(local util (require :lib.util)) (local tiles (util.require :game.tiles)) (local {: vm : org : itile : say : say-runon : controlstate} (require :game.defs)) (local {: lo : hi} util) ; Entity memory layout: ; +0 - yx ; +2 - event handler ; +4 - link word ; +6 - link pointer ; All entities exist in a single page in RAM - with this structure we can have up to 32 ; (players are handled specially and never require a link) ; The entity count for a level is stored after the map. (local ev { :touch 0 :noop -1 }) (vm:def :lookup-entity ; i -- entity [:lda vm.TOP :x] [:asl :a] [:asl :a] [:asl :a] ; x8 [:sta vm.TOP :x] [:lda :map-page] [:clc] [:adc 1] [:sta vm.TOPH :x]) (vm:word :entity-at ; yx -- entity|0 :>r 0 :entity-count (vm:while [:dup] :dec ; entity|0 i :dup :lookup-entity :get :rtop := (vm:when :lookup-entity :swap) ) :drop :rdrop) (vm:var :responder 0) (vm:word :get-responder :responder :get) (vm:word :entity-itile :get :itile-at) (vm:word :responder-itile :get-responder :entity-itile) (vm:word :entity>do ; entity ev -- :over :responder :dup :get :>r :set :swap 2 :+ :get :execute :r> :responder :set) (vm:word :link-arg ; e -- a 6 :+ :get) (vm:word :linked-entity :get-responder :dup 4 :+ :get :dup (vm:if [:execute] [:drop :link-arg])) (vm:word :entity-at>do ; yx ev -- f :>r :entity-at :dup (vm:if [:r> :entity>do vm.true] [:rdrop])) (vm:word :touch-entity ; yx -- f ev.touch :entity-at>do) (vm:word :untouch-entity ; yx -- ev.untouch :entity-at>do :drop) (vm:word :entity-around>do ; yx ev -- :over 0x0100 :yx+ :over :entity-at>do :drop :over 0x0001 :yx+ :over :entity-at>do :drop :over 0xff00 :yx+ :over :entity-at>do :drop :swap 0x00ff :yx+ :swap :entity-at>do :drop) (vm:word :set-entitytile ; e itile -- :swap :get :swap :update-itile) (vm:word :set-respondertile ; itile -- :get-responder :get :swap :update-itile) ; run only when processing an ev.touch event (vm:word :transparent-entity-move ; -- f :get-responder :get :dup :handle-general-move :swap :over :not (vm:if [:move-player-to] [:drop])) (vm:var :pre-handled-tile 0) (vm:var :pre-handled-ev 0) (vm:word :handle-onoff ; ev off on -- :responder-itile :pre-handled-tile :set :do ] [:drop])) (vm:word :move-to-responder :get-responder :get :move-player-to) (fn append-from-map [map entity-org prefix] (entity-org:append [:align 0x100]) (each [ientity entity (ipairs map.objects)] (when entity.name (entity-org:append entity.name)) (entity-org:append (.. prefix "-entity-" ientity) [:db (- entity.x 1)] [:db (- entity.y 1)] [:ref entity.func] (if (and entity.linkword (> (length entity.linkword) 0)) [:ref entity.linkword] [:dw 0]) (if entity.link [:ref (.. prefix "-entity-" entity.link)] entity.linkentity [:ref entity.linkentity] [:dw 0])))) {: ev : append-from-map}