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defs.fnl
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Player animation, improve glitchiness, more libb lines
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2020-12-30 12:48:58 -05:00 |
entity.fnl
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Implement libb
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2020-12-21 23:24:39 -05:00 |
font.json
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Level 3 completable!
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2020-12-10 09:11:46 -05:00 |
footer.fnl
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begin level 6; initial keypad implementation
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2020-12-19 01:07:13 -05:00 |
gfx.fnl
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Implement tileset switching
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2020-12-23 22:17:33 -05:00 |
init.fnl
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Player animation, improve glitchiness, more libb lines
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2020-12-30 12:48:58 -05:00 |
level1.fnl
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starting locations, fix level 1
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2020-12-02 20:08:10 -05:00 |
level2.fnl
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Map editor asks for filename; level 2 completable, level 3 in progress
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2020-12-02 08:33:27 -05:00 |
level3.fnl
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Level 3 completable!
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2020-12-10 09:11:46 -05:00 |
level4.fnl
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level 4 polish
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2020-12-11 21:20:43 -05:00 |
level5.fnl
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Player animation, improve glitchiness, more libb lines
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2020-12-30 12:48:58 -05:00 |
level6.fnl
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Player animation, improve glitchiness, more libb lines
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2020-12-30 12:48:58 -05:00 |
map.fnl
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Modularize game code
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2020-11-26 23:33:14 -05:00 |
map1.json
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starting locations, fix level 1
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2020-12-02 20:08:10 -05:00 |
map2.json
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starting locations, fix level 1
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2020-12-02 20:08:10 -05:00 |
map3.json
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Level 3 completable!
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2020-12-10 09:11:46 -05:00 |
map4.json
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level 4 polish
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2020-12-11 21:20:43 -05:00 |
map5.json
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Implement rexxsplosion
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2020-12-17 21:42:09 -05:00 |
map6.json
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Implement libb
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2020-12-21 23:24:39 -05:00 |
player.fnl
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Player animation, improve glitchiness, more libb lines
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2020-12-30 12:48:58 -05:00 |
portraits.json
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Implement libb
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2020-12-21 23:24:39 -05:00 |
tiles.fnl
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fix font / portrait editors, neut tileset serialization
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2020-12-30 12:47:55 -05:00 |
tiles.json
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fix font / portrait editors, neut tileset serialization
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2020-12-30 12:47:55 -05:00 |