honeylisp/game/init.fnl

142 lines
3.9 KiB
Fennel

(local util (require :lib.util))
(local {: lo : hi : readjson} util)
(local lume (require :lib.lume))
(local tile (util.reload :game.tiles))
(local {: prg : vm : org : mapw : maph} (util.reload :game.defs))
(util.reload :game.gfx)
(util.reload :game.footer)
(util.reload :game.map)
(util.reload :game.entity)
(local {: walkable : neutable} tile.flag-to-bit)
(vm:word :movement-dir ; key -- dyx
(vm:case [(string.byte "I") 0xff00]
[(string.byte "J") 0x00ff]
[(string.byte "K") 0x0001]
[(string.byte "M") 0x0100]
[:else 0x0000]))
(vm:def :yx+ ; yx yx -- yx
[:lda vm.TOP :x]
[:clc] [:adc vm.ST1 :x]
[:sta vm.ST1 :x]
[:lda vm.TOPH :x]
[:clc] [:adc vm.ST1H :x]
[:sta vm.ST1H :x]
(vm:drop))
(vm:var :jaye-yx 0x0a0a)
(vm:var :jaye-dir 0xff00)
(vm:var :neut-yx 0x0b08)
(vm:var :current-rexx 0)
(local controlstate {
:jaye 0
:neut 1
:rexx 2
:count 3
})
(vm:var :controlstate [:db controlstate.jaye])
(vm:word :is-jaye? :controlstate :bget controlstate.jaye :=)
(vm:word :is-neut? :controlstate :bget controlstate.neut :=)
(vm:word :is-rexx? :controlstate :bget controlstate.rexx :=)
(vm:word :is-prog? :is-neut? :is-rexx? :|)
(vm:word :neut-hidden? :neut-yx :get 0xffff :=)
(vm:word :player-tile ; -- ptile
:controlstate :bget
(vm:case [controlstate.jaye :jaye-tile]
[controlstate.neut :neut-tile]
[:else :lit :t-rexx]))
(vm:word :player-yx ; -- pyx
:controlstate :bget
(vm:case [controlstate.jaye :jaye-yx]
[controlstate.neut :neut-yx]
[:else :current-rexx :dup (vm:when :get)]))
(vm:word :draw-player ; --
:player-yx :dup (vm:if [:get :dup 0xffff := (vm:if [:drop] [:yx>screen :player-tile :drawtile])] [:drop]))
(vm:word :set-player-dir ; dir --
:is-jaye? (vm:if [:jaye-dir :set] [:drop]))
(vm:word :movable-player-flag ; -- flag
:is-neut? (vm:if [neutable] [walkable]))
(vm:word :move-player-to ; yx --
:player-yx :dup :get :drawtile-at
:set :draw-player)
(vm:word :try-move-player ; dir --
:dup :set-player-dir ; dir
:player-yx :get :yx+ ; yxnew
(vm:if-or [[:dup :touch-entity] [:dup :movable-player-flag :flag-at? :not]]
[:drop :player-yx :get])
; always "move" so that player can visibly change direction
; touch-entity can modify player-yx so we have to refetch
:move-player-to)
(vm:word :jaye-tile ; ptile
:jaye-dir :get
(vm:case [0xff00 :lit :jaye-n]
[0x0100 :lit :jaye-s]
[0x00ff :lit :jaye-w]
[:else :lit :jaye-e]))
(vm:word :neut-tile :lit :neut1) ; todo: animate
(vm:word :flag-at? ; yx flag -- f
:swap :itile-at :lookup-flags :&)
(vm:word :swap-player
(vm:ifchain [:is-prog?] [controlstate.jaye]
[:neut-hidden?] [controlstate.jaye]
[:current-rexx :get] [controlstate.rexx]
[controlstate.neut]) :controlstate :bset)
(vm:word :player-key ; key --
(vm:ifchain
[:dup (string.byte " ") :=] [:drop :swap-player]
[:movement-dir :dup]
[:player-yx :get :swap ; oldyx dir
:try-move-player
:dup :player-yx :get := :not (vm:if [:untouch-entity] [:drop])]
[:drop]))
(vm:word :full-redraw :drawmap :player-redraw)
(vm:word :player-redraw
:controlstate :bget
controlstate.count (vm:for (vm:i) :controlstate :bset :draw-player)
:controlstate :bset)
(tile.appendtiles org.tiles)
(tile.appendgfx org.font (tile.loadgfx tile.fn-font))
; thought:
; hotswap-safe debug stub at root of call stack
; but REPL debug stub should be very available as a task
; 20x12 means full map is 240 bytes - we have an extra 16 bytes at the end to mess with?
(vm:word :handle-key :read-key :player-key :hide-footer)
(vm.code:append :main
[:jsr :reset]
[:jsr :interpret]
[:vm :hires
:full-redraw
(vm:forever
(vm:hotswap-sync :full-redraw)
:interactive-eval-checkpoint
:handle-key
)
:quit])
(util.reload :game.level2)
(prg:assemble)