(local {: lo : hi} (require :lib.util)) ; Entity memory layout: ; +0 - yx ; +2 - event handler ; +4 - link word ; +6 - link data ; All entities exist in a single page in RAM - with this structure we can have up to 32 ; (players are handled specially and never require a link) ; if we really need more we could have one page for entities and one page for link data ; hellmaze level 2 from MS-DOS Neut Tower has 36 entities - good excuse to simplify IMO ; The entity count for a level is stored after the map. (local ev { :touch 0 :act 1 :deact 2 :tog 3 }) (fn install [vm entity-org] (vm:word :entity-count :lit :map-entity-count :bget) (vm:def :lookup-entity ; i -- entity [:lda vm.TOP :x] [:asl :a] [:asl :a] [:asl :a] ; x8 [:sta vm.TOP :x] [:lda #(hi entity-org.org)] [:sta vm.TOPH :x]) (vm:word :entity-at ; yx -- entity|0 :>r 0 :entity-count (vm:while [:dup] :dec ; entity|0 i :dup :lookup-entity :get :rtop := (vm:when :lookup-entity :swap) ) :drop :rdrop) (vm.code:append :responder [:dw 0]) (vm:word :entity>do ; entity ev -- :over :lit :responder :dup :get :>r :set :swap 2 :+ :get :execute :r> :lit :responder :set) (vm:word :touch-entity ; yx -- f :entity-at :dup (vm:when ev.touch :entity>do 1))) (fn append-from-map [map entity-org] (each [_ entity (ipairs map.objects)] (when entity.name (entity-org:append entity.name)) (entity-org:append [:db (- entity.x 1)] [:db (- entity.y 1)] [:ref entity.func] [:ref (if (and entity.linkword (> (length entity.linkword) 0)) entity.linkword :lit)] (if entity.link [:dw (+ entity-org.org (* entity.link 8))] [:dw 0])))) {: ev : install : append-from-map}