(local util (require :lib.util)) (local actions (require :editor.actions)) (local {: textbox : dropdown : textfield} (util.require :editor.imstate)) (local files (require :game.files)) (local lume (require :lib.lume)) (local style (require :core.style)) (actions.register :say (fn [action view x y w i] (let [characters (lume.map files.game.portraits #$1.label) character (or action.character (. characters 1)) lines (or action.lines []) (character y) (dropdown view [:say :char i] character characters x (+ y style.padding.y) w) (line1 y) (textbox view [:say :line1 i] (or (. lines 1) "") x (+ y style.padding.y) w) (line2 y) (textbox view [:say :line2 i] (or (. lines 2) "") x y w) (line3 y) (textbox view [:say :line3 i] (or (. lines 3) "") x y w) (line4 y) (textbox view [:say :line4 i] (or (. lines 4) "") x y w)] (set action.character character) (util.nested-tset action [:lines 1] (line1:sub 1 33)) (util.nested-tset action [:lines 2] (line2:sub 1 33)) (util.nested-tset action [:lines 3] (line3:sub 1 33)) (util.nested-tset action [:lines 4] (line4:sub 1 33)) y)) (fn [action vm] (local {: say} (require :bitsy.defs)) (say action.character (table.unpack (lume.map action.lines #($1:upper)))))) (actions.register :warp (fn [action view x y w i] (let [maps (icollect [imap _ (ipairs files.game.levels)] (.. :map imap)) map (or action.map (. maps 1)) y (+ y style.padding.y) map (dropdown view [:warp :map i] map maps x y 100) (position-string y) (textbox view [:warp :loc i] (string.format "%x" (or action.position 0)) (+ x 150) y 150) position (or (tonumber position-string 16) action.position)] (set action.map map) (set action.position position) y)) (fn [action vm] (values :move-to-responder action.position :lit action.map :map-player-yx-ptr :set :lit action.map :next-level :set))) (actions.register-const :move-here :move-to-responder) (actions.register-const :disappear :disappear) (actions.register :set-flag (fn [action view x y w i] (let [y (+ y style.padding.y) x (renderer.draw_text style.font "Set " x y style.text) flag (or action.flag (. files.game.flags 1)) flag (dropdown view [:set-flag :flag i] flag files.game.flags x y 100) x (renderer.draw_text style.font " to " (+ x 100) y style.text) options (lume.concat [{:label "" :value 0xffff} {:label "" :value 0}] (icollect [_ flag (ipairs files.game.flags)] {:label flag :value (.. :cond- flag)})) rhs (or action.rhs (. options 1)) (rhs y) (dropdown view [:set-flag :rhs i] rhs options x y 100)] (set action.flag flag) (set action.rhs rhs) y)) (fn [action vm] (values action.rhs.value (.. :cond-var- action.flag) :set))) {}