideshowView
|
||||
|
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 66 KiB |
Before Width: | Height: | Size: 250 KiB |
Before Width: | Height: | Size: 62 KiB |
Before Width: | Height: | Size: 179 KiB |
Before Width: | Height: | Size: 44 KiB |
Before Width: | Height: | Size: 27 KiB |
|
@ -1,214 +1,91 @@
|
|||
(local util (require :lib.util))
|
||||
(local lume (require :lib.lume))
|
||||
(local {: parse} (util.require :presentation.engine))
|
||||
(local core (require :core))
|
||||
(local style (require :core.style))
|
||||
(local TileEditView (require :editor.tileedit))
|
||||
(local MapEditView (require :editor.mapedit))
|
||||
(local PortraitEditView (require :editor.portraitedit))
|
||||
(local FontEditView (require :editor.fontedit))
|
||||
(local ScreenEditView (require :editor.screenedit))
|
||||
(local files (require :game.files))
|
||||
(local link (require :link))
|
||||
|
||||
(local h
|
||||
{:style true
|
||||
:font (renderer.font.load "presentation/font/PrintChar21.ttf" 64)
|
||||
:font (renderer.font.load "presentation/font/PrintChar21.ttf" (* 64 SCALE))
|
||||
:color style.caret
|
||||
:justify :center
|
||||
:topPadding 14
|
||||
:topPadding (* style.padding.y 2)
|
||||
:lowerPadding 64})
|
||||
(local **
|
||||
{:style true
|
||||
:font (renderer.font.load "presentation/font/PRNumber3.ttf" 32)
|
||||
:font (renderer.font.load "presentation/font/PRNumber3.ttf" (* 32 SCALE))
|
||||
:color style.text
|
||||
:justify :left
|
||||
:lowerPadding 7
|
||||
:pause-after true})
|
||||
(fn p [style ?text] (lume.merge style {:pause-after true} (if ?text {:text ?text :style false})))
|
||||
(fn np [style ?text] (lume.merge style {:pause-after false} (if ?text {:text ?text :style false})))
|
||||
(fn p [style] (lume.merge style {:pause-after true}))
|
||||
(fn np [style] (lume.merge style {:pause-after false}))
|
||||
|
||||
(fn bgimg [filename] {:image filename :justify :center :overlay true :alpha 0.3 :topPadding 0})
|
||||
|
||||
(fn view-cleanup [view]
|
||||
(let [root core.root_view.root_node
|
||||
node (root:get_node_for_view view)]
|
||||
(when node (node:close_active_view root))))
|
||||
|
||||
(fn split-and-open [self f]
|
||||
(let [focused-view core.active_view
|
||||
focused-node (core.root_view:get_active_node)
|
||||
_ (when self.split (focused-node:split self.split))
|
||||
view (f self)
|
||||
node (core.root_view:get_active_node)]
|
||||
(when (= (core.root_view.root_node:get_node_for_view view) nil) (node:add_view view))
|
||||
(when self.split (core.set_active_view focused-view)) ; don't switch focus
|
||||
#(view-cleanup view)))
|
||||
|
||||
(fn openview [f ?extra] (lume.merge {:action #(split-and-open $1 f)} (or ?extra {})))
|
||||
(fn openfile [filename ?extra]
|
||||
(openview #(let [ldoc (core.open_doc filename)
|
||||
view (core.root_view:open_doc ldoc)]
|
||||
(when $1.line (view:scroll_to_line $1.line))
|
||||
view)
|
||||
?extra))
|
||||
|
||||
(fn boot-game []
|
||||
(let [p (util.reload :game)]
|
||||
(util.in-coro (fn [] (link:switch :mame)
|
||||
(link.machine:run)
|
||||
(util.waitfor #(link.machine:connected?))
|
||||
(p:upload link.machine)
|
||||
(link.machine:launch p)))
|
||||
nil))
|
||||
|
||||
(fn vm-eval [...]
|
||||
(let [prg (require :game)
|
||||
overlay (prg.vm:gen-eval-prg [:vm ...])]
