honeylisp/game
2020-12-30 12:48:58 -05:00
..
defs.fnl Player animation, improve glitchiness, more libb lines 2020-12-30 12:48:58 -05:00
entity.fnl Implement libb 2020-12-21 23:24:39 -05:00
font.json Level 3 completable! 2020-12-10 09:11:46 -05:00
footer.fnl begin level 6; initial keypad implementation 2020-12-19 01:07:13 -05:00
gfx.fnl Implement tileset switching 2020-12-23 22:17:33 -05:00
init.fnl Player animation, improve glitchiness, more libb lines 2020-12-30 12:48:58 -05:00
level1.fnl starting locations, fix level 1 2020-12-02 20:08:10 -05:00
level2.fnl Map editor asks for filename; level 2 completable, level 3 in progress 2020-12-02 08:33:27 -05:00
level3.fnl Level 3 completable! 2020-12-10 09:11:46 -05:00
level4.fnl level 4 polish 2020-12-11 21:20:43 -05:00
level5.fnl Player animation, improve glitchiness, more libb lines 2020-12-30 12:48:58 -05:00
level6.fnl Player animation, improve glitchiness, more libb lines 2020-12-30 12:48:58 -05:00
map.fnl Modularize game code 2020-11-26 23:33:14 -05:00
map1.json starting locations, fix level 1 2020-12-02 20:08:10 -05:00
map2.json starting locations, fix level 1 2020-12-02 20:08:10 -05:00
map3.json Level 3 completable! 2020-12-10 09:11:46 -05:00
map4.json level 4 polish 2020-12-11 21:20:43 -05:00
map5.json Implement rexxsplosion 2020-12-17 21:42:09 -05:00
map6.json Implement libb 2020-12-21 23:24:39 -05:00
player.fnl Player animation, improve glitchiness, more libb lines 2020-12-30 12:48:58 -05:00
portraits.json Implement libb 2020-12-21 23:24:39 -05:00
tiles.fnl fix font / portrait editors, neut tileset serialization 2020-12-30 12:47:55 -05:00
tiles.json fix font / portrait editors, neut tileset serialization 2020-12-30 12:47:55 -05:00