Honeylisp is a programming environment for livecoding the Apple II, written in Fennel and based on the lite code editor. It also currently contains the work-in-progress code for an Apple II port of Neut Tower, as the development of this game is driving the development of the environment.
Find a file
Jeremy Penner 3d52b70bbc git subrepo clone https://github.com/jeremypenner/lite.git vendor/lite
subrepo:
  subdir:   "vendor/lite"
  merged:   "2783adc"
upstream:
  origin:   "https://github.com/jeremypenner/lite.git"
  branch:   "master"
  commit:   "2783adc"
git-subrepo:
  version:  "0.4.2"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "65fde50"
2020-11-19 15:40:36 -05:00
asm Honeylisp VM eval! 2020-11-17 15:35:41 -05:00
editor Implement player movement, VM variables, if, case 2020-11-14 21:55:50 -05:00
game Honeylisp VM eval! 2020-11-17 15:35:41 -05:00
lib mame / nREPL support 2020-11-08 15:36:38 -05:00
link Honeylisp VM eval! 2020-11-17 15:35:41 -05:00
vendor/lite git subrepo clone https://github.com/jeremypenner/lite.git vendor/lite 2020-11-19 15:40:36 -05:00
conf.lua fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
data fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
luars232.so Tile-drawing routines, serial / monitor support 2020-09-27 14:53:16 -04:00
main.lua ditch love-imgui in favour of my own home-rolled implementation 2020-10-17 23:52:41 -04:00
ROM fennel implemention: love2d lite editor w/ custom commands & imgui 2020-09-16 22:34:36 -04:00
thinks.txt add flags to tile editor, objects to map editor, textbox to imgui 2020-10-28 22:59:47 -04:00
wrap.fnl Honeylisp VM eval! 2020-11-17 15:35:41 -05:00