|
||||
(link.machine:overlay overlay)
|
||||
nil))
|
||||
|
||||
(parse [
|
||||
[h "" "" ""
|
||||
"Honeylisp"
|
||||
"" "" ""
|
||||
[h "" ""
|
||||
"Honeylisp" ""
|
||||
(np **) "Jeremy Penner"
|
||||
"https://spindleyq.itch.io/"
|
||||
"https://blog.information-superhighway.net/"
|
||||
"https://bitbucket.org/SpindleyQ/honeylisp"
|
||||
"https://gamemaking.social/@SpindleyQ"
|
||||
"https://twitter.com/SpindleyQ"
|
||||
{:pause-after true}
|
||||
{:target 30 :section :Intro}]
|
||||
[h "Honeylisp is hard to explain"
|
||||
** "It is an experimental programming environment designed to enable a productive Apple // game development workflow"
|
||||
"* Built with https://fennel-lang.org/"
|
||||
"* Extends the lite text editor https://github.com/rxi/lite"
|
||||
{:image "presentation/pics/assembly-markup.png" :justify :center}
|
||||
"* Built all tools from scratch from the assembler up"
|
||||
"* Not command-line driven - all tools, including the assembler / compiler, run _inside_ the editor"
|
||||
(openfile :presentation/slides.fnl {:split :right :line 89})
|
||||
" * Including this presentation!"
|
||||
{:target 150}]
|
||||
[(bgimg "presentation/pics/boot-tower.jpeg")
|
||||
{:action #(files.reload :neuttower/game.json)}
|
||||
h "Neu] [ower"
|
||||
** "A small puzzle adventure game!"
|
||||
"Magic Trick #1: Assemble the game and poke it directly into emulated RAM"
|
||||
{:action boot-game}
|
||||
"--== D E M O ==--"
|
||||
{:target 240}]
|
||||
[h "Explain this voodoo!"
|
||||
** "Directly inspired by Dagen Brock's 2016 KFest talk on GSPlus"
|
||||
"Ended up using MAME - Lua plugin system exposes EVERYTHING"
|
||||
"Use Jeejah nREPL server library with custom nREPL client"
|
||||
"The assembler running inside the editor means the output is a rich object, not a file"
|
||||
{:target 60}]
|
||||
[h "Hot-Code Reload"
|
||||
** "What if I could preserve the current runtime state but rewrite the code?"
|
||||
(openfile :neuttower/level1.fnl {:split :right :line 59})
|
||||
"Magic Trick #2: Areas of memory can be marked as 'preserved' when new code is uploaded"
|
||||
{:target 180}]
|
||||
{:pause-after true}]
|
||||
[(bgimg "presentation/pics/pete286.jpeg")
|
||||
h "Some Background"
|
||||
** "In 2019 I built a 16-bit MS-DOS game engine."
|
||||
"* Built on hardware"
|
||||
"* Using only period-appropriate software (Turbo C, NeoPaint)"
|
||||
"* Powered by Forth"
|
||||
"* Integrated custom tools"
|
||||
"* Interactive development via serial terminal"]
|
||||
[(bgimg "presentation/pics/ggj2020.jpeg")
|
||||
h "Interactive Execution"
|
||||
** "What if I could interactively try out new code while my game was running?"
|
||||
(np **) "Magic Trick #3"
|
||||
{:button #(vm-eval :mixed) :text ":mixed"}
|
||||
{:button #(vm-eval :hires) :text ":hires"}
|
||||
{:button #(vm-eval 1 2 :+ :.) :text "1 2 :+ :."}
|
||||
{:button #(vm-eval :jaye-yx :get :.) :text ":jaye-yx :get :."}
|
||||
{:button #(vm-eval :earthquake) :text ":earthquake"}
|
||||
{:pause-after true}
|
||||
{:target 180}]
|
||||
[h "The Tools"
|
||||
** {:image "presentation/pics/retro-game-dev-quote.png" :justify :center :pause-after true}
|
||||
{:action #(files.reload :neuttower/game.json)}
|
||||
"14x16 tile editor"
|
||||
(openview #(TileEditView))
|
||||
"Font editor"
|
||||
(openview #(FontEditView))
|
||||
"Portrait editor"
|
||||
(openview #(PortraitEditView))
|
||||
"Map editor"
|
||||
(openview #(MapEditView))
|
||||
"Full-screen bitmap editor"
|
||||
(openview #(ScreenEditView :neuttower/title.screen) {:pause-after true})
|
||||
{:target 300 :section "Tooling"}]
|
||||
[h "Editing Editors With My Editor"
|
||||
** "Lua provides a very dynamic environment"
|
||||
(openview #(MapEditView))
|
||||
(openfile :editor/mapedit.fnl {:split :right :line 235})
|
||||
"Downside:"
|
||||
{:image "presentation/pics/bsod.png" :justify :center :pause-after true}
|
||||
{:target 180}]
|
||||
[(bgimg "presentation/pics/bitsy.png")
|
||||
{:action #(files.reload :bitsy/game.json)}
|
||||
h "8-Bitsy"
|
||||
** "Bitsy is a popular free, accessible, web-based game-making tool"
|
||||
{:action boot-game}
|
||||
"Spring Lisp Game Jam - 10 days to hack"
|
||||
"Could I make my tools a little less... programmer-y?"
