(local util (require :lib.util)) (local {: lo : hi : readjson} util) (local tile (util.reload :game.tiles)) (local {: prg : vm : org : deflevel} (util.reload :game.defs)) (local files (require :game.files)) (local disk (util.reload :game.disk)) (util.reload :game.gfx) (util.reload :game.footer) (util.reload :game.map) (util.reload :game.entity) (util.reload :game.player) (util.reload :game.boop) (tile.appendtiles org.code) (org.code:append [:align 0x100] :font) (tile.appendgfx org.code files.game.font) (tile.append-portraitwords vm) (vm:var :tick-count) (vm:word :handle-key :tick :read-key :player-key :hide-footer) (vm:word :tick :map-specific-tick :tick-count :get 1 :+ :tick-count :set :player-redraw :rnd :drop) (vm:var :next-level 0) (vm:word :load-next-level :next-level :get :dup (vm:if [:load-level 0 :next-level :set] [:drop])) (vm:word :load-level ; level-ptr -- :lit :map-ptr :set :reload-level) (vm:word :reload-level :map-player-yx :player-yx :set :map-specific-load :full-redraw) (each [_ flag (ipairs (or files.game.flags []))] (vm:var (.. :cond-var- flag) vm.false) (vm:word (.. :cond- flag) (.. :cond-var- flag) :get)) (each [imap _ (ipairs files.game.levels)] (deflevel imap (.. :map imap))) (vm.code:append :main [:jsr :reset] [:jsr :interpret] [:vm :hires :lit :map1 :load-level (vm:forever (vm:hotswap-sync :full-redraw) :interactive-eval-checkpoint :handle-key ) :quit]) (disk.append-boot-loader prg) (print "assembling") (prg:assemble) (print "assembled") (disk.write prg) prg