(local util (require :lib.util)) (local {: lo : hi : readjson} util) (local tile (util.reload :game.tiles)) (local {: prg : vm : org} (util.reload :game.defs)) (util.reload :game.gfx) (util.reload :game.footer) (util.reload :game.map) (util.reload :game.entity) (util.reload :game.player) (tile.appendtiles org.tiles) (tile.appendgfx org.font (tile.loadgfx tile.fn-font)) (util.reload :game.level1) (util.reload :game.level2) (util.reload :game.level3) (util.reload :game.level4) (util.reload :game.level5) (util.reload :game.level6) (util.reload :game.bosskey) (vm:var :tick-count) (vm:word :handle-key :tick :read-key :player-key :hide-footer) (vm:word :tick :map-specific-tick :tick-count :get 1 :+ :tick-count :set :player-redraw) (vm:var :next-level 0) (vm:word :load-next-level :next-level :get :dup (vm:if [:load-level 0 :next-level :set] [:drop])) (vm:word :load-level ; level-ptr -- :lit :map-ptr :set :reload-level) (vm:word :reload-level :map-jaye-yx :jaye-yx :set :map-neut-yx :neut-yx :set :map-gord-yx :gord-yx :set 0 :gord-dir :set 0xffff :rexx-yx :set :full-redraw) (vm.code:append :main [:jsr :reset] [:jsr :interpret] [:vm :hires :lit :level1 :load-level (vm:forever (vm:hotswap-sync :reload-level) :interactive-eval-checkpoint :handle-key ) :quit]) (prg:assemble)