|
||||
(openview #(MapEditView) {:pause-after true})
|
||||
{:target 180 :section "Branching Out"}]
|
||||
[h "Thanks!"
|
||||
(openfile :neuttower/level6.fnl {:split :right :line 164})
|
||||
(np **) "Questions?"
|
||||
{:topPadding 128}
|
||||
"Jeremy Penner"
|
||||
"https://spindleyq.itch.io/"
|
||||
"https://blog.information-superhighway.net/"
|
||||
"https://bitbucket.org/SpindleyQ/honeylisp"
|
||||
"https://gamemaking.social/@SpindleyQ"
|
||||
"https://twitter.com/SpindleyQ"
|
||||
{:pause-after true :section "Thanks!"}]
|
||||
h "Neut Tower"
|
||||
** "In 2020, I did the Global Game Jam on my 286."
|
||||
"Finished 'Shareware Episode 1' a couple of months later."]
|
||||
[h "The Idea"
|
||||
** "What if I took a similar DIY approach with modern tools?"
|
||||
"* I'd done Forth; what about Lisp?"
|
||||
"* How far can I push fast iterative development?"
|
||||
"* Could I integrate an editor?"
|
||||
"* How can I leverage emulation?"]
|
||||
[h "Honeylisp"
|
||||
** "* Written in Fennel, a Lisp that compiles to Lua"
|
||||
"* Assembler"
|
||||
"* Forth-like 'virtual machine' / inner interpreter"
|
||||
"* 'lite' editor, ported to love2d"
|
||||
" * Integrated custom editors"
|
||||
"* MAME integration"
|
||||
" * Upload new builds directly into RAM"
|
||||
" * Interactive code injection"
|
||||
" * Hot code reload"
|
||||
"* Tape upload"
|
||||
"* ProDOS disk image generation"]
|
||||
;; DEMO before tech dive
|
||||
[h "Assembler"
|
||||
** "Represent instructions using Fennel data literals"
|
||||
" [:lda 0xff]"
|
||||
"Represent labels with Fennel strings"
|
||||
" :loop [:bne :loop]"
|
||||
"Lexical scope with nested blocks"
|
||||
" [:block :loop (generate-loop-code) [:bne :loop]]"]
|
||||
[h "Wait WTF Is An Assembler"
|
||||
** "It's just converting mnemonics to bytes, right?"
|
||||
{:image "presentation/pics/assembly-markup.png" :justify :center :pause-after true}
|
||||
"Whoooops, actually the hard part is converting labels to addresses"
|
||||
"Zero-page instructions are a different size, which messes up data layout!"
|
||||
"Initial pass is needed to gather all symbols to determine sizes"
|
||||
"What about data?"
|
||||
" [:db 123] [:dw 12345] [:bytes \"HELLO WORLD\"] [:ref :hello]"
|
||||
"Must be able to line up bytes on page boundaries"
|
||||
" [:align 0x100]"]
|
||||
[h "Virtual Machine"
|
||||
{:image "presentation/pics/thinkhard.png" :justify :center}
|
||||
** "Not super keen on writing a complicated compiler"
|
||||
"I'm already very comfortable with Forth"
|
||||
"Let's build a stack machine!"
|
||||
"\"Direct threaded\" inner interpreter"
|
||||
"\"Immediate words\" can be Fennel functions that generate code!"]
|
||||
[h "Extensible Assembler??"
