(local View (require :core.view)) (local tiles (require :game.tiles)) (local tiledraw (require :editor.tiledraw)) (local util (require :lib.util)) (local {: attach-imstate : mouse-inside : activate : active? : button} (util.require :editor.imstate)) (local GraphicsEditView (View:extend)) (local sprite-scale 4) (set GraphicsEditView.sprite-scale sprite-scale) (fn GraphicsEditView.new [self] (GraphicsEditView.super.new self) (set self.tilecache (tiledraw.TileCache (tiles.loadtiles))) (set self.itile 1) (attach-imstate self)) (fn GraphicsEditView.reload [self] (self.tilecache:load (tiles.loadtiles))) (fn GraphicsEditView.select-rel [self ditile] (when self.itile (local itile (+ self.itile ditile)) (when (>= itile 1) (set self.itile itile)))) (fn GraphicsEditView.draw-sprite [self x y itile] (love.graphics.draw (self.tilecache:sprite itile) x y 0 self.sprite-scale self.sprite-scale)) (fn GraphicsEditView.draw-tile-selector [self x y w] (var tilex x) (var tiley y) (local tile-size (* 16 self.sprite-scale)) (for [itile 1 (length self.tilecache.tiles)] (self:draw-sprite tilex tiley itile) (when (= itile self.itile) (love.graphics.rectangle :line (- tilex 2) (- tiley 2) (+ (* 14 self.sprite-scale) 4) (+ tile-size 4))) (when (button self [:tile itile] tilex tiley tile-size tile-size) (set self.itile itile)) (set tilex (+ tilex tile-size)) (when (>= (+ tilex tile-size) (+ x w)) (set tilex x) (set tiley (+ tiley tile-size 4))))) GraphicsEditView