.. |
bosskey.fnl
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First cut at disk image generation; generated disk will not currently boot
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2021-01-02 14:47:57 -05:00 |
defs.fnl
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
disk.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
entity.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
font.json
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Level 3 completable!
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2020-12-10 09:11:46 -05:00 |
footer.fnl
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
gfx.fnl
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
init.fnl
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
level1.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
level2.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
level3.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
level4.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
level5.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
level6.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
map.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
map1.json
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
map2.json
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
map3.json
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
map4.json
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
map5.json
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
map6.json
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Implement libb
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2020-12-21 23:24:39 -05:00 |
player.fnl
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Load all levels into RAM at once, implement exit doors
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2021-01-03 14:01:48 -05:00 |
portraits.json
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Implement libb
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2020-12-21 23:24:39 -05:00 |
tiles.fnl
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Locate entire game sequentially in memory (except boss key)
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2021-01-07 20:15:05 -05:00 |
tiles.json
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fix z-fighting
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2020-12-30 13:09:16 -05:00 |