(local View (require :core.view)) (local tiles (require :game.tiles)) (local tiledraw (require :editor.tiledraw)) (local util (require :lib.util)) (local files (require :game.files)) (local {: attach-imstate : mouse-inside : activate : active? : button} (util.require :editor.imstate)) (local GraphicsEditView (View:extend)) (local sprite-scale 4) (set GraphicsEditView.sprite-scale sprite-scale) (fn GraphicsEditView.new [self] (GraphicsEditView.super.new self) (self:set-style (self:initial-style)) (set self.scrollheight math.huge) (set self.scrollable true) (attach-imstate self)) (fn GraphicsEditView.get_scrollable_size [self] self.scrollheight) (fn GraphicsEditView.initial-style [self] :tiles) (fn GraphicsEditView.tilesize [self] (let [style (tiles.style self.style)] (values (or style.editw style.tilew) (or style.edith style.tileh)))) (fn GraphicsEditView.set-style [self key] (set self.style key) (set self.tilecache (files.cache key)) (set self.itile 1)) (fn GraphicsEditView.reload [self] (files.reload)) (fn GraphicsEditView.save [self] (files.save)) (fn GraphicsEditView.select-rel [self ditile] (when self.itile (local itile (+ self.itile ditile)) (when (>= itile 1) (set self.itile itile)))) (fn GraphicsEditView.draw-sprite [self x y itile ?key] (let [sprite (self.tilecache:sprite itile ?key)] (when sprite (love.graphics.setColor 1 1 1) (love.graphics.draw sprite x y 0 self.sprite-scale self.sprite-scale)))) (fn GraphicsEditView.draw-tile-selector [self x y w ?key] (var tilex x) (var tiley y) (var (pixw pixh) (self:tilesize)) (when (= files.game.platform :ii) (set pixw (* (/ pixw 8) 7))) (local tilew (* self.sprite-scale pixw)) (local tileh (* self.sprite-scale pixh)) (for [itile 1 (length self.tilecache.tiles)] (self:draw-sprite tilex tiley itile ?key) (when (and (= itile self.itile) (= ?key self.tilekey)) (love.graphics.rectangle :line (- tilex 2) (- tiley 2) (+ tilew 4) (+ tileh 4))) (when (button self [:tile itile] tilex tiley tilew tileh) (set self.itile itile) (set self.tilekey ?key)) (set tilex (+ tilex tilew 4)) (when (>= (+ tilex tilew) (+ x w)) (set tilex x) (set tiley (+ tiley tileh 4)))) (+ tiley tileh (- y))) GraphicsEditView