honeylisp/thinks.txt

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Neut Tower runtime model:
- before moving, see if an object exists at that location - if so, send it a message
- otherwise, see if the space is "empty" from the current player's perspective - if so, move them there
- lookup table for tiles? rol rol rol to get index, 8 bits of possible data
- objects are kept in two parallel arrays, rather than a linked list