|
||||
** "How do you turn code into bytes?"
|
||||
" [:vm 1 2 :+ :.]"]
|
||||
])
|
||||
|
||||
; [(bgimg "presentation/pics/pete286.jpeg")
|
||||
; h "Some Background"
|
||||
; ** "2019: Built a 16-bit MS-DOS game engine, using only retro hardware and software."
|
||||
; " * Driven by a custom Forth interpreter"
|
||||
; {:target 90}]
|
||||
; [(bgimg "presentation/pics/ggj2020.jpeg")
|
||||
; h "Neut Tower"
|
||||
; ** "2020: Created Neut Tower as part of two game jams.
|
||||
; * Global Game Jam - One weekend - Feb 2020 - First two rooms
|
||||
; * MS-DOS Game Jam - 1.5 months - April 2020 - 'Shareware Episode 1'"
|
||||
; {:target 60}]
|
||||
|
||||
; [h "What is this unholy abomination?"
|
||||
; ** "Lisp and Forth?!"
|
||||
; {:image "presentation/pics/thinkhard.png" :justify :center}
|
||||
; "Not super keen on writing a complicated compiler"
|
||||
; " * \"Direct threaded\" inner interpreter"
|
||||
; "Forth allows efficient, composable, interactive code"
|
||||
; {:target 60}]
|
||||
|
||||
; [h "Wait WTF Is An Assembler"
|
||||
; ** "It's just converting mnemonics to bytes, right?"
|
||||
; "Whoooops, actually the hard part is converting labels to addresses"
|
||||
; "Zero-page instructions are a different size, which messes up data layout!"
|
||||
; "Initial pass is needed to gather all symbols to determine sizes"
|
||||
; {:target 60}]
|
||||
|
||||
; [h "Step 5: Running on Hardware"
|
||||
; ** "I have a IIgs with a serial cable - I can poke bytes in directly from the monitor"
|
||||
; "]IN#2\n]PR#2\n]CALL-151"
|
||||
; "Easy to send bytes faster than the monitor can process them"]
|
||||
; [h "Audio"
|
||||
; ** "I have a II+ with a cassette port"
|
||||
; "LÖVE2D is a game engine - my editor can generate audio and play it back immediately"
|
||||
; "Need to generate a BASIC program to bootstrap my machine code"
|
||||
; (openfile :asm/tape.fnl {:split :right})
|
||||
; " [:basic [10 :call :2061]]"
|
||||
; "Future work: Apple Game Server fastloader"]
|
||||
; [(bgimg "presentation/pics/beneath-apple-prodos.png")
|
||||
; h "ProDOS"
|
||||
; ** "Disk image is a must-have for distribution"
|
||||
; (openfile :asm/prodos.fnl {:split :right :line 132})
|
||||
; "Of course I wrote my own disk image generation code!"
|
||||
; "Start with a blank ProDOS disk and add to it"
|
||||
; "Fun bugs!"
|
||||
; "* Accidentally implemented undelete instead of inserting new files at first"
|
||||
; "* Read the free space bitmap backwards and overwrote the OS"
|
||||
; "* Tried to name a volume starting with a number"]
|
||||
|
||||
|
|
|
@ -1,12 +0,0 @@
|
|||
local core = require "core"
|
||||
|
||||
local get_items = core.status_view.get_items
|
||||
|
||||
core.status_view.get_items = function (self)
|
||||
if core.active_view and core.active_view.status_items then
|
||||
return core.active_view:status_items(self)
|
||||
else
|
||||
return get_items(self)
|
||||
end
|
||||
end
|
||||
|
|
@ -8,7 +8,7 @@ if package.path:find("vendor/jeejah/") == nil then
|
|||
|
||||
local fennel = require "fennel"
|
||||
fennel.path = './?.fnl;' .. modpath .. "/../../../vendor/jeejah/?.fnl"
|
||||
table.insert(package.loaders or package.searchers, fennel.make_searcher({correlate=true}))
|
||||
table.insert(package.searchers, fennel.make_searcher({correlate=true}))
|
||||
end
|
||||
|
||||
local fennel = require "fennel"
|
||||
|
|
1
vendor/lite/data/plugins/statusoverride.lua
vendored
|
@ -1 +0,0 @@
|
|||
../../../../support/lite/plugins/statusoverride.lua
|